
Over six months, Jordi Marti Olivart developed and refined gameplay, UI, and VFX systems for TheCenturiaGames/The-Hound-of-Ulster repository. He architected modular UI flows, including main menus, HUDs, and pause/game over screens, integrating them with Unity prefabs and C# scripting for maintainability. Jordi enhanced onboarding by overhauling tutorial scenes, tuning camera and object transforms, and implementing asset-driven UI. He introduced new gameplay environments, such as a catapult playground and boss encounters, while optimizing scene hierarchies and VFX pipelines. His work emphasized asset management, scene configuration, and version control, resulting in a scalable, maintainable codebase with improved player experience.
October 2025 for TheCenturiaGames/The-Hound-of-Ulster focused on delivering engaging level experiences, expanding the Boss encounter, and stabilizing runtime visuals and UI. Key work includes Level 1 environment and layout enhancements with updated scene data and new traps; Boss scene expansion with UI flow refinements; prefab UID/VersionUID management and VFX tuning; Tutorial scene flow improvements with new audio guidance; Main Menu UI cleanup; Level 2 scene design adjustments for alignment and stability. While no explicit bugs are listed, stability was improved by maintaining prefab references, refining VFX, and tightening UI transitions of critical flows. These efforts reduce future maintenance costs and support smoother player onboarding and retention.
October 2025 for TheCenturiaGames/The-Hound-of-Ulster focused on delivering engaging level experiences, expanding the Boss encounter, and stabilizing runtime visuals and UI. Key work includes Level 1 environment and layout enhancements with updated scene data and new traps; Boss scene expansion with UI flow refinements; prefab UID/VersionUID management and VFX tuning; Tutorial scene flow improvements with new audio guidance; Main Menu UI cleanup; Level 2 scene design adjustments for alignment and stability. While no explicit bugs are listed, stability was improved by maintaining prefab references, refining VFX, and tightening UI transitions of critical flows. These efforts reduce future maintenance costs and support smoother player onboarding and retention.
September 2025: Delivered a cohesive set of gameplay and visual improvements for The-Hound-of-Ulster, focusing on player feedback, UX, and maintainability. Highlights include the fire trap system with audio-visual polish, a new VFX system replacement with particle system integration, and UI refinements for pause and game over flows. Asset and level updates (Level 1 scene and prefab adjustments) were completed to improve consistency and scalability. Fixed missing VFX for traps to ensure reliable feedback. These efforts bolster player engagement, reduce bug risk, and establish a scalable visual/animation framework for future iterations.
September 2025: Delivered a cohesive set of gameplay and visual improvements for The-Hound-of-Ulster, focusing on player feedback, UX, and maintainability. Highlights include the fire trap system with audio-visual polish, a new VFX system replacement with particle system integration, and UI refinements for pause and game over flows. Asset and level updates (Level 1 scene and prefab adjustments) were completed to improve consistency and scalability. Fixed missing VFX for traps to ensure reliable feedback. These efforts bolster player engagement, reduce bug risk, and establish a scalable visual/animation framework for future iterations.
Monthly summary for 2025-08 focusing on business value, technical achievements, and maintainability for TheCenturiaGames/The-Hound-of-Ulster. Key features delivered include: 1) FiretrapBase VFX overhaul and tutorial scene refinements, with tuning of activation ranges, cooldowns, damage, gravity for FireballTrap, VFX lifespans, impact effects, and camera polish in SCENE_Tutorial; and reconfigurations to improve visual fidelity and immersion. 2) Prefab/scene cleanup and ID refactor, updating Unique Identifiers (UIDs and VersionUIDs) for prefabs (e.g., LandingIndicator, MiniFireball), adjusting LocalTransform values and component UIDs, updating scene references, and removing unused objects across multiple scenes. No explicit critical bugs logged in this period; main focus was visual quality upgrades and asset maintenance. Overall impact includes improved player immersion, reduced maintenance risk, and a cleaner scene pipeline. Technologies demonstrated include Unity VFX tuning, scene orchestration, UID/refactor discipline, and version control traceability.
