
Developed core gameplay systems for the Cozy-Crow/CrowHeist_Prototype repository, focusing on interactive mechanics such as knife-based combat, destructible environments, and AI-driven scenarios. Leveraged Unity and C# to implement features including physics-backed feedback, dynamic object interactions, and robust state management. Enhanced player engagement through dashing, throwing, and environmental puzzles, while introducing AI behaviors like Roomba pathfinding and dirt-chasing. Prioritized rapid iteration by refining prefabs, improving scene persistence, and stabilizing core systems through targeted debugging. Integrated animation, event systems, and asset scaling to support a cohesive gameplay loop, delivering 37 features and 16 bug fixes over three months of development.
April 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered a robust set of gameplay features and stability improvements across Roomba, coffee, ceiling fan, and scene management. Implemented docking station, Roomba AI behaviors, player interaction, pathing refactor, and coffee system; improved test scene persistence; added architecture improvements for Jack-in-the-Box; and ongoing work on the fan system with refactoring and bug fixes to improve reliability and player experience.
April 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered a robust set of gameplay features and stability improvements across Roomba, coffee, ceiling fan, and scene management. Implemented docking station, Roomba AI behaviors, player interaction, pathing refactor, and coffee system; improved test scene persistence; added architecture improvements for Jack-in-the-Box; and ongoing work on the fan system with refactoring and bug fixes to improve reliability and player experience.
March 2025 performance summary for Cozy-Crow/CrowHeist_Prototype. The month focused on stabilizing core systems, expanding core gameplay loops, and enabling richer interactions and AI-driven scenarios. Deliveries emphasized reliability, tooling readiness, and a clear path for rapid iteration while increasing player engagement through new mechanics and environment interactions.
March 2025 performance summary for Cozy-Crow/CrowHeist_Prototype. The month focused on stabilizing core systems, expanding core gameplay loops, and enabling richer interactions and AI-driven scenarios. Deliveries emphasized reliability, tooling readiness, and a clear path for rapid iteration while increasing player engagement through new mechanics and environment interactions.
February 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering core knife-based combat mechanics and destructible environment features, with targeted scene layout refinements to support rapid iteration and playability. The work established a robust interaction loop for melee components and added physics-backed feedback to boost player immersion.
February 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering core knife-based combat mechanics and destructible environment features, with targeted scene layout refinements to support rapid iteration and playability. The work established a robust interaction loop for melee components and added physics-backed feedback to boost player immersion.

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