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Thomas Lopez

PROFILE

Thomas Lopez

Worked on the Unity-Technologies/com.unity.probuilder repository, delivering four new features and resolving five bugs over two months. Focus areas included enhancing the DrawShape tool with improved pivot accuracy using 3D math and dot-product vectors, streamlining initialization for faster shape drawing, and refining vertex snapping with new self-snapping options and UI shortcuts. Addressed cross-platform UV editing by introducing workflow shortcuts and fixing MacOS-specific issues. Maintenance efforts included targeted log cleanup and editor code refactoring to improve maintainability and debugging efficiency. Utilized C#, Unity Editor scripting, and 3D modeling tools to support robust, user-focused workflows in Unity-based development environments.

Overall Statistics

Feature vs Bugs

44%Features

Repository Contributions

13Total
Bugs
5
Commits
13
Features
4
Lines of code
477
Activity Months2

Work History

January 2025

12 Commits • 4 Features

Jan 1, 2025

January 2025 monthly performance for Unity-Technologies/com.unity.probuilder focused on delivering precision drawing workflows, stabilizing vertex snapping, and accelerating UV editing, while improving maintainability. Key outcomes include improved DrawShape precision with faster initialization, corrective fixes for angled surface sizing, self-snapping UI enhancements, and cross-platform UV auto-stitch improvements, plus code cleanup for maintainability.

December 2024

1 Commits

Dec 1, 2024

December 2024: Focused maintenance in Unity-ProBuilder with a targeted log-cleanup in the Shape Rebuild Process. Removed an unnecessary debug log from ShapeState_DrawBaseShape.cs to reduce runtime output and logs during rebuilds. This change enhances log readability, reduces I/O overhead, and improves debugging efficiency without altering behavior.

Activity

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Quality Metrics

Correctness89.2%
Maintainability87.6%
Architecture84.6%
Performance86.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Markdown

Technical Skills

3D Math3D Modeling3D Modeling ToolsC# ScriptingDocumentationEditor ScriptingGame DevelopmentProBuilderShortcutsTool DevelopmentUV MappingUnity DevelopmentUnity EditorUnity Editor DevelopmentUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Unity-Technologies/com.unity.probuilder

Dec 2024 Jan 2025
2 Months active

Languages Used

C#Markdown

Technical Skills

Editor ScriptingUnity Development3D Math3D Modeling3D Modeling ToolsC# Scripting