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Dieko Meijers

PROFILE

Dieko Meijers

During September 2025, Ad Meijers developed core gameplay systems for The Herd repository, focusing on asset integration and player experience. He engineered a breakable walls feature by creating new prefabs with Rigidbody and MeshCollider components, implementing destruction logic, and integrating castle assets using FBX and material files. Ad also delivered a comprehensive player movement system in C#, supporting movement, jumping, running, and camera control, and updated scene management to place the player and assets correctly. His work emphasized maintainable code and asset hygiene, enabling scalable development and smoother playtesting, with all efforts directed toward feature delivery and project structure alignment.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
3,464
Activity Months1

Work History

September 2025

3 Commits • 2 Features

Sep 1, 2025

2025-09 Monthly Summary — The Herd (GDD-Minor-GTV3A/The-Herd). Focused on delivering core gameplay features, asset integration, and stability to enable rapid iteration and improved player experience. Key work centered on destructible environment capabilities and a comprehensive player movement system, with attention to asset organization and maintainable code to support future growth and playtesting.

Activity

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Quality Metrics

Correctness90.0%
Maintainability86.6%
Architecture86.6%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXMaterialPrefabUnity

Technical Skills

Asset IntegrationCharacter ControllerCollision DetectionGame DevelopmentInput HandlingPhysicsPlayer MovementPrefabsScene ManagementUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDD-Minor-GTV3A/The-Herd

Sep 2025 Sep 2025
1 Month active

Languages Used

C#FBXMaterialPrefabUnity

Technical Skills

Asset IntegrationCharacter ControllerCollision DetectionGame DevelopmentInput HandlingPhysics

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