
Developed and maintained the WhiteTeam_HorrorSugoroku repository over six months, delivering 23 features and resolving 12 bugs to enhance a Unity-based 3D board game. Focused on core gameplay systems such as dice-based movement, enemy AI with NavMeshAgent navigation, multi-floor elevator mechanics, and dynamic curse effects. Applied C# scripting and object-oriented programming to implement scalable, prefab-driven architectures and robust input handling. Prioritized maintainable code through regular refactoring, debugging, and clear commit history. Improved player experience with UI/UX enhancements, audio management, and responsive controls, while refining level design and AI pathfinding to support engaging, reliable, and extensible game progression.
June 2025 monthly summary for kmm2459318/WhiteTeam_HorrorSugoroku. Delivered a cohesive set of features and stability fixes that significantly improved gameplay flow, pacing, and first impressions. Key features delivered include Input and Turn Handling Overhaul, Map Design and AI Pathing Refinement, and UI Title Screen Visual Improvements. Major bugs fixed include Curse Mechanics bug fixes and Debug Tools Cleanup, ensuring reliable curse interactions and preventing unintended behavior during testing. Impact: smoother turns and pacing for players, more polished first impressions from the title screen, and a cleaner testing environment that reduces support overhead and speeds up iteration cycles. Technologies demonstrated: gameplay input system refactoring, level design and AI navigation tuning, UI/UX improvements, and robust bug fixing and code hygiene.
June 2025 monthly summary for kmm2459318/WhiteTeam_HorrorSugoroku. Delivered a cohesive set of features and stability fixes that significantly improved gameplay flow, pacing, and first impressions. Key features delivered include Input and Turn Handling Overhaul, Map Design and AI Pathing Refinement, and UI Title Screen Visual Improvements. Major bugs fixed include Curse Mechanics bug fixes and Debug Tools Cleanup, ensuring reliable curse interactions and preventing unintended behavior during testing. Impact: smoother turns and pacing for players, more polished first impressions from the title screen, and a cleaner testing environment that reduces support overhead and speeds up iteration cycles. Technologies demonstrated: gameplay input system refactoring, level design and AI navigation tuning, UI/UX improvements, and robust bug fixing and code hygiene.
May 2025 focused on stability, interaction fidelity, and gameplay balance for kmm2459318/WhiteTeam_HorrorSugoroku. Delivered four high-impact updates: bug fixes for curse cards and ClickObject, a new Breaker interactive element with state management, refined enemy navigation and collision handling, and treasure box interaction enhancements tied to curse progression. These changes reduce edge-case crashes, improve player experience, enable richer puzzle interactions, and adjust enemy dynamics to support scalable gameplay. The work enhances debugging capabilities through added logs and refactoring for clearer code, supporting faster future iterations and maintainability.
May 2025 focused on stability, interaction fidelity, and gameplay balance for kmm2459318/WhiteTeam_HorrorSugoroku. Delivered four high-impact updates: bug fixes for curse cards and ClickObject, a new Breaker interactive element with state management, refined enemy navigation and collision handling, and treasure box interaction enhancements tied to curse progression. These changes reduce edge-case crashes, improve player experience, enable richer puzzle interactions, and adjust enemy dynamics to support scalable gameplay. The work enhances debugging capabilities through added logs and refactoring for clearer code, supporting faster future iterations and maintainability.
April 2025 monthly summary for kmm2459318/WhiteTeam_HorrorSugoroku focusing on delivering core gameplay systems and stabilizing features to drive player engagement and maintainable code. Overview: Implemented critical gameplay mechanics (multi-floor navigation via elevator and curse dynamics) and refined related systems. Delivered with a pragmatic refactor to improve clarity and future extensibility. These efforts underpin deeper strategic play and smoother player progression.
April 2025 monthly summary for kmm2459318/WhiteTeam_HorrorSugoroku focusing on delivering core gameplay systems and stabilizing features to drive player engagement and maintainable code. Overview: Implemented critical gameplay mechanics (multi-floor navigation via elevator and curse dynamics) and refined related systems. Delivered with a pragmatic refactor to improve clarity and future extensibility. These efforts underpin deeper strategic play and smoother player progression.
2025-03 Monthly Summary for kmm2459318/WhiteTeam_HorrorSugoroku: A focused sprint delivering core turn-based gameplay enhancements, visual feedback improvements, and robust enemy dynamics. Prioritized reliability and player clarity, enabling smoother play sessions and better progression tracking while laying groundwork for future content and optimizations.
2025-03 Monthly Summary for kmm2459318/WhiteTeam_HorrorSugoroku: A focused sprint delivering core turn-based gameplay enhancements, visual feedback improvements, and robust enemy dynamics. Prioritized reliability and player clarity, enabling smoother play sessions and better progression tracking while laying groundwork for future content and optimizations.
February 2025 — WhiteTeam HorrorSugoroku (kmm2459318) monthly recap. Focused on delivering a high-impact enemy AI/movement overhaul, stabilizing core gameplay loops, and polishing audio-visual feedback to boost player engagement and retention. Major work targeted persistent pressure on players, responsive controls, and maintainable code quality.
February 2025 — WhiteTeam HorrorSugoroku (kmm2459318) monthly recap. Focused on delivering a high-impact enemy AI/movement overhaul, stabilizing core gameplay loops, and polishing audio-visual feedback to boost player engagement and retention. Major work targeted persistent pressure on players, responsive controls, and maintainable code quality.
January 2025 monthly summary for kmm2459318/WhiteTeam_HorrorSugoroku focusing on delivering a stable core loop, engaging progression, and responsive AI. Work centered on implementing a dice-based movement system, stabilizing turn flow, introducing dynamic enemy behavior, and adding a map-piece collection that triggers the game clear, all underpinned by solid Unity/C# practices and a prefab-driven architecture.
January 2025 monthly summary for kmm2459318/WhiteTeam_HorrorSugoroku focusing on delivering a stable core loop, engaging progression, and responsive AI. Work centered on implementing a dice-based movement system, stabilizing turn flow, introducing dynamic enemy behavior, and adding a map-piece collection that triggers the game clear, all underpinned by solid Unity/C# practices and a prefab-driven architecture.

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