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João Freire

PROFILE

João Freire

João Freire contributed to the Unity-Technologies/InputSystem repository, focusing on stability, cross-platform input reliability, and developer experience. Over 11 months, he delivered targeted bug fixes and features such as HID protocol improvements, VisionOS build target support, and robust multi-touch handling. His work involved C# and YAML, leveraging skills in debugging, CI/CD, and editor scripting to address issues like Xbox controller mapping on macOS, tap interaction timing, and WebGL gamepad input. By expanding test coverage and refining documentation, João ensured maintainable code and regression safety, ultimately enhancing input fidelity and streamlining workflows for both developers and end users.

Overall Statistics

Feature vs Bugs

31%Features

Repository Contributions

16Total
Bugs
11
Commits
16
Features
5
Lines of code
2,038
Activity Months11

Work History

October 2025

1 Commits

Oct 1, 2025

October 2025 monthly summary for Unity-Technologies/InputSystem. Delivered a targeted HID input parsing fix to correctly interpret negative signed axis values when LogicalMinimum is negative, accompanied by expanded test coverage across various bit depths and value ranges for gamepads and devices with negative axis ranges. The refactor of HID parsing path improved maintainability and reliability while the new tests ensured regression safety across input scenarios.

August 2025

1 Commits • 1 Features

Aug 1, 2025

Month: 2025-08 — Focused on CI/CD optimization for the Unity-Technologies/InputSystem repo. Key feature delivered: CI Pipeline Simplification by removing the SonarQube scanner configuration and Windows .NET static analysis steps from the CI pipeline, streamlining builds and reducing maintenance overhead. The change is committed as 6ada73337638d548613c3015af6cd12a6526d546 (CHANGE: Delete Sonarqube from CI (#2216)). Overall impact: faster build times, simpler CI, and improved throughput for developers working on InputSystem. No major bugs reported or fixed in this scope. Technologies/skills demonstrated: CI/CD pipeline optimization, Git-based change management, experience with SonarQube and static analysis configuration, cross-platform Windows/.NET build considerations.

July 2025

2 Commits

Jul 1, 2025

July 2025: Stabilized input system reliability in Unity-Technologies/InputSystem through two focused bug-fix efforts. Key improvements include longer UI test timeouts to reduce CI flakiness and a debounce fix for pen/touch interactions on Android tablets, preventing duplicate UI actions. These changes enhance developer velocity, CI stability, and end-user UX on touch-enabled devices.

June 2025

1 Commits

Jun 1, 2025

June 2025: Stability and reliability improvements for Unity Input System. Fixed PlayerInput reliability with C# wrappers for project-wide input actions, ensuring proper enabling/disabling of action maps in both editor and play mode. Updated tests and documentation to reflect reliable behavior, reducing flaky input issues and improving developer productivity.

May 2025

1 Commits

May 1, 2025

Concise monthly summary for May 2025 highlighting key results for the Unity-Technologies/InputSystem workstream. Focused on a critical bug fix in tap interaction with analog controls, improving reliability and user experience across platforms.

April 2025

2 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary focusing on stabilizing cross-platform input handling and expanding platform support for the Unity InputSystem. Delivered two critical updates for Unity-Technologies/InputSystem: a bug fix for WebGL Player gamepad input recognition and a feature addition for VisionOS build target support (Unity 2022.3+). Both items included code changes, testing and documentation updates, improving reliability and platform reach across WebGL and VisionOS deployments.

March 2025

1 Commits

Mar 1, 2025

March 2025: Delivered a targeted fix for Xbox DPAD up-left mapping on macOS in the Unity InputSystem, along with updates to input mapping, tests, and DPAD state structures to ensure accurate and reliable input detection. Improved cross-platform consistency and reduced potential input-related regressions.

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025: Focused on stability and UX in Unity Input System. Delivered API compatibility improvements for Unity sample projects and robust cleanup, enabling smoother publish workflows during Unity Editor API changes. Fixed a critical editor UX crash by adding a null check to prevent ArgumentNullException when deleting unnamed input actions. These changes reduce risk in release pipelines and improve developer experience.

January 2025

2 Commits

Jan 1, 2025

January 2025: Delivered two targeted bug fixes in Unity-Technologies/InputSystem that improve hardware compatibility and sample reliability, driving better user experience and developer velocity. MacOS Xbox Controller Button Mapping Fix introduced PID/VID-specific configurations to correct View/Share mappings for Xbox wireless controllers on macOS, reducing input issues for macOS users. Touch Samples Dependency Stabilization pinned Cinemachine and ProBuilder versions to prevent errors from incompatible newer releases, ensuring stable builds and predictable sample behavior.

December 2024

2 Commits • 2 Features

Dec 1, 2024

December 2024 monthly summary for Unity-Technologies/InputSystem. Focused on documentation enhancements to accelerate developer adoption and reduce support overhead. Delivered two major documentation updates for the Input System: Gamepad input and InputSystemUIInputModule, including new C# testing examples, UI action assignment scripts, and Editor assembly definition clarifications. No new features or bug fixes were released this month; the work centers on documentation reliability and clarity, establishing a stronger baseline for API usage across input and UI modules.

October 2024

1 Commits

Oct 1, 2024

Concise monthly summary for 2024-10. Focused on stability and reliability of touch input in the Unity InputSystem. The primary deliverable was a bug fix for PointerEventData pointerId handling during simultaneous touches, with an accompanying unit test to prevent regressions. No new user-facing features were shipped this month; instead, the change improves multi-touch accuracy and overall robustness across platforms, supporting higher quality input experiences in downstream projects.

Activity

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Quality Metrics

Correctness92.6%
Maintainability85.0%
Architecture81.2%
Performance80.6%
AI Usage27.6%

Skills & Technologies

Programming Languages

C#ShellYAML

Technical Skills

Bug FixingBuild SystemsC#C# ScriptingCI/CDController SupportDebuggingDevOpsDocumentationEditor ScriptingGame DevelopmentHID ProtocolInput SystemPackage ManagementPlatform Support

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Unity-Technologies/InputSystem

Oct 2024 Oct 2025
11 Months active

Languages Used

C#ShellYAML

Technical Skills

DebuggingInput SystemUnit TestingUnityC#C# Scripting

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