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Riley.M

PROFILE

Riley.m

Riley Macfarlane developed core gameplay features and robust audio systems for the ArchieStill/CGD-Game repository over seven months, focusing on stability, observability, and player experience. He engineered puzzle mechanics, such as a tilting board and rising water, and integrated FMOD-based audio across levels, including boss themes and environmental ambience. Using C++, Blueprint scripting, and Unreal Engine, Riley implemented diagnostics logging, asset management, and editor tooling to streamline debugging and accelerate iteration. His work addressed critical bugs, improved world partitioning, and enhanced undo resilience, resulting in a maintainable codebase and reliable runtime behavior that supported both rapid prototyping and production stability.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

45Total
Bugs
7
Commits
45
Features
16
Lines of code
2,482,910
Activity Months7

Work History

June 2025

1 Commits

Jun 1, 2025

June 2025: ArchieStill/CGD-Game — Key feature delivered: Main Menu Audio Restoration; Major bugs fixed: fixed broken main menu audio; Overall impact: restored reliable, immersive UX and reduced risk of audio-related user drop-off; Skills demonstrated: audio pipeline debugging, asset management, Git-based change tracing, cross-level integration.

April 2025

16 Commits • 6 Features

Apr 1, 2025

April 2025 — ArchieStill/CGD-Game: Implemented stability and audio upgrades across core game systems, delivering tangible business value through improved runtime reliability, richer player feedback, and faster content iteration. Key stability fixes to level streaming and World Partition, expanded FMOD-based audio across coins, bosses, puzzles, water ambience, and intro sequences, plus editor workflow improvements and puzzle attract tuning to streamline content creation.

March 2025

6 Commits • 1 Features

Mar 1, 2025

March 2025: ArchieStill/CGD-Game delivered substantial developer tooling enhancements and a critical audio bug fix, driving stability, faster debugging, and a better player experience. The month focused on unifying logging, diagnostics, and editor lifecycle workflows, plus targeted audio fixes to ensure correct death cues and pipeline reliability.

February 2025

5 Commits • 2 Features

Feb 1, 2025

February 2025 - ArchieStill/CGD-Game: Focused on expanding prototype assets, enhancing gameplay mechanics for SimplePuzzlesRemade, and improving observability and undo resilience. Delivered tangible assets, gameplay capabilities, and diagnostics to accelerate iteration and reduce risk.

January 2025

4 Commits • 2 Features

Jan 1, 2025

In January 2025, ArchieStill/CGD-Game delivered a rising water gameplay feature with accompanying editor tooling and an engine diagnostics logging system to improve debugging and performance profiling. These efforts enable faster iteration, safer feature experiments, and more reliable runtime behavior. No major bugs fixed this month; the focus was on delivering core features and stabilization to support upcoming sprints.

December 2024

2 Commits • 1 Features

Dec 1, 2024

December 2024 Monthly Summary: Key features delivered: - FMOD Audio Integration for CGD-Game: Established foundational FMOD integration to enable advanced audio features and improve sound design within ArchieStill/CGD-Game. Includes project setup and considerations for related assets and level design. Major bugs fixed / investigated: - Debug Logging and Blueprint/Static Mesh Issue Investigation: Implemented extensive log data collection to diagnose interactions and issues related to Blueprint user messages and static mesh components, informing asset handling and component interaction improvements. Overall impact and accomplishments: - Built the core audio infrastructure and observability capabilities that enable richer audio experiences, faster issue diagnosis, and better maintainability for future feature work. Technologies/skills demonstrated: - FMOD integration in a game project, diagnostic logging instrumentation, asset/level design considerations in a game engine context. Business value: - Provides a scalable audio pipeline for CGD-Game, improving user engagement through better sound design and reducing debugging time through enhanced observability.

November 2024

11 Commits • 4 Features

Nov 1, 2024

November 2024 monthly summary for ArchieStill/CGD-Game focused on delivering core gameplay improvements, expanding audio capabilities, improving stability and observability, and enabling better performance tuning through diagnostics. The team implemented a new Ball Puzzle gameplay mechanic with tilting board refinements, integrated a comprehensive audio system across levels, fixed a key audio feedback bug, and enhanced telemetry and engine configuration to support ongoing quality and stability.

Activity

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Quality Metrics

Correctness72.8%
Maintainability69.8%
Architecture66.8%
Performance66.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryBlueprintC#C++INILogUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScript

Technical Skills

Asset IntegrationAsset ManagementAudio EngineeringAudio IntegrationBlueprint ScriptingBug FixingConfiguration ManagementDebuggingEditor ConfigurationEditor ScriptingFMODGame DevelopmentGameplay MechanicsLevel DesignLog Analysis

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ArchieStill/CGD-Game

Nov 2024 Jun 2025
7 Months active

Languages Used

Unreal Engine AssetUnreal Engine BlueprintsUnrealScriptiniBlueprintC++LogC#

Technical Skills

Asset IntegrationAudio EngineeringAudio IntegrationBlueprint ScriptingBug FixingConfiguration Management

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