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jslodownik

PROFILE

Jslodownik

Over a three-month period, contributed to the Thermopylae1337/draka-o-hajs repository by designing and implementing core gameplay features in Unity using C#. Developed a dynamic Badges System and Achievements UI, integrating scene management and build configuration to support scalable content and cross-platform readiness. Built a JSON-serialized Leaderboard System with persistent data storage, streamlined logic, and enhanced UI navigation from the main menu. Extended functionality with team badges, backend RPC adjustments, and improved asset organization. Emphasized maintainability through comprehensive documentation and code readability, ensuring future scalability and ease of onboarding. Focus remained on robust feature delivery and user-facing value without major bug fixes.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

11Total
Bugs
0
Commits
11
Features
5
Lines of code
7,475
Activity Months3

Work History

January 2025

4 Commits • 2 Features

Jan 1, 2025

January 2025 for Thermopylae1337/draka-o-hajs focused on delivering user-facing value through the Leaderboard Team Badges feature, quality UI polish, and maintainability enhancements. Key backend work enabled badge persistence and dynamic loading, while documentation and asset organization improvements support long-term maintainability and onboarding. No explicit major bugs fixed this month; the emphasis was on delivering reliable features, improving UX, and strengthening the codebase for future iterations.

December 2024

2 Commits • 2 Features

Dec 1, 2024

Month 2024-12: Delivered and refined the Leaderboard System for Thermopylae1337/draka-o-hajs, focusing on end-to-end feature delivery, data persistence, and maintainability to drive user engagement and scalable gameplay data. The work includes UI navigation from the main menu, JSON-based persistence, and scaffolding for spawning/controllers, followed by a targeted refactor to simplify logic, add a teams finding method, streamline serialization/deserialization, and enhance visuals with ternary color logic.

November 2024

5 Commits • 1 Features

Nov 1, 2024

November 2024 performance summary for Thermopylae1337/draka-o-hajs: Implemented a comprehensive Badges System and Achievements UI, including a new Badges scene, dynamic badge generation, and build configurations. Enabled user-facing badges with titles, descriptions, and unlock status; added navigation from the main menu to the Badges screen with scene loading. Windows build integration was established to support release builds. The feature lays the foundation for ongoing game engagement and scalable content management.

Activity

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Quality Metrics

Correctness91.0%
Maintainability91.8%
Architecture87.2%
Performance85.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Scene

Technical Skills

Asset ManagementBuild ConfigurationC#Code ReadabilityData ManagementData PersistenceDocumentationGame DevelopmentJSON SerializationLeaderboard ImplementationNetwork ProgrammingRPCScene ManagementScriptingUI Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Thermopylae1337/draka-o-hajs

Nov 2024 Jan 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity Scene

Technical Skills

Build ConfigurationC#Game DevelopmentScene ManagementScriptingUI Development