
Jack Horvath developed core gameplay systems for the Cozy-Crow/CrowHeist_Prototype repository, focusing on interactive mechanics such as knife-based combat, destructible environments, and AI-driven object behaviors. He engineered robust physics interactions and player feedback using Unity and C#, integrating features like dashing, object pickup, and dynamic scene management. Jack refactored AI pathing for Roomba agents, implemented persistent save systems, and enhanced environment interactivity with tools, coffee systems, and animated props. His work emphasized stability and rapid iteration, addressing edge cases and debugging complex object states. The depth of his contributions reflects strong proficiency in Unity development, physics programming, and AI scripting.
April 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered a robust set of gameplay features and stability improvements across Roomba, coffee, ceiling fan, and scene management. Implemented docking station, Roomba AI behaviors, player interaction, pathing refactor, and coffee system; improved test scene persistence; added architecture improvements for Jack-in-the-Box; and ongoing work on the fan system with refactoring and bug fixes to improve reliability and player experience.
April 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered a robust set of gameplay features and stability improvements across Roomba, coffee, ceiling fan, and scene management. Implemented docking station, Roomba AI behaviors, player interaction, pathing refactor, and coffee system; improved test scene persistence; added architecture improvements for Jack-in-the-Box; and ongoing work on the fan system with refactoring and bug fixes to improve reliability and player experience.
March 2025 performance summary for Cozy-Crow/CrowHeist_Prototype. The month focused on stabilizing core systems, expanding core gameplay loops, and enabling richer interactions and AI-driven scenarios. Deliveries emphasized reliability, tooling readiness, and a clear path for rapid iteration while increasing player engagement through new mechanics and environment interactions.
March 2025 performance summary for Cozy-Crow/CrowHeist_Prototype. The month focused on stabilizing core systems, expanding core gameplay loops, and enabling richer interactions and AI-driven scenarios. Deliveries emphasized reliability, tooling readiness, and a clear path for rapid iteration while increasing player engagement through new mechanics and environment interactions.
February 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering core knife-based combat mechanics and destructible environment features, with targeted scene layout refinements to support rapid iteration and playability. The work established a robust interaction loop for melee components and added physics-backed feedback to boost player immersion.
February 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering core knife-based combat mechanics and destructible environment features, with targeted scene layout refinements to support rapid iteration and playability. The work established a robust interaction loop for melee components and added physics-backed feedback to boost player immersion.

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