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Axelito181

PROFILE

Axelito181

Axel Faubert developed and integrated new environmental and cinematic features for the KaitoOwU/-PROTO-PFE-Profondeurs repository, focusing on asset-driven level design and gameplay expansion. He delivered the Forearm Level Escalier Barrier, creating binary assets and hitbox placements to introduce new puzzle mechanics and environmental interactions. In Level 1, Axel enhanced map assets, implemented enigmas, and refined binary assets, while also building the Levelchestend cinematic level with elevator functionality. His work demonstrated proficiency in Unreal Engine, UnrealScript, and asset management, emphasizing end-to-end asset integration, blueprint scripting, and iterative content refinement to support deeper gameplay and future quality assurance processes.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

9Total
Bugs
0
Commits
9
Features
3
Lines of code
0
Activity Months2

Work History

October 2025

7 Commits • 2 Features

Oct 1, 2025

October 2025 performance summary for KaitoOwU/-PROTO-PFE-Profondeurs: Delivered major Level 1 content updates and an additional cinematic level, expanding gameplay depth and narrative reach. Implemented Level 1 map/assets enhancements, enigmas, and binary asset refinements; introduced the Levelchestend cinematic level with Elevator, and integrated related assets/blueprints. No explicit major bugs logged this month; ongoing maintenance and refinement addressed via iterative commits.

June 2025

2 Commits • 1 Features

Jun 1, 2025

June 2025 focused on delivering an asset-driven environmental feature for the Forearm level. The Forearm Level Escalier Barrier was added with binary asset files and corresponding hitbox assets for enigma placements, introducing a new environmental element and gameplay mechanics in the Forearm level. Commits include 4a7bd29e361b893637b06d8691d85239644fb367 and 010c6c902424b7b8a9c5a75d7ef30bb9180f7583, reflecting end-to-end asset creation and integration. Major bug fixes: None reported this month. Overall impact: Expands level design possibilities, reinforces asset pipeline discipline, and enables new puzzle mechanics that can drive player engagement in future sprints. Technologies/skills demonstrated: asset creation and management, binary asset integration, hitbox design and alignment with enigma placements, version control discipline, cross-functional collaboration with level design and gameplay scripting.

Activity

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Quality Metrics

Correctness77.8%
Maintainability77.8%
Architecture77.8%
Performance77.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine AssetUnrealScript

Technical Skills

Asset IntegrationAsset ManagementContent IntegrationGame DevelopmentLevel DesignUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

KaitoOwU/-PROTO-PFE-Profondeurs

Jun 2025 Oct 2025
2 Months active

Languages Used

Unreal Engine AssetUnrealScript

Technical Skills

Game DevelopmentLevel DesignAsset IntegrationAsset ManagementContent IntegrationUnreal Engine

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