
Matthias Ooms developed core gameplay systems and foundational infrastructure for the GamejamCreaweek2025 repository over two months, focusing on Unreal Engine. He established a reproducible project scaffold with configuration management and documentation to streamline onboarding and ensure consistent builds. In April, Matthias implemented player health, camera controls, and a dynamic slime trail system using Blueprint scripting and C++, enhancing both playability and visual feedback. He integrated 3D and art assets, introduced new mechanics like door passage and eating, and addressed camera and enemy interaction bugs. The work demonstrated depth in Unreal Engine asset integration, collision detection, and rapid iteration for game development.

April 2025: Delivered core gameplay systems, stability fixes, and visual polish for GamejamCreaweek2025. Achievements center on player health, camera reliability, slime trail visuals, and new interaction mechanics that enhance playability and design flexibility. The work reduces risk for future releases and demonstrates proficiency with Unreal Engine tooling and rapid iteration.
April 2025: Delivered core gameplay systems, stability fixes, and visual polish for GamejamCreaweek2025. Achievements center on player health, camera reliability, slime trail visuals, and new interaction mechanics that enhance playability and design flexibility. The work reduces risk for future releases and demonstrates proficiency with Unreal Engine tooling and rapid iteration.
March 2025 — Delivered a solid Unreal Engine project scaffold and attribution documentation, establishing a reproducible dev environment for the GamejamCreaweek2025 repo. No major bugs fixed this month. Impact: faster onboarding, repeatable builds, and a clear audit trail. Technologies/skills: Unreal Engine project setup, configuration management, light documentation practice, and version control discipline.
March 2025 — Delivered a solid Unreal Engine project scaffold and attribution documentation, establishing a reproducible dev environment for the GamejamCreaweek2025 repo. No major bugs fixed this month. Impact: faster onboarding, repeatable builds, and a clear audit trail. Technologies/skills: Unreal Engine project setup, configuration management, light documentation practice, and version control discipline.
Overview of all repositories you've contributed to across your timeline