
Worked on the Cozy-Crow/CrowHeist_Prototype repository to standardize the rotation behavior of thrown objects within the game. Developed and implemented a system in Unity Engine using C# that ensures the glider maintains a fixed rotation when thrown, while other throwable items now preserve their rotation based on the throw direction. This approach improved gameplay consistency and reduced edge-case rotation bugs, making item behavior more predictable for players. The changes also enhanced the maintainability and testability of the physics and throw mechanics, streamlining future balance adjustments and iterations. Focused on game development and physics simulation throughout the feature’s implementation.
In 2025-09, completed the standardization of rotation behavior for thrown objects in Cozy-Crow/CrowHeist_Prototype. The glider now has fixed rotation when thrown, while other throwable items preserve rotation based on throw direction, delivering consistent item behavior across the game and simplifying future balance work. This work improves gameplay fidelity and reduces edge-case rotation bugs across throwable objects.
In 2025-09, completed the standardization of rotation behavior for thrown objects in Cozy-Crow/CrowHeist_Prototype. The glider now has fixed rotation when thrown, while other throwable items preserve rotation based on throw direction, delivering consistent item behavior across the game and simplifying future balance work. This work improves gameplay fidelity and reduces edge-case rotation bugs across throwable objects.

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