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Pruitt, Logan James

PROFILE

Pruitt, Logan James

Worked on the Cozy-Crow/CrowHeist_Prototype repository to standardize the rotation behavior of thrown objects within the game. Developed and implemented a system in Unity Engine using C# that ensures the glider maintains a fixed rotation when thrown, while other throwable items now preserve their rotation based on the throw direction. This approach improved gameplay consistency and reduced edge-case rotation bugs, making item behavior more predictable for players. The changes also enhanced the maintainability and testability of the physics and throw mechanics, streamlining future balance adjustments and iterations. Focused on game development and physics simulation throughout the feature’s implementation.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
65
Activity Months1

Work History

September 2025

1 Commits • 1 Features

Sep 1, 2025

In 2025-09, completed the standardization of rotation behavior for thrown objects in Cozy-Crow/CrowHeist_Prototype. The glider now has fixed rotation when thrown, while other throwable items preserve rotation based on throw direction, delivering consistent item behavior across the game and simplifying future balance work. This work improves gameplay fidelity and reduces edge-case rotation bugs across throwable objects.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture60.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Game DevelopmentPhysics SimulationUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cozy-Crow/CrowHeist_Prototype

Sep 2025 Sep 2025
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentPhysics SimulationUnity Engine