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katherinesheridan1

PROFILE

Katherinesheridan1

Katherine Sheridan focused on stabilizing the Cut Tool in the Unity-Technologies/com.unity.probuilder repository, addressing a critical edge-case where placing two vertices on the same edge could cause crashes or unintended face creation. She applied her expertise in C#, Editor Scripting, and the ProBuilder API to implement a targeted fix that prevents these issues, ensuring the tool behaves predictably and maintains editor stability. Katherine also updated documentation and changelogs to support maintainability and transparency. Her work improved designer productivity by reducing interruptions from crashes, demonstrating a thoughtful approach to edge-case handling and reinforcing the reliability of the ProBuilder toolset.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

3Total
Bugs
1
Commits
3
Features
0
Lines of code
16
Activity Months1

Work History

February 2025

3 Commits

Feb 1, 2025

February 2025 focused on stabilizing the Cut Tool in ProBuilder for Unity. Delivered a critical edge-case fix to the two-vertex edge scenario, preventing crashes and unintended face creation. Updated documentation and PR-related changes to ensure maintainability and transparency. This work reduces editor crashes, improves designer productivity, and reinforces product reliability.

Activity

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Quality Metrics

Correctness86.6%
Maintainability93.4%
Architecture80.0%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Editor ScriptingProBuilderProBuilder API

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Unity-Technologies/com.unity.probuilder

Feb 2025 Feb 2025
1 Month active

Languages Used

C#

Technical Skills

Editor ScriptingProBuilderProBuilder API

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