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kevin.chin

PROFILE

Kevin.chin

Worked on the Unity-Technologies/com.unity.probuilder repository to enhance the PolyShape creation tool within the Unity Editor. Focused on improving user experience and reliability, the work introduced robust undo and redo functionality across the entire PolyShape workflow, ensuring shapes are interactively added to the scene and finalized before height editing. Addressed undo stack management during selection changes and tool exit, reducing confusion and accidental reverts. Updated changelog documentation to provide traceability for a specific undo bug fix. Utilized C# and Unity Editor Scripting, applying expertise in tool development and the ProBuilder API to deliver faster, more stable geometry editing workflows.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

6Total
Bugs
1
Commits
6
Features
1
Lines of code
130
Activity Months1

Work History

February 2025

6 Commits • 1 Features

Feb 1, 2025

February 2025: Key progress on Unity ProBuilder PolyShape tooling. Delivered UX enhancements and robust undo/redo across the PolyShape creation workflow, plus changelog documentation for the related undo bug fix. The work improves in-editor shape creation speed, reliability, and traceability, aligning with goals for a more productive design workflow and stable geometry tooling.

Activity

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Quality Metrics

Correctness90.0%
Maintainability83.4%
Architecture76.6%
Performance76.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Bug FixingEditor ScriptingProBuilderProBuilder APITool DevelopmentUndo SystemUndo/Redo SystemUnity Editor DevelopmentUnity Editor ScriptingUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Unity-Technologies/com.unity.probuilder

Feb 2025 Feb 2025
1 Month active

Languages Used

C#

Technical Skills

Bug FixingEditor ScriptingProBuilderProBuilder APITool DevelopmentUndo System