
Worked on enhancing interactive viewing capabilities within the Autodesk/hydra-viewport-toolbox by implementing hardware clipping and support for manipulators and section planes. Leveraged C++, GLSL, and USD to pass clipping planes directly to the main frame pass, enabling accurate sectional visualization in complex 3D scenes. Updated the editing pipeline to support rotation and child visibility overrides through UpdatePrim, improving fidelity for assemblies with nested hierarchies. Introduced changes to the data source interface and added new shader and mesh definitions, supporting interactive editing workflows. The work focused on enabling precise design reviews and interactive scene manipulation without addressing bug fixes during this period.
September 2025 focused on delivering interactive viewing enhancements in the Hydra viewport toolbox. Implemented hardware clipping and manipulators/section planes support by passing clipping planes to the main frame pass, enabling accurate clipping and sectional visualization. Updated editing pipeline to handle rotation and child visibility overrides via UpdatePrim, increasing fidelity in complex scenes. Introduced data source interface changes and new shader/mesh definitions to support manipulators and sectional visualization, enabling interactive editing workflows and better design reviews.
September 2025 focused on delivering interactive viewing enhancements in the Hydra viewport toolbox. Implemented hardware clipping and manipulators/section planes support by passing clipping planes to the main frame pass, enabling accurate clipping and sectional visualization. Updated editing pipeline to handle rotation and child visibility overrides via UpdatePrim, increasing fidelity in complex scenes. Introduced data source interface changes and new shader/mesh definitions to support manipulators and sectional visualization, enabling interactive editing workflows and better design reviews.

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