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justin-prat

PROFILE

Justin-prat

Justin Prat developed core gameplay and visual systems for the KaitoOwU/-PROTO-PFE-Profondeurs repository, focusing on procedural content generation, asset management, and event-driven workflows. He integrated Unreal Engine’s PCG plugins and C++ delegate patterns to enable scalable content pipelines and responsive state broadcasting across systems. Justin enhanced rendering performance and user feedback by updating 3D art assets, optimizing material pipelines, and implementing particle-based interaction cues. His work included mesh generation via Blueprint and C++, as well as configuration management through ini and uasset files. Over five months, Justin delivered robust, maintainable features that improved visual fidelity, system observability, and cross-module coordination.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

16Total
Bugs
0
Commits
16
Features
8
Lines of code
84
Activity Months5

Work History

June 2025

7 Commits • 2 Features

Jun 1, 2025

Month 2025-06 performance summary: Delivered two core features for KaitoOwU/-PROTO-PFE-Profondeurs: Asset Updates for Visuals and Effects and Nerve Receptacle Connection Feedback. Implemented vein mesh assets, vein element scaling, and particle system tweaks to enhance visuals, plus binary asset updates. Added a connection state variable and OnNerveDisconnect feedback (triggered by TriggerLinkedObjects) to clearly inform users about nerve connection status. Stabilized visuals and interactions with vein element scaling updates, muscle-follow improvements, and targeted value tuning. The work demonstrates proficiency in mesh assets, particle systems, state management, event-driven feedback, and cross-team collaboration. Business value includes higher visual fidelity, clearer UX for connection status, and a more maintainable asset pipeline.

May 2025

1 Commits • 1 Features

May 1, 2025

Monthly summary for 2025-05 focused on business value and technical achievements for KaitoOwU/-PROTO-PFE-Profondeurs. Delivered a foundational, event-driven capability to signal muscle solidity state changes across systems, along with visual feedback enhancements. This work lays groundwork for more responsive interactions and easier debugging across modules.

April 2025

3 Commits • 2 Features

Apr 1, 2025

April 2025 monthly summary for KaitoOwU/-PROTO-PFE-Profondeurs. Focus on delivering rendering performance improvements, asset updates, and enhanced nerve interactions. No explicit bug fixes reported in the provided data; the month's work centers on feature delivery, content modernization, and maintainability improvements. Highlights include rendering optimization and asset integration, and Nerve Receptacle enhancements with event and shader tagging support, plus associated asset updates and header cleanup.

March 2025

3 Commits • 2 Features

Mar 1, 2025

March 2025: Delivered two features enhancing visual fidelity and procedural content workflows for PROTO-Profondeurs. No critical bugs reported this period. Impact: richer propagation visuals with configurable amount and fade-out, reducing iteration cycles for scene polish; PCG plugin integrations establish groundwork for automated content generation and enhanced mesh workflows, accelerating future feature work. Demonstrated expertise in asset creation, material pipelines, and PCG interoperability across the repository KaitoOwU/-PROTO-PFE-Profondeurs.

February 2025

2 Commits • 1 Features

Feb 1, 2025

Month: 2025-02 — Focused on enabling Procedural Content Generation (PCG) workflows in KaitoOwU/-PROTO-PFE-Profondeurs by integrating PCG components, configuring editor profiles, and restructuring assets for PCG-driven content generation. Foundation laid for scalable PCG pipelines and faster prototyping. No major bug fixes recorded this month.

Activity

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Quality Metrics

Correctness75.0%
Maintainability75.0%
Architecture75.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintC++Unreal EngineUnreal Engine Assetiniuasset

Technical Skills

3D Art3D Art Asset IntegrationAsset IntegrationAsset ManagementC++C++ DevelopmentC++ ProgrammingConfiguration ManagementDelegate ImplementationGame DevelopmentOptimizationProcedural Content GenerationUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

KaitoOwU/-PROTO-PFE-Profondeurs

Feb 2025 Jun 2025
5 Months active

Languages Used

Unreal Engine AssetiniuassetC++Unreal EngineBlueprint

Technical Skills

Procedural Content GenerationUnreal EngineAsset ManagementC++C++ DevelopmentConfiguration Management

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