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Jak Boulton

PROFILE

Jak Boulton

Worked on the Unity-Technologies/InputSystem repository to enhance editor stability and user experience within Unity. Focused on improving the Input System by implementing automatic closure of the Input State Window when devices disconnect, ensuring the UI accurately reflects device status and preventing potential crashes. Optimized editor performance for composite bindings by introducing a UIRebuildMode, which reduces unnecessary UI rebuilds and accelerates workflow. Addressed a critical bug in the InputSystemUIInputModule by resolving an infinite loop caused by touch pointer removal, eliminating editor and runtime hangs. Utilized C#, Unity, and the UI Toolkit, demonstrating strong debugging and editor development skills throughout.

Overall Statistics

Feature vs Bugs

33%Features

Repository Contributions

3Total
Bugs
2
Commits
3
Features
1
Lines of code
95
Activity Months1

Work History

January 2025

3 Commits • 1 Features

Jan 1, 2025

January 2025 focused on stabilizing device lifecycle in the Input System, boosting editor performance for composite bindings, and improving input UI reliability. Delivered three targeted changes in Unity-Technologies/InputSystem that reduce crashes, improve UX, and accelerate development workflows.

Activity

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Quality Metrics

Correctness90.0%
Maintainability83.4%
Architecture80.0%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Bug FixingDebuggingEditor DevelopmentEditor ScriptingGame DevelopmentInput SystemUI ToolkitUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Unity-Technologies/InputSystem

Jan 2025 Jan 2025
1 Month active

Languages Used

C#

Technical Skills

Bug FixingDebuggingEditor DevelopmentEditor ScriptingGame DevelopmentInput System