
During a one-month period, contributed to the GDD-Minor-GTV3A/The-Herd repository by developing core gameplay systems in Unity using C#. Delivered a breakable walls feature, integrating new FBX assets and prefabs with destruction logic that leverages Rigidbody and MeshCollider components for realistic physics interactions. Built a comprehensive player movement system, implementing movement, jumping, running, and camera control through a custom PlayerBehaviour script and scene updates. Focused on asset integration and maintainable project structure, including asset renaming and organization to support future scalability. Work emphasized stability and rapid iteration, with activities centered on feature delivery rather than bug fixing during this phase.
2025-09 Monthly Summary — The Herd (GDD-Minor-GTV3A/The-Herd). Focused on delivering core gameplay features, asset integration, and stability to enable rapid iteration and improved player experience. Key work centered on destructible environment capabilities and a comprehensive player movement system, with attention to asset organization and maintainable code to support future growth and playtesting.
2025-09 Monthly Summary — The Herd (GDD-Minor-GTV3A/The-Herd). Focused on delivering core gameplay features, asset integration, and stability to enable rapid iteration and improved player experience. Key work centered on destructible environment capabilities and a comprehensive player movement system, with attention to asset organization and maintainable code to support future growth and playtesting.

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