
Ashton Gallistel developed an Interactable Object Spawning System for the GDACollab/Well-Witches repository, focusing on accelerating prototyping and visualization of in-game interactions. Using C# and Unity, Ashton implemented InteractableGenerator.cs, which deterministically places interactable objects in the game world through a mathematical function, rather than relying on Perlin Noise. The system includes a basic prefab and a dedicated test scene, featuring pink square placeholders to facilitate rapid iteration and quality assurance. This work established a foundation for scalable tooling and future interaction types, demonstrating depth in game development and scripting while addressing the need for efficient gameplay experimentation and feedback.

January 2025 performance summary for GDACollab/Well-Witches. Delivered a new Interactable Object Spawning System to accelerate prototyping of in-game interactions and visualization. Introduced InteractableGenerator.cs to spawn interactable objects in the game world, along with a basic prefab and a dedicated test scene for visualization. The placement uses a deterministic mathematical function (instead of Perlin Noise) and includes pink square placeholders to facilitate quick iteration and QA. This work enhances rapid gameplay experimentation and QA, and lays groundwork for additional interaction types and scalable tooling. No major bugs fixed this month.
January 2025 performance summary for GDACollab/Well-Witches. Delivered a new Interactable Object Spawning System to accelerate prototyping of in-game interactions and visualization. Introduced InteractableGenerator.cs to spawn interactable objects in the game world, along with a basic prefab and a dedicated test scene for visualization. The placement uses a deterministic mathematical function (instead of Perlin Noise) and includes pink square placeholders to facilitate quick iteration and QA. This work enhances rapid gameplay experimentation and QA, and lays groundwork for additional interaction types and scalable tooling. No major bugs fixed this month.
Overview of all repositories you've contributed to across your timeline