
During a three-month period, Ruben Sanchez Saez developed foundational Apple embedded platform support within the godotengine/godot repository, focusing on cross-platform maintainability and modernization. He introduced an abstract platform layer in C++ and Objective-C to unify code for Apple targets, then built out VisionOS support by extending this architecture. Ruben further streamlined the export process by unifying iOS and VisionOS templates, refactoring project structure and configuration handling to reduce divergence and maintenance overhead. He modernized the app lifecycle by adopting SwiftUI, replacing manual UIWindow management, and updating deployment targets, demonstrating depth in platform development and software architecture for Apple ecosystems.

August 2025: Implemented SwiftUI lifecycle adoption for Apple embedded platforms within the godotengine/godot codebase. Replaced manual UIWindow management with a SwiftUI App entry point, added a Swift builder for Swift file management, and updated minimum deployment targets to reflect current Apple platform requirements. This modernization reduces boilerplate, simplifies lifecycle handling, and prepares the project for smoother future updates on Apple embedded targets.
August 2025: Implemented SwiftUI lifecycle adoption for Apple embedded platforms within the godotengine/godot codebase. Replaced manual UIWindow management with a SwiftUI App entry point, added a Swift builder for Swift file management, and updated minimum deployment targets to reflect current Apple platform requirements. This modernization reduces boilerplate, simplifies lifecycle handling, and prepares the project for smoother future updates on Apple embedded targets.
Month 2025-07: Delivered a unified Apple Embedded Template for iOS and visionOS in godotengine/godot, replacing separate Xcode templates and streamlining the export workflow. This involved new template structures, configuration handling refactors, and project layout adjustments to accommodate the Apple embedded framework. The change reduces platform divergence, enhances compatibility, and lowers maintenance overhead across iOS and visionOS exports. The work improves developer onboarding and speeds up release cycles for Apple-targeted builds.
Month 2025-07: Delivered a unified Apple Embedded Template for iOS and visionOS in godotengine/godot, replacing separate Xcode templates and streamlining the export workflow. This involved new template structures, configuration handling refactors, and project layout adjustments to accommodate the Apple embedded framework. The change reduces platform divergence, enhances compatibility, and lowers maintenance overhead across iOS and visionOS exports. The work improves developer onboarding and speeds up release cycles for Apple-targeted builds.
In May 2025, delivered foundational Apple Embedded Platform Abstraction and VisionOS Platform Support for Godot (godotengine/godot). Implemented an abstract platform layer to improve code reuse and maintainability, and introduced a VisionOS platform derived from apple_embedded to enable VisionOS development. The work included updates to the display server, export options, and rendering to support VisionOS workflows, broadening target coverage and accelerating platform-specific feature delivery. These changes establish groundwork for broader Apple ecosystem support and future platform integrations.
In May 2025, delivered foundational Apple Embedded Platform Abstraction and VisionOS Platform Support for Godot (godotengine/godot). Implemented an abstract platform layer to improve code reuse and maintainability, and introduced a VisionOS platform derived from apple_embedded to enable VisionOS development. The work included updates to the display server, export options, and rendering to support VisionOS workflows, broadening target coverage and accelerating platform-specific feature delivery. These changes establish groundwork for broader Apple ecosystem support and future platform integrations.
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