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NiaNash

PROFILE

Nianash

Nia Jeletich developed and polished idle and cheer animations for mushroom characters in the hbjeletich/G4G-SP25 repository, focusing on both the Mushroom Melodies and Rhythm Kitchen game modes. Using Unity and C#, Nia implemented smooth transitions and animator controller setups, establishing an interactive Idle-to-Cheer flow for the pink mushroom and ensuring consistent animation coverage across all characters. The work included cleaning up asset references and removing unused data, which improved project maintainability and reduced load times. By leveraging animation state machines and asset management best practices, Nia laid the groundwork for future features and streamlined the animation pipeline for the project.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
1
Lines of code
7,740
Activity Months1

Work History

March 2026

4 Commits • 1 Features

Mar 1, 2026

March 2026 monthly summary for hbjeletich/G4G-SP25: Animation polish and asset hygiene. Delivered end-to-end idle and cheer animations for mushroom characters across Mushroom Melodies and Rhythm Kitchen, including transitions, animator controller setup, and triggers to enhance interactivity. Implemented Idle-to-Cheer flow for pink mushroom and completed animation coverage for all mushrooms; changes captured in four commits (3fbc4436bb02b673bb578fa615356cf0ac8f204b, 5cec995a8b13ef3b78b4023270aad26919ce5f75, 3b8e0d3ca24889bf600a4ce47b5219e9421670bc, e18637186f4dc05da868cb2eb5b0c14f6f10e3ca). Cleaned up asset references and removed unused data to improve maintainability and load times. Overall impact: higher visual fidelity, smoother gameplay, and faster iteration with a clearer animation state machine. Technologies/skills demonstrated: Unity animation system (idle/cheer transitions), state machines, animator controllers, and asset management.

Activity

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Quality Metrics

Correctness85.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage25.0%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

Unityanimationgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

hbjeletich/G4G-SP25

Mar 2026 Mar 2026
1 Month active

Languages Used

C#YAML

Technical Skills

Unityanimationgame development