
Mathias Varinot enhanced the Unity-Technologies/com.unity.probuilder repository by addressing complex reliability issues in 3D selection and UV mapping workflows. He improved the EdgePicker and FacePicker systems, refining raycasting logic and geometry clipping to ensure accurate selection of edges and faces, even when obscured or behind the camera’s near plane. Using C#, Unity Editor scripting, and 3D math, Mathias implemented robust unit tests and maintained thorough documentation, increasing developer confidence and workflow consistency. He also resolved a UV autostitching bug affecting rotated faces, recalculating source centers to ensure correct scaling and translation, and expanded test coverage to prevent regressions.

August 2025 monthly summary for Unity ProBuilder. Focused on stabilizing UV tooling, delivering a critical fix to the UV autostitching workflow when faces are rotated, improving reliability and release readiness.
August 2025 monthly summary for Unity ProBuilder. Focused on stabilizing UV tooling, delivering a critical fix to the UV autostitching workflow when faces are rotated, improving reliability and release readiness.
July 2025 monthly summary for Unity-ProBuilder project: Delivered reliability improvements for EdgePicker and FacePicker in Unity-Technologies/com.unity.probuilder. Key outcomes include robust edge highlighting when edges lie behind the camera near-clip plane, occlusion-aware face selection, and refined raycasting to prioritize visible geometry. Both features include comprehensive unit tests and changelog updates. The work enhances consistency and developer confidence in select/hover interactions across edge cases, reducing user-reported issues and smoothing workflows in modeling tasks.
July 2025 monthly summary for Unity-ProBuilder project: Delivered reliability improvements for EdgePicker and FacePicker in Unity-Technologies/com.unity.probuilder. Key outcomes include robust edge highlighting when edges lie behind the camera near-clip plane, occlusion-aware face selection, and refined raycasting to prioritize visible geometry. Both features include comprehensive unit tests and changelog updates. The work enhances consistency and developer confidence in select/hover interactions across edge cases, reducing user-reported issues and smoothing workflows in modeling tasks.
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