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Liam

PROFILE

Liam

Liam developed core gameplay systems, UI features, and stability improvements for the Liammwy/TimeHavenGames repository over six months. He implemented mechanics such as hub worlds, collectibles, and a hat shop, integrating C++ and Unreal Engine Blueprints to manage assets, particle effects, and audio. His work included building a robust save system, cutscene and credits sequences, and refining input handling for both keyboard and controller. Liam addressed bugs affecting progression, visuals, and build reliability, streamlining the editor and configuration pipeline. This engineering effort resulted in a maintainable codebase, smoother player experience, and a release-ready project with persistent data and polished interactions.

Overall Statistics

Feature vs Bugs

69%Features

Repository Contributions

132Total
Bugs
23
Commits
132
Features
51
Lines of code
4,049,058
Activity Months6

Your Network

14 people

Work History

April 2025

24 Commits • 10 Features

Apr 1, 2025

April 2025 performance summary for Liammwy/TimeHavenGames: Delivered core stability, persistence, and narrative features that establish release readiness. Achieved a reliable build pipeline, a working save system with data persistence, and a structured cutscene/credits sequence, complemented by new gameplay flags and polish efforts that enhance user experience and readiness for release.

March 2025

14 Commits • 4 Features

Mar 1, 2025

March 2025 performance highlights for Liammwy/TimeHavenGames. Delivered core gameplay enhancements, audio stabilization, new traversal features, collectibles UI, and strengthened project stability to support faster release cycles and improved player engagement. Overall impact: Enhanced player experience with tangible gameplay and UI improvements, richer audio feedback, and a more maintainable project baseline to reduce build friction and future risks.

February 2025

48 Commits • 14 Features

Feb 1, 2025

February 2025 – TimeHavenGames: Delivered major gameplay features, hub/navigation upgrades, and stability improvements, driving player progression and beta-readiness. Key achievements include integrating the hat system into the main game, building a hub world with portals and UI refinements, and expanding tutorials and quests, complemented by robust UI polish and controller support. Major bug fixes stabilized death/camera, cutscenes, saves, and collection flows, reducing friction and support overhead. Technologies demonstrated include Unreal Engine-based systems integration, UI/UX design, gameplay scripting, animation/particle updates, input handling, and build stability.

January 2025

6 Commits • 4 Features

Jan 1, 2025

January 2025 monthly summary for Liammwy/TimeHavenGames. Focused on delivering interactive UI features, atmospheric visuals, and editor/project cleanups to support faster iteration and a richer player experience. Key features delivered: - Hat Shop UI: Implemented hat shop UI with a slider for hat selection, Niagara particle effects, and audio integrations. Commits: 6032c8c43af0d62ce060b58d38494222f29a5d65; d6f60eafee57647d2649abb0be0c47083d41eb52 - Splash screen visuals and icons setup: Added splash screen icons/assets and a splash screen widget; updated editor configs accordingly. Commit: 31aa415a1332ff0a205ba9ce697372bcb002d904 - Snow/blizzard visuals and transitions: Added snow-themed particle effects, blizzard visuals, transition screens, and updated settings. Commit: 80fbe6fdb8269506030f1b239c10e8e8256ddd58 - Internal editor/project cleanup: Editor view settings and project configurations refined; can close UI and rune color UI updates. Commits: 5c0b0e475d8df99d218108daf86c0bf1b0544357; ac7fcc4e7ef9f239012b14bf72615814b80085df Major bugs fixed: - No explicit bug fixes were logged this month. Stability improvements were achieved through editor and configuration cleanups. Overall impact and accomplishments: - Enhanced onboarding and player engagement with a richer hat shop flow and polished splash experience. - Improved visual fidelity for seasonal themes (snow/blizzard) and smoother transitions. - More maintainable and efficient development workflow via editor/config cleanup, enabling faster iteration and fewer configuration issues. Technologies/skills demonstrated: - Unreal Engine tooling (Niagara, UI, asset integration, audio) and related workflows - UI/UX design and interaction patterns for in-game storefronts - Asset pipelines, particle effects, and scene transitions - Editor tooling and project configuration management Business value: - Clear user-facing improvements that can drive engagement and monetization through cosmetics, alongside a streamlined dev workflow to accelerate future delivery.

December 2024

16 Commits • 6 Features

Dec 1, 2024

December 2024 monthly summary for Liammwy/TimeHavenGames focused on delivering core gameplay polish, UI/UX enhancements, and stability improvements that directly support player onboarding, retention, and smooth progression across hubs and tutorial zones. The team completed a set of high-impact features, fixed critical save-related bugs, and streamlined the editor/asset pipeline to accelerate future development and reduce risk.

November 2024

24 Commits • 13 Features

Nov 1, 2024

November 2024 performance summary for Liammwy/TimeHavenGames focused on delivering compelling gameplay features, visual polish, and stability improvements across hub world, movement, and progression systems. The month emphasized creating a more immersive player experience while strengthening the project’s release workflow and QA readiness.

Activity

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Quality Metrics

Correctness67.2%
Maintainability64.4%
Architecture62.0%
Performance59.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintBlueprintsC++INILogPNGPythonUnreal EngineUnreal Engine AssetUnreal Engine Blueprints

Technical Skills

AnimationAsset IntegrationAsset ManagementAudio ConfigurationAudio EngineeringAudio IntegrationBlueprintBlueprint ScriptingBug FixingBuild EngineeringC++Checkpoint SystemConfiguration ManagementCutscene ImplementationDebugging

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Liammwy/TimeHavenGames

Nov 2024 Apr 2025
6 Months active

Languages Used

BlueprintC++INILogPNGUnreal EngineUnreal Engine AssetUnreal Engine Blueprints

Technical Skills

Asset ManagementBlueprint ScriptingBug FixingC++Configuration ManagementDebugging

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