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horvj

PROFILE

Horvj

Jack Horvath developed core gameplay systems for the Cozy-Crow/CrowHeist_Prototype repository, focusing on interactive mechanics such as knife-based combat, destructible environments, and AI-driven Roomba behaviors. He engineered robust object interaction and physics feedback using Unity and C#, integrating features like dashing, charged throws, and dynamic scene management. Jack’s work included refactoring AI pathing, implementing persistent save systems, and enhancing player immersion through animation and event-driven scripting. By addressing edge cases and stabilizing core systems, he delivered maintainable, testable code that supported rapid iteration. His contributions demonstrated depth in Unity development, 3D math, and object-oriented programming within a collaborative workflow.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

91Total
Bugs
16
Commits
91
Features
37
Lines of code
12,403
Activity Months3

Work History

April 2025

38 Commits • 16 Features

Apr 1, 2025

April 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered a robust set of gameplay features and stability improvements across Roomba, coffee, ceiling fan, and scene management. Implemented docking station, Roomba AI behaviors, player interaction, pathing refactor, and coffee system; improved test scene persistence; added architecture improvements for Jack-in-the-Box; and ongoing work on the fan system with refactoring and bug fixes to improve reliability and player experience.

March 2025

48 Commits • 16 Features

Mar 1, 2025

March 2025 performance summary for Cozy-Crow/CrowHeist_Prototype. The month focused on stabilizing core systems, expanding core gameplay loops, and enabling richer interactions and AI-driven scenarios. Deliveries emphasized reliability, tooling readiness, and a clear path for rapid iteration while increasing player engagement through new mechanics and environment interactions.

February 2025

5 Commits • 5 Features

Feb 1, 2025

February 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering core knife-based combat mechanics and destructible environment features, with targeted scene layout refinements to support rapid iteration and playability. The work established a robust interaction loop for melee components and added physics-backed feedback to boost player immersion.

Activity

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Quality Metrics

Correctness81.6%
Maintainability81.2%
Architecture74.6%
Performance76.6%
AI Usage21.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabUnity SceneUnity YAMLYAML

Technical Skills

3D Math3D ModelingAIAI DevelopmentAI ProgrammingAnimationAsset IntegrationAsset ScalingC#C# ScriptingCharacter ControllerDebuggingEditor ScriptingEvent SystemGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cozy-Crow/CrowHeist_Prototype

Feb 2025 Apr 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity PrefabUnity YAMLUnity SceneYAML

Technical Skills

Game DevelopmentLevel DesignObject InteractionPhysicsPhysics EnginePrefab Creation

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