
Riley Macfarlane developed core gameplay features and robust audio systems for the ArchieStill/CGD-Game repository over seven months, focusing on stability, observability, and player experience. He engineered puzzle mechanics, such as a tilting board and rising water, and integrated FMOD-based audio across levels, including boss themes and environmental ambience. Using C++, Blueprint scripting, and Unreal Engine, Riley implemented diagnostics logging, asset management, and editor tooling to streamline debugging and accelerate iteration. His work addressed critical bugs, improved world partitioning, and enhanced undo resilience, resulting in a maintainable codebase and reliable runtime behavior that supported both rapid prototyping and production stability.

June 2025: ArchieStill/CGD-Game — Key feature delivered: Main Menu Audio Restoration; Major bugs fixed: fixed broken main menu audio; Overall impact: restored reliable, immersive UX and reduced risk of audio-related user drop-off; Skills demonstrated: audio pipeline debugging, asset management, Git-based change tracing, cross-level integration.
June 2025: ArchieStill/CGD-Game — Key feature delivered: Main Menu Audio Restoration; Major bugs fixed: fixed broken main menu audio; Overall impact: restored reliable, immersive UX and reduced risk of audio-related user drop-off; Skills demonstrated: audio pipeline debugging, asset management, Git-based change tracing, cross-level integration.
April 2025 — ArchieStill/CGD-Game: Implemented stability and audio upgrades across core game systems, delivering tangible business value through improved runtime reliability, richer player feedback, and faster content iteration. Key stability fixes to level streaming and World Partition, expanded FMOD-based audio across coins, bosses, puzzles, water ambience, and intro sequences, plus editor workflow improvements and puzzle attract tuning to streamline content creation.
April 2025 — ArchieStill/CGD-Game: Implemented stability and audio upgrades across core game systems, delivering tangible business value through improved runtime reliability, richer player feedback, and faster content iteration. Key stability fixes to level streaming and World Partition, expanded FMOD-based audio across coins, bosses, puzzles, water ambience, and intro sequences, plus editor workflow improvements and puzzle attract tuning to streamline content creation.
March 2025: ArchieStill/CGD-Game delivered substantial developer tooling enhancements and a critical audio bug fix, driving stability, faster debugging, and a better player experience. The month focused on unifying logging, diagnostics, and editor lifecycle workflows, plus targeted audio fixes to ensure correct death cues and pipeline reliability.
March 2025: ArchieStill/CGD-Game delivered substantial developer tooling enhancements and a critical audio bug fix, driving stability, faster debugging, and a better player experience. The month focused on unifying logging, diagnostics, and editor lifecycle workflows, plus targeted audio fixes to ensure correct death cues and pipeline reliability.
February 2025 - ArchieStill/CGD-Game: Focused on expanding prototype assets, enhancing gameplay mechanics for SimplePuzzlesRemade, and improving observability and undo resilience. Delivered tangible assets, gameplay capabilities, and diagnostics to accelerate iteration and reduce risk.
February 2025 - ArchieStill/CGD-Game: Focused on expanding prototype assets, enhancing gameplay mechanics for SimplePuzzlesRemade, and improving observability and undo resilience. Delivered tangible assets, gameplay capabilities, and diagnostics to accelerate iteration and reduce risk.
In January 2025, ArchieStill/CGD-Game delivered a rising water gameplay feature with accompanying editor tooling and an engine diagnostics logging system to improve debugging and performance profiling. These efforts enable faster iteration, safer feature experiments, and more reliable runtime behavior. No major bugs fixed this month; the focus was on delivering core features and stabilization to support upcoming sprints.
In January 2025, ArchieStill/CGD-Game delivered a rising water gameplay feature with accompanying editor tooling and an engine diagnostics logging system to improve debugging and performance profiling. These efforts enable faster iteration, safer feature experiments, and more reliable runtime behavior. No major bugs fixed this month; the focus was on delivering core features and stabilization to support upcoming sprints.
December 2024 Monthly Summary: Key features delivered: - FMOD Audio Integration for CGD-Game: Established foundational FMOD integration to enable advanced audio features and improve sound design within ArchieStill/CGD-Game. Includes project setup and considerations for related assets and level design. Major bugs fixed / investigated: - Debug Logging and Blueprint/Static Mesh Issue Investigation: Implemented extensive log data collection to diagnose interactions and issues related to Blueprint user messages and static mesh components, informing asset handling and component interaction improvements. Overall impact and accomplishments: - Built the core audio infrastructure and observability capabilities that enable richer audio experiences, faster issue diagnosis, and better maintainability for future feature work. Technologies/skills demonstrated: - FMOD integration in a game project, diagnostic logging instrumentation, asset/level design considerations in a game engine context. Business value: - Provides a scalable audio pipeline for CGD-Game, improving user engagement through better sound design and reducing debugging time through enhanced observability.
December 2024 Monthly Summary: Key features delivered: - FMOD Audio Integration for CGD-Game: Established foundational FMOD integration to enable advanced audio features and improve sound design within ArchieStill/CGD-Game. Includes project setup and considerations for related assets and level design. Major bugs fixed / investigated: - Debug Logging and Blueprint/Static Mesh Issue Investigation: Implemented extensive log data collection to diagnose interactions and issues related to Blueprint user messages and static mesh components, informing asset handling and component interaction improvements. Overall impact and accomplishments: - Built the core audio infrastructure and observability capabilities that enable richer audio experiences, faster issue diagnosis, and better maintainability for future feature work. Technologies/skills demonstrated: - FMOD integration in a game project, diagnostic logging instrumentation, asset/level design considerations in a game engine context. Business value: - Provides a scalable audio pipeline for CGD-Game, improving user engagement through better sound design and reducing debugging time through enhanced observability.
November 2024 monthly summary for ArchieStill/CGD-Game focused on delivering core gameplay improvements, expanding audio capabilities, improving stability and observability, and enabling better performance tuning through diagnostics. The team implemented a new Ball Puzzle gameplay mechanic with tilting board refinements, integrated a comprehensive audio system across levels, fixed a key audio feedback bug, and enhanced telemetry and engine configuration to support ongoing quality and stability.
November 2024 monthly summary for ArchieStill/CGD-Game focused on delivering core gameplay improvements, expanding audio capabilities, improving stability and observability, and enabling better performance tuning through diagnostics. The team implemented a new Ball Puzzle gameplay mechanic with tilting board refinements, integrated a comprehensive audio system across levels, fixed a key audio feedback bug, and enhanced telemetry and engine configuration to support ongoing quality and stability.
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