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Mathias Varinot

PROFILE

Mathias Varinot

Mathias Varinot enhanced the Unity-Technologies/com.unity.probuilder repository by addressing complex reliability issues in 3D selection and UV mapping workflows. He improved the EdgePicker and FacePicker systems, refining raycasting logic and geometry clipping to ensure accurate selection of edges and faces, even when obscured or behind the camera’s near plane. Using C#, Unity Editor scripting, and 3D math, Mathias implemented robust unit tests and maintained thorough documentation, increasing developer confidence and workflow consistency. He also resolved a UV autostitching bug affecting rotated faces, recalculating source centers to ensure correct scaling and translation, and expanded test coverage to prevent regressions.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

13Total
Bugs
3
Commits
13
Features
0
Lines of code
1,137
Activity Months2

Work History

August 2025

2 Commits

Aug 1, 2025

August 2025 monthly summary for Unity ProBuilder. Focused on stabilizing UV tooling, delivering a critical fix to the UV autostitching workflow when faces are rotated, improving reliability and release readiness.

July 2025

11 Commits

Jul 1, 2025

July 2025 monthly summary for Unity-ProBuilder project: Delivered reliability improvements for EdgePicker and FacePicker in Unity-Technologies/com.unity.probuilder. Key outcomes include robust edge highlighting when edges lie behind the camera near-clip plane, occlusion-aware face selection, and refined raycasting to prioritize visible geometry. Both features include comprehensive unit tests and changelog updates. The work enhances consistency and developer confidence in select/hover interactions across edge cases, reducing user-reported issues and smoothing workflows in modeling tasks.

Activity

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Quality Metrics

Correctness93.8%
Maintainability90.8%
Architecture87.8%
Performance83.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Markdown

Technical Skills

3D Graphics3D MathAsset ManagementC#Code CleanupDocumentationEditor ScriptingGeometry ClippingMesh ManipulationProBuilderProBuilder APIRaycastingUV MappingUnit TestingUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Unity-Technologies/com.unity.probuilder

Jul 2025 Aug 2025
2 Months active

Languages Used

C#Markdown

Technical Skills

3D Graphics3D MathAsset ManagementCode CleanupDocumentationEditor Scripting

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