
During three months on the Liammwy/TimeHavenGames repository, Harvey Fettis delivered gameplay and workflow features including a Jetpack Refueling System and a Skip Cutscene function, both integrated using Unreal Engine Blueprints and C++. He improved audio stability through FMOD integration and addressed configuration management by refining editor settings, asset paths, and .ini files. Harvey also deprecated the Niagara UI Renderer to streamline the rendering pipeline, reducing maintenance overhead. His work focused on enhancing player experience, supporting efficient QA and controller testing, and maintaining project hygiene. The depth of his contributions reflects a strong grasp of Unreal Engine development and debugging practices.

April 2025 monthly summary for Liammwy/TimeHavenGames focusing on business value, developer tooling, and user experience improvements. Delivered tangible features, fixed critical bugs, and advanced diagnostics to accelerate QA and release readiness.
April 2025 monthly summary for Liammwy/TimeHavenGames focusing on business value, developer tooling, and user experience improvements. Delivered tangible features, fixed critical bugs, and advanced diagnostics to accelerate QA and release readiness.
March 2025 sprint for Liammwy/TimeHavenGames focused on expanding core gameplay with new abilities and robust audio/UX features, while improving reliability through editor/configuration enhancements and monitoring. Key changes were delivered with traceable commits across features and bug fixes, enabling better player engagement and development velocity in future cycles.
March 2025 sprint for Liammwy/TimeHavenGames focused on expanding core gameplay with new abilities and robust audio/UX features, while improving reliability through editor/configuration enhancements and monitoring. Key changes were delivered with traceable commits across features and bug fixes, enabling better player engagement and development velocity in future cycles.
February 2025 monthly summary for Liammwy/TimeHavenGames. Focused on delivering core audio and level-design tooling, improving asset reliability, and enhancing editor configurability to drive faster iteration and better player experience.
February 2025 monthly summary for Liammwy/TimeHavenGames. Focused on delivering core audio and level-design tooling, improving asset reliability, and enhancing editor configurability to drive faster iteration and better player experience.
January 2025: Delivered core gameplay features and improved development stability for TimeHavenGames. Key highlights include FMOD-integrated Block Interaction Audio System, spline-based movement and collectables, Hats UI for character customization, and asset pipeline/level loading improvements that enhance build reliability and debugging support. Major fixes addressed runtime issues around spline movement and overall pipeline stability. Business value: richer player immersion, faster iteration cycles, and a more maintainable project with improved build reliability.
January 2025: Delivered core gameplay features and improved development stability for TimeHavenGames. Key highlights include FMOD-integrated Block Interaction Audio System, spline-based movement and collectables, Hats UI for character customization, and asset pipeline/level loading improvements that enhance build reliability and debugging support. Major fixes addressed runtime issues around spline movement and overall pipeline stability. Business value: richer player immersion, faster iteration cycles, and a more maintainable project with improved build reliability.
December 2024: Delivered two core features for Liammwy/TimeHavenGames: (1) Niagara UI Renderer Plugin for the UMG UI framework enabling Niagara particle systems in UI with C++ components and editor extensions; (2) Cannon Shots gameplay feature with asset/config updates to integrate cannon-based mechanics and updated editor preferences. No major bugs recorded in the data. Impact: expanded UI visual fidelity and new gameplay mechanics, with improvements to editor workflow and asset management. Technologies demonstrated: Unreal Engine C++, Niagara, UMG UI, editor tooling, and asset/config management.
December 2024: Delivered two core features for Liammwy/TimeHavenGames: (1) Niagara UI Renderer Plugin for the UMG UI framework enabling Niagara particle systems in UI with C++ components and editor extensions; (2) Cannon Shots gameplay feature with asset/config updates to integrate cannon-based mechanics and updated editor preferences. No major bugs recorded in the data. Impact: expanded UI visual fidelity and new gameplay mechanics, with improvements to editor workflow and asset management. Technologies demonstrated: Unreal Engine C++, Niagara, UMG UI, editor tooling, and asset/config management.
Delivered core gameplay and UI enhancements for TimeHavenGames with a focus on player interaction, game flow, and stability. Implemented rope swing mechanics with robust controls and state management; shipped Pause Menu system with controller support; introduced Blockout system for rapid scene blocking and level creation; added Level Select and Dev Level Select UX for streamlined testing; improved platform interactions and pause-related reliability with targeted bug fixes. These changes collectively improve player engagement, onboarding, and QA throughput.
Delivered core gameplay and UI enhancements for TimeHavenGames with a focus on player interaction, game flow, and stability. Implemented rope swing mechanics with robust controls and state management; shipped Pause Menu system with controller support; introduced Blockout system for rapid scene blocking and level creation; added Level Select and Dev Level Select UX for streamlined testing; improved platform interactions and pause-related reliability with targeted bug fixes. These changes collectively improve player engagement, onboarding, and QA throughput.
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