
Over a two-month period, contributed to the GDACollab/Well-Witches repository by developing foundational enemy AI systems in Unity using C#. Established a reusable BaseEnemyClass to unify enemy logic, supporting health, damage, movement, and lifecycle methods for maintainability and scalability across game levels. Enhanced gameplay by implementing a melee enemy dash attack mechanic, leveraging CircleCollider2D and Rigidbody2D for responsive player interactions. Updated test scenes and prefabs to ensure reliable QA and facilitate rapid iteration. Focused on object-oriented programming and prefab management, these efforts improved code consistency, enabled efficient feature expansion, and laid groundwork for robust enemy behavior and future playtesting.
February 2025 performance summary for GDACollab/Well-Witches. Delivered a new melee enemy dash attack mechanic and integrated test coverage; updated test scenes and prefabs to support the behavior; fixed proximity-based attack collisions to ensure reliable combat interactions. These changes are traceable to commits and lay groundwork for expanded enemy AI and playtesting. Business value includes richer, more responsive combat, improved QA confidence, and faster iteration cycles.
February 2025 performance summary for GDACollab/Well-Witches. Delivered a new melee enemy dash attack mechanic and integrated test coverage; updated test scenes and prefabs to support the behavior; fixed proximity-based attack collisions to ensure reliable combat interactions. These changes are traceable to commits and lay groundwork for expanded enemy AI and playtesting. Business value includes richer, more responsive combat, improved QA confidence, and faster iteration cycles.
January 2025 — Well-Witches: Implemented a foundational enemy AI system in Unity, delivering a reusable BaseEnemyClass and consolidating base enemy logic for consistency and maintainability. This establishes a scalable foundation for enemy behavior across levels and variants, enabling faster iteration and more reliable gameplay dynamics.
January 2025 — Well-Witches: Implemented a foundational enemy AI system in Unity, delivering a reusable BaseEnemyClass and consolidating base enemy logic for consistency and maintainability. This establishes a scalable foundation for enemy behavior across levels and variants, enabling faster iteration and more reliable gameplay dynamics.

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