
Herleen developed a modular Countdown Timer UI System for the Orbs-And-Dash repository, focusing on enhancing time-based gameplay mechanics. She designed and implemented a TimerUI prefab and an accompanying C# script in Unity, allowing for configurable on-screen text, font, and alignment to ensure clear and consistent visibility across different scenes. The system was structured to be easily integrated and reused, laying a technical foundation for future time-driven features within the project. Herleen’s work demonstrated proficiency in game and UI development, utilizing both C# and YAML to deliver a feature that addressed the need for flexible, scene-agnostic timer functionality.

August 2025: Delivered a modular Countdown Timer UI System for Orbs-And-Dash, introducing a new TimerUI prefab and accompanying script. The component is configurable for on-screen text, font, and alignment to ensure clear visibility across scenes, and lays the groundwork for time-based game mechanics. No major bugs fixed this month.
August 2025: Delivered a modular Countdown Timer UI System for Orbs-And-Dash, introducing a new TimerUI prefab and accompanying script. The component is configurable for on-screen text, font, and alignment to ensure clear visibility across scenes, and lays the groundwork for time-based game mechanics. No major bugs fixed this month.
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