Monthly summary for 2025-08 focusing on business value, technical achievements, and maintainability for TheCenturiaGames/The-Hound-of-Ulster. Key features delivered include: 1) FiretrapBase VFX overhaul and tutorial scene refinements, with tuning of activation ranges, cooldowns, damage, gravity for FireballTrap, VFX lifespans, impact effects, and camera polish in SCENE_Tutorial; and reconfigurations to improve visual fidelity and immersion. 2) Prefab/scene cleanup and ID refactor, updating Unique Identifiers (UIDs and VersionUIDs) for prefabs (e.g., LandingIndicator, MiniFireball), adjusting LocalTransform values and component UIDs, updating scene references, and removing unused objects across multiple scenes. No explicit critical bugs logged in this period; main focus was visual quality upgrades and asset maintenance. Overall impact includes improved player immersion, reduced maintenance risk, and a cleaner scene pipeline. Technologies demonstrated include Unity VFX tuning, scene orchestration, UID/refactor discipline, and version control traceability.
July 2025 monthly summary for TheCenturiaGames/The-Hound-of-Ulster. Focused on delivering practical testing capabilities and onboarding improvements through two key feature workstreams: Catapult Playground Environment and Tutorial Scene overhaul. These efforts enabled safer, faster iteration cycles for QA and new player onboarding, while showcasing the team’s ability to architect, implement, and validate nuanced gameplay and scene design changes.
July 2025 monthly summary for TheCenturiaGames/The-Hound-of-Ulster. Focused on delivering practical testing capabilities and onboarding improvements through two key feature workstreams: Catapult Playground Environment and Tutorial Scene overhaul. These efforts enabled safer, faster iteration cycles for QA and new player onboarding, while showcasing the team’s ability to architect, implement, and validate nuanced gameplay and scene design changes.
June 2025: The-Hound-of-Ulster delivered targeted UI and tutorial polish to improve onboarding and early gameplay visibility, with clear versioned iterations and asset-driven UI. Key features: Life Bar HUD added and integrated into the Tutorial scene to display player health; Tutorial Scene Layout and Camera Adjustments refined to improve guidance, scene relationships, and visibility; Main Menu UI Refinement to provide smoother startup and navigation. No major bugs were documented in this scope; the focus was on polish, correctness, and consistency across scenes and menus. The combined outcomes reduce onboarding friction, enhance user experience, and provide a stronger foundation for future gameplay polish. Technologies demonstrated include UI integration with .smeta assets, scene graph manipulation, camera tuning, and rigorous version-controlled changes.
June 2025: The-Hound-of-Ulster delivered targeted UI and tutorial polish to improve onboarding and early gameplay visibility, with clear versioned iterations and asset-driven UI. Key features: Life Bar HUD added and integrated into the Tutorial scene to display player health; Tutorial Scene Layout and Camera Adjustments refined to improve guidance, scene relationships, and visibility; Main Menu UI Refinement to provide smoother startup and navigation. No major bugs were documented in this scope; the focus was on polish, correctness, and consistency across scenes and menus. The combined outcomes reduce onboarding friction, enhance user experience, and provide a stronger foundation for future gameplay polish. Technologies demonstrated include UI integration with .smeta assets, scene graph manipulation, camera tuning, and rigorous version-controlled changes.
May 2025 – TheCenturiaGames/The-Hound-of-Ulster: Delivered foundational UI systems and stabilized the tutorial flow. Implemented Main Menu and Tutorial UI groundwork with level HUD scaffolding and metadata updates; introduced a reusable HUD and Pause Menu via prefabs with health linkage and navigation panels; integrated UI with the tutorial level scene. Resolved a tutorial scene restoration bug by reverting to the original configuration, restoring default camera and objects. These changes establish a stable UX baseline, enabling faster iteration and reducing UI/regression risk across levels.
May 2025 – TheCenturiaGames/The-Hound-of-Ulster: Delivered foundational UI systems and stabilized the tutorial flow. Implemented Main Menu and Tutorial UI groundwork with level HUD scaffolding and metadata updates; introduced a reusable HUD and Pause Menu via prefabs with health linkage and navigation panels; integrated UI with the tutorial level scene. Resolved a tutorial scene restoration bug by reverting to the original configuration, restoring default camera and objects. These changes establish a stable UX baseline, enabling faster iteration and reducing UI/regression risk across levels.

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