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MatthiasOoms

PROFILE

Matthiasooms

Matthias Ooms developed core gameplay systems and foundational infrastructure for the GamejamCreaweek2025 repository over two months, focusing on Unreal Engine. He established a reproducible project scaffold with configuration management and documentation to streamline onboarding and ensure consistent builds. In April, Matthias implemented player health, camera controls, and a dynamic slime trail system using Blueprint scripting and C++, enhancing both playability and visual feedback. He integrated 3D and art assets, introduced new mechanics like door passage and eating, and addressed camera and enemy interaction bugs. The work demonstrated depth in Unreal Engine asset integration, collision detection, and rapid iteration for game development.

Overall Statistics

Feature vs Bugs

77%Features

Repository Contributions

25Total
Bugs
3
Commits
25
Features
10
Lines of code
200
Activity Months2

Work History

April 2025

23 Commits • 9 Features

Apr 1, 2025

April 2025: Delivered core gameplay systems, stability fixes, and visual polish for GamejamCreaweek2025. Achievements center on player health, camera reliability, slime trail visuals, and new interaction mechanics that enhance playability and design flexibility. The work reduces risk for future releases and demonstrates proficiency with Unreal Engine tooling and rapid iteration.

March 2025

2 Commits • 1 Features

Mar 1, 2025

March 2025 — Delivered a solid Unreal Engine project scaffold and attribution documentation, establishing a reproducible dev environment for the GamejamCreaweek2025 repo. No major bugs fixed this month. Impact: faster onboarding, repeatable builds, and a clear audit trail. Technologies/skills: Unreal Engine project setup, configuration management, light documentation practice, and version control discipline.

Activity

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Quality Metrics

Correctness78.4%
Maintainability76.8%
Architecture75.2%
Performance73.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintINIJSONTextUnreal Engine AssetUnrealScriptini

Technical Skills

3D Asset IntegrationArt Asset IntegrationAsset CreationBlueprint ScriptingBlueprintsBug FixingC++Collision DetectionConfiguration ManagementFile ManipulationGame DevelopmentMaterial EditorUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MatthiasOoms/GamejamCreaweek2025

Mar 2025 Apr 2025
2 Months active

Languages Used

INIJSONTextBlueprintUnreal Engine AssetUnrealScriptini

Technical Skills

Configuration ManagementFile ManipulationGame DevelopmentUnreal Engine3D Asset IntegrationArt Asset Integration

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