
Developed a modular Item Dispensing System for the GDACollab/Well-Witches repository, focusing on extensible game mechanics within Unity using C#. The solution introduced a reusable interaction interface and a ScriptableObject-based item template, allowing for random item dispensing when players interact with in-game objects. By leveraging interfaces and Scriptable Objects, the system supports data-driven content expansion and simplifies future item integration. The approach emphasized modularity and testability, enabling rapid iteration and easier maintenance as new items are added. This work laid the foundation for scalable gameplay features, streamlining both content creation and the integration of interactive elements within the project.
January 2025: Delivered a modular Item Dispensing System for GDACollab/Well-Witches, introducing a reusable interaction interface, a ScriptableObject-based Item template, and an ItemDispenser class, enabling random item dispensing on interaction. Commit cited: a3f522c7440281e7e92a8e4ea63d08d234695a39. This work enhances gameplay extensibility, reduces future item-integration effort, and supports data-driven content expansion.
January 2025: Delivered a modular Item Dispensing System for GDACollab/Well-Witches, introducing a reusable interaction interface, a ScriptableObject-based Item template, and an ItemDispenser class, enabling random item dispensing on interaction. Commit cited: a3f522c7440281e7e92a8e4ea63d08d234695a39. This work enhances gameplay extensibility, reduces future item-integration effort, and supports data-driven content expansion.

Overview of all repositories you've contributed to across your timeline