
Contributed to the EQEmu/Server project by stabilizing core gameplay mechanics and refining combat systems using C++. Focused on resolving two critical bugs, including correcting an off-by-one error in Berserker spell level retrieval and improving pet dismissal logic to ensure pets are only dismissed when the appropriate buff fades. Enhanced combat accuracy by updating damage calculations for skills such as FlyingKick, Kick, RoundKick, and Bash, incorporating base skill damage for more consistent results. Employed a commit-driven workflow with thorough debugging and regression testing, collaborating closely with team members to deliver targeted improvements in game logic and combat mechanics within the codebase.
Month: 2026-04 – EQEmu/Server contributions focused on stabilizing core gameplay mechanics and improving combat accuracy. Delivered concrete changes via targeted bug fixes and a feature enhancement, backed by commit-driven development and cross-team collaboration.
Month: 2026-04 – EQEmu/Server contributions focused on stabilizing core gameplay mechanics and improving combat accuracy. Delivered concrete changes via targeted bug fixes and a feature enhancement, backed by commit-driven development and cross-team collaboration.

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