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Jak Boulton

PROFILE

Jak Boulton

Worked on the Unity-Technologies/InputSystem repository to enhance the Unity Input System’s user experience and runtime stability. Developed a feature that improves the input rebinding process by disabling relevant action maps during rebinding, effectively preventing input conflicts and ensuring a smoother workflow for users. Addressed a lifecycle bug by refactoring the InputSystemProvider, which eliminated unnecessary recreation of DefaultInputActions and improved the registration and unregistration process. These changes increased test reliability across domain reloads and reduced runtime errors. The work was implemented using C#, with a focus on Unity Engine and software testing, demonstrating attention to both user experience and code robustness.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

2Total
Bugs
1
Commits
2
Features
1
Lines of code
865
Activity Months1

Work History

March 2025

2 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for Unity Input System focusing on user experience in rebinding and robustness of the input action lifecycle. This cycle delivered targeted enhancements that reduce input conflicts during rebinding, improve test stability across domain reloads, and strengthen runtime reliability, contributing to smoother tooling and fewer runtime errors.

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

C#C# DevelopmentGame DevelopmentInput SystemRefactoringSoftware TestingUnity EngineUnity Input System

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Unity-Technologies/InputSystem

Mar 2025 Mar 2025
1 Month active

Languages Used

C#Unity

Technical Skills

C#C# DevelopmentGame DevelopmentInput SystemRefactoringSoftware Testing