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Christopher Raheb

PROFILE

Christopher Raheb

Over a two-month period, contributed to the GDACollab/Well-Witches repository by developing foundational enemy AI systems in Unity using C#. Established a reusable BaseEnemyClass to unify enemy logic, supporting health, damage, movement, and lifecycle methods for maintainability and scalability across game levels. Enhanced gameplay by implementing a melee enemy dash attack mechanic, leveraging CircleCollider2D and Rigidbody2D for responsive player interactions. Updated test scenes and prefabs to ensure reliable QA and facilitate rapid iteration. Focused on object-oriented programming and prefab management, these efforts improved code consistency, enabled efficient feature expansion, and laid groundwork for robust enemy behavior and future playtesting.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

5Total
Bugs
0
Commits
5
Features
2
Lines of code
1,188
Activity Months2

Work History

February 2025

3 Commits • 1 Features

Feb 1, 2025

February 2025 performance summary for GDACollab/Well-Witches. Delivered a new melee enemy dash attack mechanic and integrated test coverage; updated test scenes and prefabs to support the behavior; fixed proximity-based attack collisions to ensure reliable combat interactions. These changes are traceable to commits and lay groundwork for expanded enemy AI and playtesting. Business value includes richer, more responsive combat, improved QA confidence, and faster iteration cycles.

January 2025

2 Commits • 1 Features

Jan 1, 2025

January 2025 — Well-Witches: Implemented a foundational enemy AI system in Unity, delivering a reusable BaseEnemyClass and consolidating base enemy logic for consistency and maintainability. This establishes a scalable foundation for enemy behavior across levels and variants, enabling faster iteration and more reliable gameplay dynamics.

Activity

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Quality Metrics

Correctness82.0%
Maintainability82.0%
Architecture72.0%
Performance68.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity Scene

Technical Skills

C#C# ScriptingEnemy AIEnemy AI ConfigurationGame DevelopmentObject-Oriented ProgrammingPrefab ManagementScene ManagementUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDACollab/Well-Witches

Jan 2025 Feb 2025
2 Months active

Languages Used

C#UnityUnity Scene

Technical Skills

C#C# ScriptingGame DevelopmentObject-Oriented ProgrammingUnityUnity Engine