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djika

PROFILE

Djika

Jules Krabal enhanced the KaitoOwU/-PROTO-PFE-Profondeurs repository by delivering end-to-end improvements to nerve and ligament interactions, camera controls, and visual fidelity in a surgical simulation context. Using C++, Unreal Engine, and Blueprint, Jules implemented refined nerve ejection trajectories, attach-point following, and advanced camera behaviors such as angular buffering and roll-based effects. He developed new shaders and materials to differentiate nerves and ligaments, added heartbeat visuals, and integrated vibration feedback for more realistic simulation. Internal maintenance included a physics system refactor, DLL and build cleanups, and Niagara plugin integration, resulting in improved deployment efficiency and streamlined development workflows.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

17Total
Bugs
0
Commits
17
Features
3
Lines of code
1,440
Activity Months1

Work History

October 2025

17 Commits • 3 Features

Oct 1, 2025

Month 2025-10 Highlights: Delivered end-to-end improvements to nerve/ligament interaction and camera controls, enhanced visual fidelity for nerves/ligaments/heart with new shaders and materials, and completed key internal maintenance (physics refactor, DLL/build cleanups, and Niagara plugin integration). These efforts improved realism, stability, and deployment efficiency, enabling faster iteration and clearer business value in surgical-simulation visuals.

Activity

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Quality Metrics

Correctness82.4%
Maintainability84.8%
Architecture80.0%
Performance77.6%
AI Usage21.2%

Skills & Technologies

Programming Languages

BlueprintBlueprintsC++INIUnreal EngineUnreal Engine AssetUnrealScript

Technical Skills

Art Asset IntegrationAsset ManagementBuild ConfigurationC++Camera ControlCamera SystemsCharacter ControllerCharacter MovementConfiguration ManagementData CorrectionGame DevelopmentMaterial CreationMaterial EditingMaterial EditorMaterial System

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

KaitoOwU/-PROTO-PFE-Profondeurs

Oct 2025 Oct 2025
1 Month active

Languages Used

BlueprintBlueprintsC++INIUnreal EngineUnreal Engine AssetUnrealScript

Technical Skills

Art Asset IntegrationAsset ManagementBuild ConfigurationC++Camera ControlCamera Systems

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