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ltroylove

PROFILE

Ltroylove

Contributed to the EQEmu/Server project by stabilizing core gameplay mechanics and refining combat systems using C++. Focused on resolving two critical bugs, including correcting an off-by-one error in Berserker spell level retrieval and improving pet dismissal logic to ensure pets are only dismissed when the appropriate buff fades. Enhanced combat accuracy by updating damage calculations for skills such as FlyingKick, Kick, RoundKick, and Bash, incorporating base skill damage for more consistent results. Employed a commit-driven workflow with thorough debugging and regression testing, collaborating closely with team members to deliver targeted improvements in game logic and combat mechanics within the codebase.

Overall Statistics

Feature vs Bugs

33%Features

Repository Contributions

3Total
Bugs
2
Commits
3
Features
1
Lines of code
26
Activity Months1

Your Network

15 people

Work History

April 2026

3 Commits • 1 Features

Apr 1, 2026

Month: 2026-04 – EQEmu/Server contributions focused on stabilizing core gameplay mechanics and improving combat accuracy. Delivered concrete changes via targeted bug fixes and a feature enhancement, backed by commit-driven development and cross-team collaboration.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++ programmingcombat mechanicsgame developmentlogic implementation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EQEmu/Server

Apr 2026 Apr 2026
1 Month active

Languages Used

C++

Technical Skills

C++ programmingcombat mechanicsgame developmentlogic implementation