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Ben Alford

PROFILE

Ben Alford

Benjamin Alford developed and maintained core gameplay systems for the ArchieStill/CGD-Game repository over six months, delivering 41 features and resolving 17 bugs. He engineered modular puzzle mechanics, boss encounters, and end-to-end level progression using Unreal Engine, C++, and Blueprint scripting. His work included asset integration, UI development, and robust debugging practices, with a focus on stability, maintainability, and player experience. Benjamin implemented dynamic systems such as sliding puzzles, boss phases, and world partitioning, while ensuring clean builds and reliable code through configuration management and thorough testing. This approach provided a scalable foundation for future content and streamlined development workflows.

Overall Statistics

Feature vs Bugs

71%Features

Repository Contributions

84Total
Bugs
17
Commits
84
Features
41
Lines of code
8,092,715
Activity Months6

Work History

April 2025

23 Commits • 7 Features

Apr 1, 2025

April 2025 (2025-04) focused on delivering a cohesive end-to-end gameplay progression experience in ArchieStill/CGD-Game, strengthening boss encounters, stabilizing builds, and improving interaction reliability. Core momentum came from completing end-to-end level progression UI, reintroducing and polishing boss reward loops, and enhancing boss encounters for deeper play.

March 2025

22 Commits • 8 Features

Mar 1, 2025

March 2025 summary for ArchieStill/CGD-Game: Delivered a focused set of features and stability improvements across core gameplay, boss encounters, and onboarding, while ensuring a clean build and maintainable codebase. Key features delivered include: Secret Area Occlusion Improvements to enhance visibility and player cues; Puzzle Parts Grouping to organize puzzle components for readability and rapid iteration; Boss Mechanics Expansion (Phase 1-3) introducing destructible arms, lasers with a vertical beam Niagara system, a circular camera, improved rotation, and debris handling; Relic Puzzle for Crystal Level adding a potential new puzzle concept; Attack Hitbox Scaling with Player to maintain reach as character size changes; Tutorial Level introduction and debris-related improvements to improve onboarding and reliability; General UI/Code Polish for minor refinements; and an initial pass on balance tweaks for the final boss. Major bugs fixed include: Merge Issues and Build Readiness - resolving merge conflicts and stabilizing a clean build; fixing a platform kill issue; and a statue activation bug fix to prevent repeated activations. Overall impact: improved player experience, more predictable builds, and a solid foundation for the final boss patch, with enhanced system design and maintainability. Technologies/skills demonstrated: advanced occlusion and visibility techniques, Niagara-based laser systems, dynamic hitbox scaling, modular puzzle organization, tutorial/onboarding design, debugging/merge conflict resolution, and attention to balance and polish.

February 2025

12 Commits • 6 Features

Feb 1, 2025

February 2025 monthly summary for ArchieStill/CGD-Game: Delivered a focused set of maintenance, content expansion, and gameplay improvements that bolster stability, expand puzzle capabilities, and enhance player experience. Maintained repo health with logging/config housekeeping and merge hygiene to reduce noise, enabling faster iteration on features. Expanded core puzzle content and mechanics across CGD-Game and prototypes, while fixing critical gameplay bugs to improve reliability and playability. Demonstrated strong proficiency in asset pipelines, blueprint-driven gameplay, and code quality practices to deliver tangible business value and a scalable foundation for future development.

January 2025

2 Commits • 1 Features

Jan 1, 2025

January 2025 — ArchieStill/CGD-Game: Implemented new Sliding Puzzle Mechanics with refreshed BP_Pushable assets and robust game logic, expanding gameplay depth and potential engagement. Fixed a critical moving platform bug, stabilizing movement, collision, and synchronization to improve playability and reduce bug-related support requests. Thorough testing and validation completed to ensure reliability across scenarios. This work enhances player retention, supports feature-driven monetization strategies, and demonstrates strong Unreal Engine Blueprint development, asset pipelines, and QA discipline.

December 2024

2 Commits • 1 Features

Dec 1, 2024

December 2024 — ArchieStill/CGD-Game: Delivered the Sliding Puzzle Feature with new puzzles, pushable objects, bumpers, and lighting; expanded level/world partitioning configurations to support modular puzzle scenarios; added extensive logging for pushable static mesh components to diagnose sliding block issues across game instances; initiated fixes to stabilize sliding block behavior and improve cross-instance observability.

November 2024

23 Commits • 18 Features

Nov 1, 2024

November 2024 for ArchieStill/CGD-Game delivered substantial gameplay content, system polish, and stability improvements. The team expanded puzzle variety, advanced boss progression, enhanced level design, and refined player controls and UI, enabling richer player engagement and smoother onboarding. These changes support future content and monetization opportunities by increasing retention and playtime.

Activity

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Quality Metrics

Correctness71.2%
Maintainability68.4%
Architecture65.8%
Performance63.0%
AI Usage20.4%

Skills & Technologies

Programming Languages

BlueprintBlueprintsC++INILogNoneUnreal EngineUnreal Engine AssetUnreal Engine Asset FilesUnreal Engine Blueprints

Technical Skills

AI ProgrammingAnimationAsset IntegrationAsset ManagementAudio EngineeringAudio SystemsBlueprint ScriptingBlueprintsBoss MechanicsBug FixingBuild ConfigurationC++C++ ProgrammingCharacter MovementConfiguration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ArchieStill/CGD-Game

Nov 2024 Apr 2025
6 Months active

Languages Used

BlueprintBlueprintsC++LogUnreal EngineUnreal Engine BlueprintsUnreal Engine ConfigurationUnreal Engine Log

Technical Skills

AI ProgrammingAnimationAsset ManagementAudio SystemsBlueprint ScriptingC++

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