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muenstc

PROFILE

Muenstc

Worked on enhancing interactive viewing capabilities within the Autodesk/hydra-viewport-toolbox by implementing hardware clipping and support for manipulators and section planes. Leveraged C++, GLSL, and USD to pass clipping planes directly to the main frame pass, enabling accurate sectional visualization in complex 3D scenes. Updated the editing pipeline to support rotation and child visibility overrides through UpdatePrim, improving fidelity for assemblies with nested hierarchies. Introduced changes to the data source interface and added new shader and mesh definitions, supporting interactive editing workflows. The work focused on enabling precise design reviews and interactive scene manipulation without addressing bug fixes during this period.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
471
Activity Months1

Work History

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 focused on delivering interactive viewing enhancements in the Hydra viewport toolbox. Implemented hardware clipping and manipulators/section planes support by passing clipping planes to the main frame pass, enabling accurate clipping and sectional visualization. Updated editing pipeline to handle rotation and child visibility overrides via UpdatePrim, increasing fidelity in complex scenes. Introduced data source interface changes and new shader/mesh definitions to support manipulators and sectional visualization, enabling interactive editing workflows and better design reviews.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++GLSLUSD

Technical Skills

3D GraphicsC++GLSLRenderingUSD

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Autodesk/hydra-viewport-toolbox

Sep 2025 Sep 2025
1 Month active

Languages Used

C++GLSLUSD

Technical Skills

3D GraphicsC++GLSLRenderingUSD