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Mathias Varinot

PROFILE

Mathias Varinot

Worked on the Unity-Technologies/com.unity.probuilder repository, focusing on reliability and workflow improvements for 3D modeling tools. Addressed edge and face selection issues in the Unity Editor by refining raycasting logic and geometry clipping, ensuring that hidden or occluded elements are handled correctly during selection and hover interactions. Enhanced the UV autostitching workflow by recalculating offsets for rotated faces, improving accuracy in UV mapping. All changes were supported by comprehensive unit tests and thorough documentation updates, with work primarily in C# and leveraging Unity’s editor scripting capabilities. These efforts improved tool stability, reduced user-reported issues, and streamlined modeling and QA processes.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

13Total
Bugs
3
Commits
13
Features
0
Lines of code
1,137
Activity Months2

Work History

August 2025

2 Commits

Aug 1, 2025

August 2025 monthly summary for Unity ProBuilder. Focused on stabilizing UV tooling, delivering a critical fix to the UV autostitching workflow when faces are rotated, improving reliability and release readiness.

July 2025

11 Commits

Jul 1, 2025

July 2025 monthly summary for Unity-ProBuilder project: Delivered reliability improvements for EdgePicker and FacePicker in Unity-Technologies/com.unity.probuilder. Key outcomes include robust edge highlighting when edges lie behind the camera near-clip plane, occlusion-aware face selection, and refined raycasting to prioritize visible geometry. Both features include comprehensive unit tests and changelog updates. The work enhances consistency and developer confidence in select/hover interactions across edge cases, reducing user-reported issues and smoothing workflows in modeling tasks.

Activity

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Quality Metrics

Correctness93.8%
Maintainability90.8%
Architecture87.8%
Performance83.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Markdown

Technical Skills

3D Graphics3D MathAsset ManagementC#Code CleanupDocumentationEditor ScriptingGeometry ClippingMesh ManipulationProBuilderProBuilder APIRaycastingUV MappingUnit TestingUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Unity-Technologies/com.unity.probuilder

Jul 2025 Aug 2025
2 Months active

Languages Used

C#Markdown

Technical Skills

3D Graphics3D MathAsset ManagementCode CleanupDocumentationEditor Scripting