EXCEEDS logo
Exceeds
marcus-ochoa

PROFILE

Marcus-ochoa

Developed a modular Item Dispensing System for the GDACollab/Well-Witches repository, focusing on extensible game mechanics within Unity using C#. The solution introduced a reusable interaction interface and a ScriptableObject-based item template, allowing for random item dispensing when players interact with in-game objects. By leveraging interfaces and Scriptable Objects, the system supports data-driven content expansion and simplifies future item integration. The approach emphasized modularity and testability, enabling rapid iteration and easier maintenance as new items are added. This work laid the foundation for scalable gameplay features, streamlining both content creation and the integration of interactive elements within the project.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
917
Activity Months1

Work History

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025: Delivered a modular Item Dispensing System for GDACollab/Well-Witches, introducing a reusable interaction interface, a ScriptableObject-based Item template, and an ItemDispenser class, enabling random item dispensing on interaction. Commit cited: a3f522c7440281e7e92a8e4ea63d08d234695a39. This work enhances gameplay extensibility, reduces future item-integration effort, and supports data-driven content expansion.

Activity

Loading activity data...

Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Game DevelopmentInterfacesScriptable ObjectsUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDACollab/Well-Witches

Jan 2025 Jan 2025
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentInterfacesScriptable ObjectsUnity