
Archie Still developed and maintained core gameplay systems, level mechanics, and visual pipelines for the ArchieStill/CGD-Game repository over six months. He delivered features such as interactive puzzles, lighting overhauls, and asset integration, using Unreal Engine with Blueprint scripting and C++. Archie focused on gameplay stability, collision detection, and editor configuration, addressing both feature delivery and bug resolution. His work included implementing progression mechanics, refining level design, and enhancing visual fidelity through lighting and VFX. By prioritizing stability, diagnostics, and QA readiness, Archie ensured reliable builds and streamlined development workflows, demonstrating depth in both technical execution and iterative polish.

July 2025 – ArchieStill/CGD-Game: Focused on stabilizing core gameplay around coins and checkpoints while advancing visual fidelity through a Prototype Lighting Visual Overhaul. Delivered targeted fixes for Final build, improved editor configurations, and laid groundwork for future polish. Demonstrated Unreal Engine expertise in gameplay stability, asset configuration, and lighting pipelines.
July 2025 – ArchieStill/CGD-Game: Focused on stabilizing core gameplay around coins and checkpoints while advancing visual fidelity through a Prototype Lighting Visual Overhaul. Delivered targeted fixes for Final build, improved editor configurations, and laid groundwork for future polish. Demonstrated Unreal Engine expertise in gameplay stability, asset configuration, and lighting pipelines.
May 2025 monthly summary for ArchieStill/CGD-Game: Focused on stabilizing visual fidelity and improving collision reliability to enhance player experience, reduce QA friction, and set the stage for future polish. Delivered targeted fixes in level visuals and interaction mechanics, with clear commit-level traceability.
May 2025 monthly summary for ArchieStill/CGD-Game: Focused on stabilizing visual fidelity and improving collision reliability to enhance player experience, reduce QA friction, and set the stage for future polish. Delivered targeted fixes in level visuals and interaction mechanics, with clear commit-level traceability.
April 2025 performance summary for ArchieStill/CGD-Game: Delivered key gameplay and polish improvements, achieved stability gains, and advanced platform readiness, setting a strong foundation for Level 2 testing and ongoing player immersion.
April 2025 performance summary for ArchieStill/CGD-Game: Delivered key gameplay and polish improvements, achieved stability gains, and advanced platform readiness, setting a strong foundation for Level 2 testing and ongoing player immersion.
March 2025 performance summary for ArchieStill/CGD-Game: Delivering major features and stability improvements across Boulder Level polish, CrystalLevel puzzle expansion, and editor tooling. Business value realized includes enhanced player immersion, clearer progression, and faster development cycles due to improved crash reporting and undo/redo workflows. Highlights: Boulder Level Visual Polish: asset placement, lighting, fog, and chase behavior refinements; end-cap behavior fixed. CrystalLevel Puzzle Expansion: puzzles 1–6 implemented (puzzle 7 near completion), assets reorganized to support progression, plus a new C model. Stability and Editor Tooling: editor configurations, crash reporting, logging improvements, and UNDO state preservation for reset changes.
March 2025 performance summary for ArchieStill/CGD-Game: Delivering major features and stability improvements across Boulder Level polish, CrystalLevel puzzle expansion, and editor tooling. Business value realized includes enhanced player immersion, clearer progression, and faster development cycles due to improved crash reporting and undo/redo workflows. Highlights: Boulder Level Visual Polish: asset placement, lighting, fog, and chase behavior refinements; end-cap behavior fixed. CrystalLevel Puzzle Expansion: puzzles 1–6 implemented (puzzle 7 near completion), assets reorganized to support progression, plus a new C model. Stability and Editor Tooling: editor configurations, crash reporting, logging improvements, and UNDO state preservation for reset changes.
February 2025 monthly summary for ArchieStill/CGD-Game: No new features deployed; primary focus on reliability and data integrity. Major bug fix addressed log data consistency in BPC_PlayerLinkTest to resolve merge conflicts and ensure fade in/out log entries are accurate. Commit fb04ed8312d13a5884e301cd06f1bd8fe915363b provides traceability and rollback capability. Impact: improved debugging accuracy, reduced merge-related defects, and more reliable QA metrics. Demonstrated expertise in git merge conflict resolution, log data hygiene, and stability-focused development.
February 2025 monthly summary for ArchieStill/CGD-Game: No new features deployed; primary focus on reliability and data integrity. Major bug fix addressed log data consistency in BPC_PlayerLinkTest to resolve merge conflicts and ensure fade in/out log entries are accurate. Commit fb04ed8312d13a5884e301cd06f1bd8fe915363b provides traceability and rollback capability. Impact: improved debugging accuracy, reduced merge-related defects, and more reliable QA metrics. Demonstrated expertise in git merge conflict resolution, log data hygiene, and stability-focused development.
November 2024 — ArchieStill/CGD-Game: Delivery of key gameplay features, visual/audio polish, and stability improvements, advancing towards a release-ready build. Highlights include a lighting overhaul with torches as the main light source, new interactive systems (crystals, door activation; X/O pressure plates; Key and KeyDoor), progression mechanics (coins with spawning and a rarer 5-score variant; relics and relic pedestal), and substantial end-to-end level work (Boulder chase sequence completed with destruction mechanics and improved puzzle clarity). TestZone enhancements and UI/audio touches contributed to a cohesive build. A set of stability and QA fixes (ThirdPersonCharacter integration, open doors bug, end-of-level replay) underpinned release-readiness. Commit activity spans visuals (torch flames, lighting), audio tweaks, and polish commits, culminating in a Ready-to-build state.
November 2024 — ArchieStill/CGD-Game: Delivery of key gameplay features, visual/audio polish, and stability improvements, advancing towards a release-ready build. Highlights include a lighting overhaul with torches as the main light source, new interactive systems (crystals, door activation; X/O pressure plates; Key and KeyDoor), progression mechanics (coins with spawning and a rarer 5-score variant; relics and relic pedestal), and substantial end-to-end level work (Boulder chase sequence completed with destruction mechanics and improved puzzle clarity). TestZone enhancements and UI/audio touches contributed to a cohesive build. A set of stability and QA fixes (ThirdPersonCharacter integration, open doors bug, end-of-level replay) underpinned release-readiness. Commit activity spans visuals (torch flames, lighting), audio tweaks, and polish commits, culminating in a Ready-to-build state.
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