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Joël MARQUES FIGUEIREDO

PROFILE

Joël Marques Figueiredo

Joel Marques Figueiredo developed and integrated a range of game features and assets across projects such as Alexandre-Coppens/ARTFX-M2Games-Excalibur and Alexandre-Coppens/Greek_Platformer, focusing on animation pipelines, environment art, and asset management. He implemented modular animation systems, expanded character and enemy animation suites, and introduced workflow automation to streamline development. Using C#, Unreal Engine, and Unity, Joel delivered textured 3D models, refined level environments, and improved asset integration processes. His work addressed gameplay fidelity, visual polish, and testing readiness, while maintaining disciplined version control. The depth of his contributions enabled scalable content expansion and more efficient iteration for future features.

Overall Statistics

Feature vs Bugs

96%Features

Repository Contributions

57Total
Bugs
1
Commits
57
Features
24
Lines of code
107,601
Activity Months5

Work History

October 2025

9 Commits • 3 Features

Oct 1, 2025

October 2025 – JoaBories/WS_Chair: Delivered substantial asset and environment enhancements along with a critical clipping fix. The work accelerates prototyping, improves visual fidelity, and strengthens the asset integration pipeline with new characters, props, and editor configurations.

June 2025

2 Commits • 2 Features

Jun 1, 2025

Monthly work summary for 2025-06 focusing on delivering core gameplay improvements in Alexandre-Coppens/Greek_Platformer: Veleos animation suite and village temple asset integration. Emphasizes business value, technical achievements, and readiness for future expansions.

May 2025

6 Commits • 2 Features

May 1, 2025

May 2025 monthly summary for Alexandre-Coppens/Greek_Platformer: Focused on delivering asset and level-content expansions to bolster visual fidelity, animation polish, and exploration opportunities ahead of playtests. Key features delivered include Asset and Animation Expansion and Village and Temple Level Environmental Assets, with committed work across asset creation, animation additions, and environmental integration. No major bugs reported this month. Business impact includes enhanced player experience, faster asset integration for future features, and groundwork for additional gameplay features. Technologies demonstrated include asset pipeline management, animation system expansion, level-design integration, binary assets handling, and disciplined version-control practices.

March 2025

9 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for the LevelBuildingSpace project focused on delivering a ready-to-use gym environment subset and strengthening the asset workflow for faster iteration and higher visual fidelity. The work enables a complete gym environment rollout with scalable asset organization and reliable texture/lighting quality.

December 2024

31 Commits • 16 Features

Dec 1, 2024

December 2024 performance summary for Alexandre-Coppens/ARTFX-M2Games-Excalibur. Focused on delivering a robust animation pipeline, visual polish, and workflow improvements to accelerate feature delivery while increasing gameplay fidelity and stability. Implemented and refined character, enemy, and sword animations; split the jump into four actions; introduced modular upgrades (hilt and blade); added UI/VFX assets; and automated key DevOps workflows to reduce merge conflicts. These efforts collectively raise the quality bar for Excalibur's combat and exploration experiences and set the stage for upcoming features.

Activity

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Quality Metrics

Correctness91.2%
Maintainability91.6%
Architecture89.0%
Performance88.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryC#INIUnityUnity AssetUnity Asset MetadataUnity MetaUnreal EngineUnreal Engine AssetUnrealScript

Technical Skills

2D Animation2D Game Design3D Animation3D Asset Creation3D Asset Integration3D Asset Management3D Environment Art3D ModelingAnimationAnimation IntegrationAsset IntegrationAsset ManagementEnvironment ArtGame DevelopmentLevel Design

Repositories Contributed To

4 repos

Overview of all repositories you've contributed to across your timeline

Alexandre-Coppens/ARTFX-M2Games-Excalibur

Dec 2024 Dec 2024
1 Month active

Languages Used

C#UnityUnity AssetUnity Asset MetadataUnity MetaYAML

Technical Skills

2D Animation2D Game DesignAnimationAsset IntegrationAsset ManagementEnvironment Art

paul-janicot/LevelBuildingSpace

Mar 2025 Mar 2025
1 Month active

Languages Used

Unreal Engine Asset

Technical Skills

3D Asset Integration3D Environment Art3D ModelingAsset IntegrationGame DevelopmentLevel Design

JoaBories/WS_Chair

Oct 2025 Oct 2025
1 Month active

Languages Used

INIUnrealScript

Technical Skills

3D Asset Integration3D Asset Management3D ModelingAsset IntegrationAsset ManagementGame Development

Alexandre-Coppens/Greek_Platformer

May 2025 Jun 2025
2 Months active

Languages Used

BinaryUnreal Engine AssetUnreal Engine

Technical Skills

3D Animation3D Asset CreationAnimationAsset IntegrationAsset ManagementGame Development

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