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Dieko Meijers

PROFILE

Dieko Meijers

During September 2025, Ad Meijers developed core gameplay systems for the GDD-Minor-GTV3A/The-Herd repository, focusing on both player interaction and environment dynamics. He implemented a breakable walls feature, integrating new FBX assets and prefabs with destruction logic using C# and Unity’s physics components, which enhanced level interactivity and asset organization. Additionally, he delivered a comprehensive player movement system, introducing PlayerBehaviour scripts to handle movement, jumping, running, and camera control. His work emphasized maintainable code and asset hygiene, supporting future scalability. Throughout the month, activities centered on feature delivery and stability, with no major bugs reported or fixed during this period.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
3,464
Activity Months1

Work History

September 2025

3 Commits • 2 Features

Sep 1, 2025

2025-09 Monthly Summary — The Herd (GDD-Minor-GTV3A/The-Herd). Focused on delivering core gameplay features, asset integration, and stability to enable rapid iteration and improved player experience. Key work centered on destructible environment capabilities and a comprehensive player movement system, with attention to asset organization and maintainable code to support future growth and playtesting.

Activity

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Quality Metrics

Correctness90.0%
Maintainability86.6%
Architecture86.6%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXMaterialPrefabUnity

Technical Skills

Asset IntegrationCharacter ControllerCollision DetectionGame DevelopmentInput HandlingPhysicsPlayer MovementPrefabsScene ManagementUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDD-Minor-GTV3A/The-Herd

Sep 2025 Sep 2025
1 Month active

Languages Used

C#FBXMaterialPrefabUnity

Technical Skills

Asset IntegrationCharacter ControllerCollision DetectionGame DevelopmentInput HandlingPhysics