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PROFILE

Grant

Over four months, Tilley contributed to the hbjeletich/G4G-SP25 repository by building and refining interactive game features focused on user experience and visual polish. Tilley implemented onboarding flows, celebration screens with fireworks, and proximity-based player hints, using Unity and C# scripting to manage UI state, animation, and audio integration. The work included optimizing font rendering, enhancing particle effects, and resolving gameplay and UI bugs to improve clarity and maintainability. By managing assets, prefabs, and scene organization, Tilley ensured a scalable pipeline for future development, demonstrating depth in UI/UX design, game development, and collaborative version control practices throughout the project.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

21Total
Bugs
2
Commits
21
Features
10
Lines of code
133,331
Activity Months4

Work History

April 2026

1 Commits • 1 Features

Apr 1, 2026

April 2026: Delivered Enhanced User Interface and Audio Experience for hbjeletich/G4G-SP25, introducing new UI elements and audio assets to improve user interaction and immersion. Resolved merge conflicts during integration and updated critical SFX to ensure consistent audio feedback. Demonstrated solid version control and collaboration through focused commits, laying groundwork for ongoing UX improvements. Overall impact: more polished gameplay experience and maintainable asset pipeline, contributing to higher player engagement and satisfaction.

March 2026

6 Commits • 3 Features

Mar 1, 2026

March 2026 performance summary for hbjeletich/G4G-SP25 focused on delivering UI polish, onboarding enhancements, and gameplay guidance visuals that drive user onboarding, retention, and gameplay clarity. Key work spanned UI/UX polish, a new onboarding video flow, and proximity-based player hints, with ongoing stability work on end-screen animations.

December 2025

9 Commits • 3 Features

Dec 1, 2025

December 2025 for hbjeletich/G4G-SP25 delivered a complete constellation game expansion with full level implementation, improved line visuals, and audio-visual polish. Key fixes stabilized gameplay and UI: line connection bug resolved, level-select interaction ensured, and project structure cleaned up for maintainability. Saturn visuals were refined, and audio/font stability addressed to reduce noise and improve readability. Overall impact: stronger player experience, reduced UI/UX risks, and a scalable asset pipeline for future features.

November 2025

5 Commits • 3 Features

Nov 1, 2025

Monthly performance summary for hbjeletich/G4G-SP25 (2025-11). Delivered three high-impact features that enhance UX, typography, and visual polish. Key outcomes include a Celebration Screen with fireworks visuals and precise display alignment, font rendering optimization with completion screen silhouettes, and particle effects on the Fact Screen to boost engagement. No major bugs fixed this month; robustness improvements were achieved via script handling refinements to support new visuals. All work leverages Unity assets (textures, materials, prefabs), font asset updates (e.g., Rajdhani-Bold SDF.asset), and prefab-driven UI/visual enhancements.

Activity

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Quality Metrics

Correctness87.6%
Maintainability80.0%
Architecture81.8%
Performance80.0%
AI Usage29.6%

Skills & Technologies

Programming Languages

C#UnityYAML

Technical Skills

3D modelingAI integrationC#C# scriptingGame DevelopmentGraphics DesignUI designUI/UX designUnityVisual Effectsanimationaudio designaudio engineeringaudio integrationfont rendering

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

hbjeletich/G4G-SP25

Nov 2025 Apr 2026
4 Months active

Languages Used

C#YAMLUnity

Technical Skills

Game DevelopmentGraphics DesignUI designUnityVisual Effectsfont rendering