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Jak Boulton

PROFILE

Jak Boulton

Jak contributed to the Unity-Technologies/InputSystem repository by focusing on editor stability and performance improvements within Unity. He addressed device lifecycle issues in the Input System, ensuring the Input State Window now closes automatically when a device disconnects, which prevents crashes and maintains accurate UI state. Jak also optimized the Input Actions Editor by introducing a UIRebuildMode, reducing unnecessary UI rebuilds and improving editor responsiveness when editing composite bindings. Additionally, he resolved an infinite loop in the InputSystemUIInputModule related to touch pointer removal, eliminating editor and runtime hangs. His work leveraged C#, Unity, and UI Toolkit, demonstrating strong debugging and editor development skills.

Overall Statistics

Feature vs Bugs

33%Features

Repository Contributions

3Total
Bugs
2
Commits
3
Features
1
Lines of code
95
Activity Months1

Work History

January 2025

3 Commits • 1 Features

Jan 1, 2025

January 2025 focused on stabilizing device lifecycle in the Input System, boosting editor performance for composite bindings, and improving input UI reliability. Delivered three targeted changes in Unity-Technologies/InputSystem that reduce crashes, improve UX, and accelerate development workflows.

Activity

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Quality Metrics

Correctness90.0%
Maintainability83.4%
Architecture80.0%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Bug FixingDebuggingEditor DevelopmentEditor ScriptingGame DevelopmentInput SystemUI ToolkitUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Unity-Technologies/InputSystem

Jan 2025 Jan 2025
1 Month active

Languages Used

C#

Technical Skills

Bug FixingDebuggingEditor DevelopmentEditor ScriptingGame DevelopmentInput System

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