
Jack Horvath developed core gameplay systems for the Cozy-Crow/CrowHeist_Prototype repository, focusing on interactive mechanics such as knife-based combat, destructible environments, and AI-driven Roomba behaviors. He engineered robust object interaction and physics feedback using Unity and C#, integrating features like dashing, charged throws, and dynamic scene management. Jack’s work included refactoring AI pathing, implementing persistent save systems, and enhancing player immersion through animation and event-driven scripting. By addressing edge cases and stabilizing core systems, he delivered maintainable, testable code that supported rapid iteration. His contributions demonstrated depth in Unity development, 3D math, and object-oriented programming within a collaborative workflow.

April 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered a robust set of gameplay features and stability improvements across Roomba, coffee, ceiling fan, and scene management. Implemented docking station, Roomba AI behaviors, player interaction, pathing refactor, and coffee system; improved test scene persistence; added architecture improvements for Jack-in-the-Box; and ongoing work on the fan system with refactoring and bug fixes to improve reliability and player experience.
April 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered a robust set of gameplay features and stability improvements across Roomba, coffee, ceiling fan, and scene management. Implemented docking station, Roomba AI behaviors, player interaction, pathing refactor, and coffee system; improved test scene persistence; added architecture improvements for Jack-in-the-Box; and ongoing work on the fan system with refactoring and bug fixes to improve reliability and player experience.
March 2025 performance summary for Cozy-Crow/CrowHeist_Prototype. The month focused on stabilizing core systems, expanding core gameplay loops, and enabling richer interactions and AI-driven scenarios. Deliveries emphasized reliability, tooling readiness, and a clear path for rapid iteration while increasing player engagement through new mechanics and environment interactions.
March 2025 performance summary for Cozy-Crow/CrowHeist_Prototype. The month focused on stabilizing core systems, expanding core gameplay loops, and enabling richer interactions and AI-driven scenarios. Deliveries emphasized reliability, tooling readiness, and a clear path for rapid iteration while increasing player engagement through new mechanics and environment interactions.
February 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering core knife-based combat mechanics and destructible environment features, with targeted scene layout refinements to support rapid iteration and playability. The work established a robust interaction loop for melee components and added physics-backed feedback to boost player immersion.
February 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering core knife-based combat mechanics and destructible environment features, with targeted scene layout refinements to support rapid iteration and playability. The work established a robust interaction loop for melee components and added physics-backed feedback to boost player immersion.
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