
Worked on the Unity-Technologies/com.unity.probuilder repository, focusing on reliability and workflow improvements for 3D modeling tools. Addressed edge and face selection issues in the Unity Editor by refining raycasting logic and geometry clipping, ensuring that hidden or occluded elements are handled correctly during selection and hover interactions. Enhanced the UV autostitching workflow by recalculating offsets for rotated faces, improving accuracy in UV mapping. All changes were supported by comprehensive unit tests and thorough documentation updates, with work primarily in C# and leveraging Unity’s editor scripting capabilities. These efforts improved tool stability, reduced user-reported issues, and streamlined modeling and QA processes.
August 2025 monthly summary for Unity ProBuilder. Focused on stabilizing UV tooling, delivering a critical fix to the UV autostitching workflow when faces are rotated, improving reliability and release readiness.
August 2025 monthly summary for Unity ProBuilder. Focused on stabilizing UV tooling, delivering a critical fix to the UV autostitching workflow when faces are rotated, improving reliability and release readiness.
July 2025 monthly summary for Unity-ProBuilder project: Delivered reliability improvements for EdgePicker and FacePicker in Unity-Technologies/com.unity.probuilder. Key outcomes include robust edge highlighting when edges lie behind the camera near-clip plane, occlusion-aware face selection, and refined raycasting to prioritize visible geometry. Both features include comprehensive unit tests and changelog updates. The work enhances consistency and developer confidence in select/hover interactions across edge cases, reducing user-reported issues and smoothing workflows in modeling tasks.
July 2025 monthly summary for Unity-ProBuilder project: Delivered reliability improvements for EdgePicker and FacePicker in Unity-Technologies/com.unity.probuilder. Key outcomes include robust edge highlighting when edges lie behind the camera near-clip plane, occlusion-aware face selection, and refined raycasting to prioritize visible geometry. Both features include comprehensive unit tests and changelog updates. The work enhances consistency and developer confidence in select/hover interactions across edge cases, reducing user-reported issues and smoothing workflows in modeling tasks.

Overview of all repositories you've contributed to across your timeline