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mr0gummy

PROFILE

Mr0gummy

Worked on the vr4vet/Blue-Sector repository to stabilize core gameplay loops and enhance user experience across multiple in-game stations. Delivered new user-facing features such as visual guidance for fish placement and contextual error feedback, reducing player confusion and improving workflow clarity. Addressed reliability by fixing bugs related to inventory interactions, discard counting, and collision boundaries, ensuring accurate state tracking and smoother gameplay. Leveraged C# scripting and Unity Engine for both backend logic and frontend UI development, with careful attention to asset management and scene setup. The work demonstrated a balanced approach to error handling, user guidance, and technical implementation within Unity.

Overall Statistics

Feature vs Bugs

33%Features

Repository Contributions

6Total
Bugs
4
Commits
6
Features
2
Lines of code
1,651
Activity Months1

Work History

February 2025

6 Commits • 2 Features

Feb 1, 2025

February 2025 (2025-02) monthly summary for vr4vet/Blue-Sector focused on stabilizing core gameplay loops and improving UX across multiple stations. Delivered two user-facing features to enhance guidance and feedback, and implemented six targeted fixes across QA Station, Gutter, Reception, and Bleeding/Cut Fish flows to improve reliability, guidance, and interactions. This work reduces player confusion, ensures accurate state tracking, and demonstrates a strong blend of backend logic improvements and frontend UX enhancements.

Activity

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Quality Metrics

Correctness83.4%
Maintainability86.6%
Architecture76.6%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Scene DescriptionYAML

Technical Skills

Asset ManagementBug FixingC# ScriptingError HandlingGame DevelopmentScene SetupUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

vr4vet/Blue-Sector

Feb 2025 Feb 2025
1 Month active

Languages Used

C#UnityUnity AssetUnity Scene DescriptionYAML

Technical Skills

Asset ManagementBug FixingC# ScriptingError HandlingGame DevelopmentScene Setup