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Pruitt, Logan James

PROFILE

Pruitt, Logan James

During September 2025, Logan Pruitt developed and standardized the rotation behavior for thrown objects in the Cozy-Crow/CrowHeist_Prototype repository. By implementing consistent rotation logic in Unity Engine using C#, Logan ensured that the glider maintains a fixed rotation when thrown, while other items preserve rotation based on throw direction. This approach improved gameplay predictability and reduced edge-case bugs related to physics simulation. The changes enhanced both the maintainability and testability of the throw mechanics, streamlining future balance adjustments. Logan’s work focused on delivering reliable item behavior, addressing player confusion, and laying a solid foundation for ongoing development in game physics systems.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
65
Activity Months1

Work History

September 2025

1 Commits • 1 Features

Sep 1, 2025

In 2025-09, completed the standardization of rotation behavior for thrown objects in Cozy-Crow/CrowHeist_Prototype. The glider now has fixed rotation when thrown, while other throwable items preserve rotation based on throw direction, delivering consistent item behavior across the game and simplifying future balance work. This work improves gameplay fidelity and reduces edge-case rotation bugs across throwable objects.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture60.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Game DevelopmentPhysics SimulationUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cozy-Crow/CrowHeist_Prototype

Sep 2025 Sep 2025
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentPhysics SimulationUnity Engine