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Joshua Villanova

PROFILE

Joshua Villanova

Developed and maintained the RJ-06/CouchPotatoes repository over nine months, delivering 59 features and resolving 33 bugs to advance a 2D multiplayer platformer. Focused on gameplay systems, combat mechanics, and player feedback, the work included implementing core features such as moving platforms, randomized item spawning, and multiplayer input handling. Leveraged Unity, C#, and the Unity Input System to build extensible prefab-driven architecture, robust collision detection, and responsive controls. Addressed stability and performance through code refactoring, bug fixing, and asset management. Enhanced user experience with animation, audio integration, and UI polish, supporting rapid iteration, maintainability, and scalable content expansion.

Overall Statistics

Feature vs Bugs

64%Features

Repository Contributions

154Total
Bugs
33
Commits
154
Features
59
Lines of code
1,277,630
Activity Months9

Work History

May 2026

4 Commits • 1 Features

May 1, 2026

May 2026 performance summary for RJ-06/CouchPotatoes: Delivered critical gameplay stabilization and visual polish that support player retention and engagement. Fixed a core movement bug on moving platforms, applied balance adjustments to shockwave attacks, enhanced UI, and added new title/end screen art along with expanded tilemaps/environments. The month culminated in a build-ready release preparation, accelerating time-to-market and reducing post-launch risk. Technologies demonstrated included bug fixing, gameplay balancing, UI/UX polish, art asset integration, and tilemap/environment expansion.

August 2025

2 Commits

Aug 1, 2025

August 2025 (RJ-06/CouchPotatoes) — Delivered a critical bug fix addressing movement speed calculation and status-effect stacking, improving gameplay consistency and player experience. Changes ensure multiplicative stacking between slowness and confusion effects is preserved (no overwriting), and that speed multipliers are correctly applied to velocity. This work stabilizes movement under complex status effects and is fully traceable across commits for future maintenance.

July 2025

6 Commits • 2 Features

Jul 1, 2025

July 2025 performance summary for RJ-06/CouchPotatoes: Delivered two major features focused on visuals and gameplay polish, supported by extensive bug fixes that stabilized post-explosion interactions and edge-case movement. The work enhances player experience, reduces rendering glitches, and strengthens maintainability for future iterations.

June 2025

22 Commits • 4 Features

Jun 1, 2025

June 2025 monthly performance for RJ-06/CouchPotatoes focusing on delivering core features, stabilizing gameplay loops, and fixing critical bugs to drive player satisfaction and business value. Highlights include new item spawning, improved feedback visuals, audio improvements, and robust platform/attack stability.

May 2025

38 Commits • 16 Features

May 1, 2025

May 2025 (2025-05) monthly summary for RJ-06/CouchPotatoes. Focused on delivering core gameplay improvements, stabilizing the runtime, and enhancing maintainability to support rapid future iteration. Key outcomes include a generalized Moving Platforms System with robust collision and detection handling, reorganized tilemaps to streamline level authoring, and groundwork for new power-ups (Ice with freeze effect) along with confusion balance tweaks. Architecture and UX improvements were delivered via a prefab Game Manager and unified input scheme, enabling faster onboarding of new features and consistent controls. A broad set of bug fixes (movement, lag spikes, syntax, health death, clone behavior, gameplay loop) significantly increasing stability and player experience. Business value accrued through reduced QA cycles, faster feature delivery, and a scalable foundation for upcoming content.

April 2025

4 Commits • 2 Features

Apr 1, 2025

April 2025 monthly summary for RJ-06/CouchPotatoes. Focused on delivering gameplay enhancements, stabilizing core visuals, and improving player feedback. Key features delivered include randomized item spawning, enhanced falling visuals, and a stability fix for tilemap falling boundaries.

March 2025

48 Commits • 25 Features

Mar 1, 2025

March 2025 (RJ-06/CouchPotatoes): Delivered core gameplay and stability improvements focused on potato mechanics, player controls, pacing, and visuals. Implemented potato transfer fixes and polishing; introduced a timer-based game manager; added new gameplay elements (random potato rewards, elimination mode, and a clear potato carrier indicator); and upgraded visuals and audio (pixel-perfect camera/tileset, background color, and main music). Conducted extensive refactors to reduce technical debt and improve maintainability. Resolved critical bugs in input, fall mechanics, respawn logic, merge conflicts, and rendering order. Overall, these changes enhanced stability, clarity of feedback, and iteration speed, driving better user experience and business value.

February 2025

17 Commits • 3 Features

Feb 1, 2025

February 2025 — RJ-06/CouchPotatoes: Delivered key multiplayer enhancements, a polished potato combat loop, and merge-ready visuals while stabilizing core timers. This work improves local co-op play, reduces runtime errors, and positions the project for smooth integration into mainline builds.

January 2025

13 Commits • 6 Features

Jan 1, 2025

January 2025 performance summary for RJ-06/CouchPotatoes. Delivered core gameplay systems, visuals, and multiplayer scaffolding, enabling rapid iteration and extensibility. Key features include a dash duration cap to balance mobility, a functional item system with a Shockwave item, a robust Shockwave attack mechanic, potato visuals and initialization, and foundational two-player support plus double-jump integration. Addressed critical stability issues to improve player feedback and reliability, including item collision fixes and lifecycle policing for shockwaves. Technologies demonstrated include Unity 2D physics (CircleCollider2D), prefab-driven architecture, component-based design, and multiplayer groundwork that supports per-player IDs. This work lays the groundwork for new items, modes, and balanced combat to drive engagement and monetization potential.

Activity

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Quality Metrics

Correctness82.8%
Maintainability83.0%
Architecture75.0%
Performance76.0%
AI Usage20.2%

Skills & Technologies

Programming Languages

AsepriteC#JSONUnityUnity AssetUnity Asset FilesUnity Asset SerializationUnity C#Unity Input SystemUnity Meta

Technical Skills

2D Animation2D Colliders2D Game Development2D Physics2D PlatformerAnimationAsset CreationAsset IntegrationAsset ManagementAudio IntegrationBug FixingC#C# ScriptingC# scriptingCode Refactoring

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

RJ-06/CouchPotatoes

Jan 2025 May 2026
9 Months active

Languages Used

C#UnityUnity PrefabYAMLJSONUnity C#Unity MetaUnity Asset

Technical Skills

2D CollidersC#Collision DetectionGame DevelopmentPrefabsScriptable Objects