
Jad Slutz developed core features for the Cozy-Crow/CrowHeist_Prototype repository over a three-month period, focusing on 3D scene composition, level design, and asset management using Unity and C#. He delivered a greybox art room scene with lighting and navigation, enabling rapid iteration for art direction and asset validation. Jad also implemented QA testing scaffolding through custom Unity test levels, supporting automated scale and geometry verification. Additionally, he consolidated narrative assets and refined scene presentation by adjusting URP settings and scene composition. His work established reusable prototyping baselines and accelerated both asset test cycles and quality assurance processes.

February 2026 (Cozy-Crow/CrowHeist_Prototype): Delivered the Art Room Greybox Scene with lighting, navigation, and asset placement, enabling rapid iteration for art-direction and level design. All work tracked in commit a83e83c09099876ab4af160e453ee19adf03488b ('Art Room Greybox Scene Added'). No major bugs fixed this month; focus was on feature delivery and establishing a reusable prototyping baseline. Impact: accelerates asset test cycles, improves scene setup fidelity, and reduces time to validate art assets in early prototypes. Technologies/skills demonstrated: 3D scene composition, lighting configuration, navigation mesh setup, asset placement strategies, and version control discipline.
February 2026 (Cozy-Crow/CrowHeist_Prototype): Delivered the Art Room Greybox Scene with lighting, navigation, and asset placement, enabling rapid iteration for art-direction and level design. All work tracked in commit a83e83c09099876ab4af160e453ee19adf03488b ('Art Room Greybox Scene Added'). No major bugs fixed this month; focus was on feature delivery and establishing a reusable prototyping baseline. Impact: accelerates asset test cycles, improves scene setup fidelity, and reduces time to validate art assets in early prototypes. Technologies/skills demonstrated: 3D scene composition, lighting configuration, navigation mesh setup, asset placement strategies, and version control discipline.
December 2025 performance synopsis for Cozy-Crow/CrowHeist_Prototype: Delivered Expanded Narrative Assets and Scene Presentation by consolidating narrative materials (textures, meshes, prefabs) and refining scene composition and URP settings to elevate storytelling and visuals. This work is captured in two commits: 5efd7040da359a52b70ab11b3e5b14177f8a773b and 69c2288542c6efbf1c8c2e8f5d2bd09d60c4c68c.
December 2025 performance synopsis for Cozy-Crow/CrowHeist_Prototype: Delivered Expanded Narrative Assets and Scene Presentation by consolidating narrative materials (textures, meshes, prefabs) and refining scene composition and URP settings to elevate storytelling and visuals. This work is captured in two commits: 5efd7040da359a52b70ab11b3e5b14177f8a773b and 69c2288542c6efbf1c8c2e8f5d2bd09d60c4c68c.
Month: 2025-10 — Delivered QA/testing scaffolding for the Cozy-Crow CrowHeist_Prototype, enabling scale/geometry verification and performance testing through new Unity test levels; no major bugs fixed this month; this work accelerates QA cycles and supports stable releases.
Month: 2025-10 — Delivered QA/testing scaffolding for the Cozy-Crow CrowHeist_Prototype, enabling scale/geometry verification and performance testing through new Unity test levels; no major bugs fixed this month; this work accelerates QA cycles and supports stable releases.
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