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EliasEdzraVanDyck

PROFILE

Eliasedzravandyck

Elias Van Dyck contributed to the MatthiasOoms/GamejamCreaweek2025 repository by developing and refining core game features over a two-month period. He focused on asset management and audio engineering, expanding the SFX library, integrating new soundtrack elements, and removing obsolete audio files to enhance gameplay feedback. Using Unreal Engine and UnrealScript, Elias balanced enemy and level assets, improved player spawn logic, and updated the asset library with new UI fonts and licensing documentation to support compliance and UI consistency. His work emphasized reproducible content updates and robust workflow validation, demonstrating depth in file modification, documentation, and end-to-end asset management processes.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

15Total
Bugs
0
Commits
15
Features
4
Lines of code
14
Activity Months2

Work History

April 2025

14 Commits • 3 Features

Apr 1, 2025

April 2025 monthly summary for MatthiasOoms/GamejamCreaweek2025. Delivered core feature work in audio asset management, gameplay balance, and asset licensing, resulting in improved gameplay feedback, tighter asset control, and stronger UI/UX support.

March 2025

1 Commits • 1 Features

Mar 1, 2025

Month: 2025-03 | Focused on validating internal content-update workflow and end-to-end change traceability in MatthiasOoms/GamejamCreaweek2025. A single non-user-facing content update was performed to test the pipeline and ensure reproducibility of content changes.

Activity

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Quality Metrics

Correctness92.0%
Maintainability93.2%
Architecture90.6%
Performance92.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

TextUnrealScript

Technical Skills

Asset ManagementAudio Asset ManagementAudio EngineeringDocumentationFile ModificationGame DevelopmentUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MatthiasOoms/GamejamCreaweek2025

Mar 2025 Apr 2025
2 Months active

Languages Used

TextUnrealScript

Technical Skills

File ModificationAsset ManagementAudio Asset ManagementAudio EngineeringDocumentationGame Development

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