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Liam-vdw

PROFILE

Liam-vdw

Liam van de Wouwer contributed to the MatthiasOoms/GamejamCreaweek2025 repository by developing a comprehensive 3D asset pipeline, focusing on character creation, rigging, and animation within Maya and Unreal Engine. He established a robust workflow for asset integration, including UV unwrapping, animation export, and variant management for characters such as Cook, Janitor, and Boss. Liam enhanced gameplay by implementing player abilities and integrating visual effects using Niagara particle systems. His disciplined use of Git ensured traceable, stable updates, while his work on UI and environment props improved both user experience and project maintainability, demonstrating depth in asset management and game development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

33Total
Bugs
0
Commits
33
Features
13
Lines of code
11,105
Activity Months2

Work History

April 2025

31 Commits • 12 Features

Apr 1, 2025

April 2025 performance summary for MatthiasOoms/GamejamCreaweek2025 shows a strong emphasis on asset creation, rigging, animation, and Unreal integration, delivering a cohesive end-to-end asset pipeline for the project. The team completed base character asset creation with UV unwrapping and animation refinements, established a robust character rig with collapsible, damaged, and reaction animations, and extended the character system with Cook/Janitor/Boss variants. We delivered boss/enemy asset integration into Unreal, including the boss main attack animation and export/import of meshes and animations, as well as essential player abilities (dash and magic attacks) to broaden gameplay interactions. Visual fidelity and system polish were advanced via slime alpha textures, the Niagara particle systems, edible kitchen props, and Itch UI enhancements (thumbnail GIF and background). The work significantly improves iteration speed, cross-toolchain reliability, and the baseline for future content additions, contributing to early-game feel, polish, and pipeline robustness.

March 2025

2 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary for MatthiasOoms/GamejamCreaweek2025: Focused content update to Cat.txt introducing a new line and the name 'Liam'; no application logic changes, preserving stability. Changes were implemented via two commits for full traceability. No major bugs fixed in this period for this repository. Overall impact: small but meaningful content enhancement that improves user-facing data without risk to runtime behavior. Maintained release discipline by preserving existing logic and providing a clear audit trail.

Activity

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Quality Metrics

Correctness90.2%
Maintainability90.2%
Architecture89.6%
Performance89.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

GitMAMELMaya ASCIITextUnreal Engine AssetUnreal Engine AssetsUnrealScript

Technical Skills

3D Animation3D Art3D Asset Integration3D ModelingAnimationAnimation ExportArnold RendererArt Asset IntegrationAsset CreationAsset IntegrationAsset ManagementCharacter ArtCharacter RiggingDocumentationFBX Export

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MatthiasOoms/GamejamCreaweek2025

Mar 2025 Apr 2025
2 Months active

Languages Used

TextGitMAMELMaya ASCIIUnreal Engine AssetUnreal Engine AssetsUnrealScript

Technical Skills

DocumentationFile Management3D Animation3D Art3D Asset Integration3D Modeling

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