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horvj

PROFILE

Horvj

Jack Horvath developed core gameplay systems for the Cozy-Crow/CrowHeist_Prototype repository, focusing on interactive mechanics such as knife-based combat, destructible environments, and AI-driven object behaviors. He engineered robust physics interactions and player feedback using Unity and C#, integrating features like dashing, object pickup, and dynamic scene management. Jack refactored AI pathing for Roomba agents, implemented persistent save systems, and enhanced environment interactivity with tools, coffee systems, and animated props. His work emphasized stability and rapid iteration, addressing edge cases and debugging complex object states. The depth of his contributions reflects strong proficiency in Unity development, physics programming, and AI scripting.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

91Total
Bugs
16
Commits
91
Features
37
Lines of code
12,403
Activity Months3

Work History

April 2025

38 Commits • 16 Features

Apr 1, 2025

April 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered a robust set of gameplay features and stability improvements across Roomba, coffee, ceiling fan, and scene management. Implemented docking station, Roomba AI behaviors, player interaction, pathing refactor, and coffee system; improved test scene persistence; added architecture improvements for Jack-in-the-Box; and ongoing work on the fan system with refactoring and bug fixes to improve reliability and player experience.

March 2025

48 Commits • 16 Features

Mar 1, 2025

March 2025 performance summary for Cozy-Crow/CrowHeist_Prototype. The month focused on stabilizing core systems, expanding core gameplay loops, and enabling richer interactions and AI-driven scenarios. Deliveries emphasized reliability, tooling readiness, and a clear path for rapid iteration while increasing player engagement through new mechanics and environment interactions.

February 2025

5 Commits • 5 Features

Feb 1, 2025

February 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering core knife-based combat mechanics and destructible environment features, with targeted scene layout refinements to support rapid iteration and playability. The work established a robust interaction loop for melee components and added physics-backed feedback to boost player immersion.

Activity

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Quality Metrics

Correctness81.6%
Maintainability81.2%
Architecture74.6%
Performance76.6%
AI Usage21.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabUnity SceneUnity YAMLYAML

Technical Skills

3D Math3D ModelingAIAI DevelopmentAI ProgrammingAnimationAsset IntegrationAsset ScalingC#C# ScriptingCharacter ControllerDebuggingEditor ScriptingEvent SystemGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cozy-Crow/CrowHeist_Prototype

Feb 2025 Apr 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity PrefabUnity YAMLUnity SceneYAML

Technical Skills

Game DevelopmentLevel DesignObject InteractionPhysicsPhysics EnginePrefab Creation