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Lance Salvador

PROFILE

Lance Salvador

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

33Total
Bugs
2
Commits
33
Features
6
Lines of code
4,515
Activity Months4

Work History

February 2025

14 Commits • 1 Features

Feb 1, 2025

February 2025 (2025-02) performance-focused monthly summary for PurdueSIGGD/SIGGD-Game-2024. Delivered a comprehensive WorldInteractable UI System Overhaul and completed cleanup of test assets, driving both user experience improvements and codebase health.

January 2025

8 Commits • 1 Features

Jan 1, 2025

January 2025 performance summary for PurdueSIGGD/SIGGD-Game-2024: Delivered a comprehensive World Interactable UI overhaul with a dynamic in-world menu system, including a canvas-based UI, dynamic option rendering, placeholder handling, and a template-driven button layout. Reworked test scenes to align with the latest dev updates and added robust state management for UI options to improve future maintainability.

November 2024

9 Commits • 3 Features

Nov 1, 2024

November 2024 monthly summary for PurdueSIGGD/SIGGD-Game-2024: Focused on rendering fidelity, maintainability, and player interaction systems. Delivered: Parallax system improvements with tiling controls, including shader/material updates, dynamic sprite draw mode/size adjustments, tiling logic driven by camera bounds, a tiling toggle, and an orthographic camera check to improve reliability; clean-up of CameraController by removing obsolete test script; and the World Interactables framework with a basic UI to surface nearby interactables. Impact: reduced rendering artifacts, simplified camera code paths, and established scalable interaction scaffolding for future gameplay features. Technologies: shader graph, tiling logic, camera bounds, UI integration, abstract base classes, and code refactors.

October 2024

2 Commits • 1 Features

Oct 1, 2024

October 2024 performance summary for PurdueSIGGD/SIGGD-Game-2024: Delivered two critical parallax improvements—(1) a visual bug fix in the Parallax Test Scene to render the background correctly by adjusting the camera clear flags, and (2) a refactor to the parallax system removing the repeatDistance variable and adding a new configuration component to parallaxTestScene.unity to enable more advanced parallax behaviors. These changes elevate visual fidelity, simplify configuration, and lay groundwork for future scene enhancements; demonstrated Unity-based scene configuration, component-driven design, and clean refactoring for extensibility.

Activity

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Quality Metrics

Correctness83.6%
Maintainability86.0%
Architecture78.4%
Performance77.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity SceneYAML

Technical Skills

Asset ManagementC#Code CleanupGame DevelopmentObject-Oriented ProgrammingParallax EffectParallax ScrollingProject CleanupRefactoringScene ManagementScriptingShader GraphUI DevelopmentUI ImplementationUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PurdueSIGGD/SIGGD-Game-2024

Oct 2024 Feb 2025
4 Months active

Languages Used

C#UnityUnity SceneShaderLabYAML

Technical Skills

Game DevelopmentParallax ScrollingUnity EngineC#Object-Oriented ProgrammingParallax Effect

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