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Dieko Meijers

PROFILE

Dieko Meijers

During a one-month period, contributed to the GDD-Minor-GTV3A/The-Herd repository by developing core gameplay systems in Unity using C#. Delivered a breakable walls feature, integrating new FBX assets and prefabs with destruction logic that leverages Rigidbody and MeshCollider components for realistic physics interactions. Built a comprehensive player movement system, implementing movement, jumping, running, and camera control through a custom PlayerBehaviour script and scene updates. Focused on asset integration and maintainable project structure, including asset renaming and organization to support future scalability. Work emphasized stability and rapid iteration, with activities centered on feature delivery rather than bug fixing during this phase.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
3,464
Activity Months1

Work History

September 2025

3 Commits • 2 Features

Sep 1, 2025

2025-09 Monthly Summary — The Herd (GDD-Minor-GTV3A/The-Herd). Focused on delivering core gameplay features, asset integration, and stability to enable rapid iteration and improved player experience. Key work centered on destructible environment capabilities and a comprehensive player movement system, with attention to asset organization and maintainable code to support future growth and playtesting.

Activity

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Quality Metrics

Correctness90.0%
Maintainability86.6%
Architecture86.6%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXMaterialPrefabUnity

Technical Skills

Asset IntegrationCharacter ControllerCollision DetectionGame DevelopmentInput HandlingPhysicsPlayer MovementPrefabsScene ManagementUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDD-Minor-GTV3A/The-Herd

Sep 2025 Sep 2025
1 Month active

Languages Used

C#FBXMaterialPrefabUnity

Technical Skills

Asset IntegrationCharacter ControllerCollision DetectionGame DevelopmentInput HandlingPhysics