
In September 2025, Logan Pruitt standardized the rotation behavior of thrown objects in the Cozy-Crow/CrowHeist_Prototype repository, focusing on improving gameplay consistency and future maintainability. Using C# within the Unity Engine, Logan implemented logic so that the glider now maintains a fixed rotation when thrown, while other throwable items preserve their rotation based on throw direction. This approach enhanced the predictability of item physics and reduced edge-case rotation bugs, streamlining both player experience and future balance adjustments. The work demonstrated a solid grasp of game development and physics simulation, resulting in more maintainable and testable throw mechanics for ongoing development.

In 2025-09, completed the standardization of rotation behavior for thrown objects in Cozy-Crow/CrowHeist_Prototype. The glider now has fixed rotation when thrown, while other throwable items preserve rotation based on throw direction, delivering consistent item behavior across the game and simplifying future balance work. This work improves gameplay fidelity and reduces edge-case rotation bugs across throwable objects.
In 2025-09, completed the standardization of rotation behavior for thrown objects in Cozy-Crow/CrowHeist_Prototype. The glider now has fixed rotation when thrown, while other throwable items preserve rotation based on throw direction, delivering consistent item behavior across the game and simplifying future balance work. This work improves gameplay fidelity and reduces edge-case rotation bugs across throwable objects.
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