EXCEEDS logo
Exceeds
marcus-ochoa

PROFILE

Marcus-ochoa

Marcus Ochoa developed a modular Item Dispensing System for the GDACollab/Well-Witches repository, focusing on extensibility and data-driven design. He introduced a reusable interaction interface and an Item template using Unity’s ScriptableObject architecture, enabling random item dispensing when players interact with in-game objects. The system’s structure, built in C# within the Unity engine, allows for rapid content iteration and simplifies future item integration. By decoupling item logic from interaction flow, Marcus improved testability and maintainability, supporting ongoing gameplay expansion. His work demonstrates a solid grasp of game development principles, interface design, and the effective use of Unity’s asset pipeline.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
917
Activity Months1

Work History

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025: Delivered a modular Item Dispensing System for GDACollab/Well-Witches, introducing a reusable interaction interface, a ScriptableObject-based Item template, and an ItemDispenser class, enabling random item dispensing on interaction. Commit cited: a3f522c7440281e7e92a8e4ea63d08d234695a39. This work enhances gameplay extensibility, reduces future item-integration effort, and supports data-driven content expansion.

Activity

Loading activity data...

Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Game DevelopmentInterfacesScriptable ObjectsUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDACollab/Well-Witches

Jan 2025 Jan 2025
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentInterfacesScriptable ObjectsUnity

Generated by Exceeds AIThis report is designed for sharing and indexing