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perkinslr

PROFILE

Perkinslr

Logan contributed to the CombatExtended-Continued/CombatExtended repository, delivering features and fixes that enhanced combat realism, loadout flexibility, and build reliability. Over eight months, Logan implemented deterministic random event generation, modernized projectile trajectory calculations, and improved loadout and inventory management using C# and Python. Their work included refactoring for code clarity, optimizing performance with techniques like distance caching and GenRadial improvements, and strengthening CI/CD pipelines through build scripting and configuration management. By addressing both gameplay mechanics and developer tooling, Logan enabled more predictable deployments, smoother updates, and easier debugging, demonstrating depth in game development, modding, and software maintenance practices.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

112Total
Bugs
13
Commits
112
Features
26
Lines of code
1,289,825
Activity Months8

Work History

December 2025

3 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary for CombatExtended repo: delivered debugging enhancements and code quality improvements, delivering tangible business value and technical gains.

August 2025

5 Commits • 2 Features

Aug 1, 2025

August 2025 Monthly Summary for CombatExtended-Continued/CombatExtended. Delivered stability improvements and performance optimizations while enhancing debugging for PR validation. Key outcomes include removing the SOS2 compatibility module to resolve immediate build/runtime issues, introducing embedded debug support and CI-friendly debugging workflow, and adopting an optimized GenRadial implementation. These changes improved build reliability, reduced debugging time, and enhanced runtime performance for radius-based calculations and radial pattern population.

July 2025

15 Commits • 2 Features

Jul 1, 2025

Performance summary for 2025-07: A focused month delivering business-value through code modernization, reliability improvements, and UI/UX enhancements in Combat Extended. Key outcomes include: adoption of file-scoped namespaces across Combat Extended and related utilities (no gameplay changes), improved grenade trajectory accuracy addressing cover/target-height edge cases, and bipod mechanics/stats display enhancements tied to setup state and game settings. The work maintained broad compatibility with SOS2 integration and utilities, enabling smoother future migrations while preserving gameplay behavior.

June 2025

21 Commits • 7 Features

Jun 1, 2025

June 2025 monthly summary for CombatExtended (CombatExtended-Continued). Focus on delivering business value and technical achievements across features, fixes, and performance improvements. Highlights include extensive ad-hoc loadout and ammo management enhancements, default loadout handling fixes, refactoring/formatting improvements, performance optimizations, correctness improvements in targeting and restock logic, and alignment of defaults with non-loadout behavior.

May 2025

8 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for CombatExtended project: Highlights include Loadout System Enhancements enabling composable and ad-hoc loadouts with new keys/labels; stability and patch handling improvements for more robust patch application and backward compatibility; minor maintainability improvements across the patch system. Impact on business value: increased equipment-management flexibility, reduced patch-related errors, smoother updates for players and modders, and a stronger foundation for future feature work. Technologies demonstrated: C#, patch system architecture, improved logging, backward-compatibility work, defensive coding, and compiler-safety practices.

April 2025

54 Commits • 10 Features

Apr 1, 2025

April 2025 — CombatExtended: Implemented major trajectory and ballistic enhancements, refined API surfaces, and strengthened build metadata. These changes improve realism, stability, and developer productivity, enabling more predictable weapon behavior and easier diagnostics across the project.

January 2025

5 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for CombatExtended-Continued/CombatExtended: Focused on reproducible builds and stable CI to enable safer releases and faster validation. Delivered two features with clear commit references and standardized CI to Ubuntu 22.04 across key workflows, laying groundwork for more predictable deployments.

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024: Implemented deterministic random event generation for Combat Extended by replacing Rand.Chance with Rand.ChanceSeeded in CombatExtended-Continued/CombatExtended (commit eb8a4abbbffee88b4ffe3771d64d61738802b945). This change improves reproducibility of combat events, enhances testability, and reduces QA churn. No major bugs fixed this month; primary impact is increased reliability and stability of gameplay outcomes. Technologies/skills demonstrated: RNG seeding, targeted refactoring, commit traceability, and collaboration within a large repository.

Activity

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Quality Metrics

Correctness90.8%
Maintainability90.8%
Architecture88.2%
Performance88.2%
AI Usage20.4%

Skills & Technologies

Programming Languages

BashC#PythonShellXMLYAML

Technical Skills

AI ProgrammingAI TargetingAPI DesignBuild AutomationBuild ConfigurationBuild ScriptingBuild System ConfigurationC#C# ProgrammingC# programmingCI/CDCache ManagementCode ClarityCode CleanupCode Formatting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CombatExtended-Continued/CombatExtended

Oct 2024 Dec 2025
8 Months active

Languages Used

C#PythonYAMLBashShellXML

Technical Skills

C#Game DevelopmentModdingBuild ScriptingCI/CDConfiguration Management

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