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Thomas Lopez

PROFILE

Thomas Lopez

Thomas Lopez contributed to the Unity-Technologies/com.unity.probuilder repository by developing and refining editor tools for 3D modeling workflows. He enhanced the DrawShape tool’s precision and responsiveness using C# scripting and 3D math, improving pivot placement and initialization for more accurate shape creation. Thomas addressed issues with object sizing on angled surfaces and stabilized vertex snapping, introducing and later simplifying self-snapping options to streamline modeling. He also improved the UV Editor by adding shortcut-driven auto-stitch and copy features, optimizing user workflows. Throughout, he maintained code quality through targeted cleanups and reduced unnecessary debug output, demonstrating depth in Unity Editor development and tool maintenance.

Overall Statistics

Feature vs Bugs

44%Features

Repository Contributions

13Total
Bugs
5
Commits
13
Features
4
Lines of code
477
Activity Months2

Work History

January 2025

12 Commits • 4 Features

Jan 1, 2025

January 2025 monthly performance for Unity-Technologies/com.unity.probuilder focused on delivering precision drawing workflows, stabilizing vertex snapping, and accelerating UV editing, while improving maintainability. Key outcomes include improved DrawShape precision with faster initialization, corrective fixes for angled surface sizing, self-snapping UI enhancements, and cross-platform UV auto-stitch improvements, plus code cleanup for maintainability.

December 2024

1 Commits

Dec 1, 2024

December 2024: Focused maintenance in Unity-ProBuilder with a targeted log-cleanup in the Shape Rebuild Process. Removed an unnecessary debug log from ShapeState_DrawBaseShape.cs to reduce runtime output and logs during rebuilds. This change enhances log readability, reduces I/O overhead, and improves debugging efficiency without altering behavior.

Activity

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Quality Metrics

Correctness89.2%
Maintainability87.6%
Architecture84.6%
Performance86.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Markdown

Technical Skills

3D Math3D Modeling3D Modeling ToolsC# ScriptingDocumentationEditor ScriptingGame DevelopmentProBuilderShortcutsTool DevelopmentUV MappingUnity DevelopmentUnity EditorUnity Editor DevelopmentUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Unity-Technologies/com.unity.probuilder

Dec 2024 Jan 2025
2 Months active

Languages Used

C#Markdown

Technical Skills

Editor ScriptingUnity Development3D Math3D Modeling3D Modeling ToolsC# Scripting

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