
Ashton Gallistel developed an Interactable Object Spawning System for the GDACollab/Well-Witches repository, focusing on accelerating prototyping and visualization of in-game interactions. Using C# scripting within Unity, Ashton implemented InteractableGenerator.cs to deterministically place interactable objects in the game world, opting for a mathematical function over Perlin Noise to control placement. The system included a basic prefab and a dedicated test scene, featuring pink square placeholders to streamline iteration and facilitate QA feedback. This work established a foundation for scalable tooling and future interaction types, demonstrating depth in rapid gameplay experimentation and thoughtful use of Unity and YAML for configuration.

January 2025 performance summary for GDACollab/Well-Witches. Delivered a new Interactable Object Spawning System to accelerate prototyping of in-game interactions and visualization. Introduced InteractableGenerator.cs to spawn interactable objects in the game world, along with a basic prefab and a dedicated test scene for visualization. The placement uses a deterministic mathematical function (instead of Perlin Noise) and includes pink square placeholders to facilitate quick iteration and QA. This work enhances rapid gameplay experimentation and QA, and lays groundwork for additional interaction types and scalable tooling. No major bugs fixed this month.
January 2025 performance summary for GDACollab/Well-Witches. Delivered a new Interactable Object Spawning System to accelerate prototyping of in-game interactions and visualization. Introduced InteractableGenerator.cs to spawn interactable objects in the game world, along with a basic prefab and a dedicated test scene for visualization. The placement uses a deterministic mathematical function (instead of Perlin Noise) and includes pink square placeholders to facilitate quick iteration and QA. This work enhances rapid gameplay experimentation and QA, and lays groundwork for additional interaction types and scalable tooling. No major bugs fixed this month.
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