
During September 2025, Logan Pruitt developed and standardized the rotation behavior for thrown objects in the Cozy-Crow/CrowHeist_Prototype repository. By implementing consistent rotation logic in Unity Engine using C#, Logan ensured that the glider maintains a fixed rotation when thrown, while other items preserve rotation based on throw direction. This approach improved gameplay predictability and reduced edge-case bugs related to physics simulation. The changes enhanced both the maintainability and testability of the throw mechanics, streamlining future balance adjustments. Logan’s work focused on delivering reliable item behavior, addressing player confusion, and laying a solid foundation for ongoing development in game physics systems.
In 2025-09, completed the standardization of rotation behavior for thrown objects in Cozy-Crow/CrowHeist_Prototype. The glider now has fixed rotation when thrown, while other throwable items preserve rotation based on throw direction, delivering consistent item behavior across the game and simplifying future balance work. This work improves gameplay fidelity and reduces edge-case rotation bugs across throwable objects.
In 2025-09, completed the standardization of rotation behavior for thrown objects in Cozy-Crow/CrowHeist_Prototype. The glider now has fixed rotation when thrown, while other throwable items preserve rotation based on throw direction, delivering consistent item behavior across the game and simplifying future balance work. This work improves gameplay fidelity and reduces edge-case rotation bugs across throwable objects.

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