
ArchieStill contributed to the CGD-Game repository by delivering four features and resolving a key bug over two months, focusing on both visual fidelity and maintainability. Archie refined level design workflows and stabilized asset management, addressing lighting issues and asset duplication to improve in-game visuals. Through extensive Blueprint scripting and Unreal Engine development, Archie refactored the third-person character controller for greater consistency and future scalability. Additionally, Archie optimized main menu assets, enhanced UI/UX, and performed blueprint asset cleanup to streamline code and improve readability. These efforts resulted in faster iteration cycles, improved performance, and a more maintainable codebase for ongoing development.

2025-10 monthly summary for ArchieStill/CGD-Game focusing on key features delivered, maintainability improvements, and impact. Highlights include a visual refresh of the Main Menu and asset optimization, plus blueprint asset cleanup that improves readability and future development velocity.
2025-10 monthly summary for ArchieStill/CGD-Game focusing on key features delivered, maintainability improvements, and impact. Highlights include a visual refresh of the Main Menu and asset optimization, plus blueprint asset cleanup that improves readability and future development velocity.
August 2025 Monthly Review for ArchieStill/CGD-Game: Focused on stabilizing visuals, refining level workflows, and improving character system maintainability to accelerate future development and reduce toil. Delivered critical improvements across level design, asset management, lighting fidelity, and a major refactor of the third-person controller, all with an eye toward repeatable quality and faster iteration cycles.
August 2025 Monthly Review for ArchieStill/CGD-Game: Focused on stabilizing visuals, refining level workflows, and improving character system maintainability to accelerate future development and reduce toil. Delivered critical improvements across level design, asset management, lighting fidelity, and a major refactor of the third-person controller, all with an eye toward repeatable quality and faster iteration cycles.
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