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joaBories

PROFILE

Joabories

Joa Bories developed core gameplay systems and user experience features for the Greek_Platformer and WS_Chair repositories, focusing on building robust play loops, UI scaffolding, and interactive mechanics. Leveraging Unreal Engine Blueprints and C++, Joa implemented persistent save systems, camera frameworks, and dynamic UI elements such as menus, HUDs, and cinematic sequences. Their work included integrating VFX, audio cues, and feedback systems to enhance player engagement, while also addressing collision, navigation, and input challenges. Through iterative bug fixing and refactoring, Joa ensured stability and scalability, delivering maintainable code and a cohesive asset pipeline that supports rapid prototyping and future content expansion.

Overall Statistics

Feature vs Bugs

64%Features

Repository Contributions

152Total
Bugs
37
Commits
152
Features
66
Lines of code
211
Activity Months3

Work History

October 2025

57 Commits • 26 Features

Oct 1, 2025

October 2025 monthly summary for JoaBories/WS_Chair focused on establishing a solid foundation for rapid iteration, delivering core gameplay features, and stabilizing the experience through a comprehensive set of fixes and UI polish. The month saw a strong emphasis on building a playable prototype via a new game loop framework, persistent save functionality, interactive gameplay, and a cohesive editor/UI surface, while also addressing critical collision, navigation, and interaction issues across the board.

June 2025

34 Commits • 16 Features

Jun 1, 2025

June 2025 performance summary for Alexandre-Coppens/Greek_Platformer: Delivered a suite of gameplay polish, UI/UX improvements, and narrative features, complemented by targeted stability fixes. Key work focused on enhancing player feedback, accessibility, and content depth while improving loading times and overall stability across the build. Highlights include a complete Typhoon mechanics package with VFX/Audio cues, movement, and end-of-typhoon sound, significantly elevating gameplay feel and reliability in storm scenarios. UI readability and consistency were improved by adding system fonts and UI graphics. A Recap and Cinematic System was introduced to enable engaging storytelling sequences and quicker transitions into credits, supported by sequencing fixes to ensure correct ordering. Loading and performance were accelerated with a refreshed loading screen and typhoon-related loading optimizations, improving perceived responsiveness during level transitions. Finally, the Credits Screen and ambient music were expanded to strengthen branding and level atmosphere, with additional lighting and UI polish to improve interaction cues. Business value: enhanced player engagement and retention through richer visuals, audio feedback, and cohesive storytelling; reduced friction in onboarding and transitions; and a more scalable UI asset pipeline for future content. Technical achievements span real-time VFX/audio integration, asset pipeline improvements, narrative tooling, and stability fixes.

May 2025

61 Commits • 24 Features

May 1, 2025

Month 2025-05 — Greek_Platformer: Delivered foundational UI, core gameplay patterns, and camera systems that establish a solid play loop while significantly improving stability and feedback. Implemented a complete UI scaffold (pause menu, main menu, HUD with timer) with controller navigation, enabling quicker testing and a more polished player experience. Integrated core GPEs, coins, HUD, and their interaction within the third-person gamemode, providing a coherent gameplay foundation. Upgraded the camera system to CamManagerV2 with data assets for per-level camera behavior and dezoom capabilities, plus related level data wiring to improve camera predictability and player comfort. Added a Jump Cut Timing System for precise timing control. Enhanced the Typhoon system with visuals, audio, performance optimizations, and stabilization work. Additional improvements included Amphor/secrets, VFX for coins/pickables/death, and UI/HUD refinements to support a smoother end-to-end player experience.

Activity

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Quality Metrics

Correctness74.0%
Maintainability74.0%
Architecture71.6%
Performance71.4%
AI Usage20.6%

Skills & Technologies

Programming Languages

BlueprintINIJSONUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScriptiniuasset

Technical Skills

AI IntegrationAnimationAsset CreationAsset IntegrationAsset ManagementAsset OptimizationAudio EngineeringAudio IntegrationBlueprintBlueprint DevelopmentBlueprint ScriptingBlueprintsBug FixingC++Camera Systems

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

Alexandre-Coppens/Greek_Platformer

May 2025 Jun 2025
2 Months active

Languages Used

BlueprintUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScriptiniuasset

Technical Skills

AnimationAsset CreationAsset IntegrationAsset ManagementAsset OptimizationBlueprint Development

JoaBories/WS_Chair

Oct 2025 Oct 2025
1 Month active

Languages Used

BlueprintINIJSONUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScript

Technical Skills

AI IntegrationAnimationAsset CreationAsset IntegrationAsset ManagementAudio Engineering

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