EXCEEDS logo
Exceeds
Ricardo Sanchez-Saez

PROFILE

Ricardo Sanchez-saez

Worked on the godotengine/godot repository to expand Apple platform support by building foundational abstractions and modernizing workflows for embedded systems. Developed an abstract platform layer in C++ and Objective-C to enable code reuse across Apple targets, then introduced VisionOS support by deriving from this new architecture. Unified iOS and VisionOS export templates, streamlining the export process and reducing maintenance overhead. Adopted SwiftUI lifecycle management, replacing manual UIWindow handling with a SwiftUI App entry point, and introduced a Swift builder for file management. These changes improved maintainability, compatibility, and onboarding for Apple-targeted development, while preparing the codebase for future platform updates.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
3
Lines of code
16,533
Activity Months3

Work History

August 2025

1 Commits • 1 Features

Aug 1, 2025

August 2025: Implemented SwiftUI lifecycle adoption for Apple embedded platforms within the godotengine/godot codebase. Replaced manual UIWindow management with a SwiftUI App entry point, added a Swift builder for Swift file management, and updated minimum deployment targets to reflect current Apple platform requirements. This modernization reduces boilerplate, simplifies lifecycle handling, and prepares the project for smoother future updates on Apple embedded targets.

July 2025

1 Commits • 1 Features

Jul 1, 2025

Month 2025-07: Delivered a unified Apple Embedded Template for iOS and visionOS in godotengine/godot, replacing separate Xcode templates and streamlining the export workflow. This involved new template structures, configuration handling refactors, and project layout adjustments to accommodate the Apple embedded framework. The change reduces platform divergence, enhances compatibility, and lowers maintenance overhead across iOS and visionOS exports. The work improves developer onboarding and speeds up release cycles for Apple-targeted builds.

May 2025

2 Commits • 1 Features

May 1, 2025

In May 2025, delivered foundational Apple Embedded Platform Abstraction and VisionOS Platform Support for Godot (godotengine/godot). Implemented an abstract platform layer to improve code reuse and maintainability, and introduced a VisionOS platform derived from apple_embedded to enable VisionOS development. The work included updates to the display server, export options, and rendering to support VisionOS workflows, broadening target coverage and accelerating platform-specific feature delivery. These changes establish groundwork for broader Apple ecosystem support and future platform integrations.

Activity

Loading activity data...

Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture90.0%
Performance80.0%
AI Usage35.0%

Skills & Technologies

Programming Languages

C++Objective-CPythonSwiftXML

Technical Skills

C++C++ DevelopmentC++ programmingCocoa TouchEmbedded SystemsGame DevelopmentObjective-CObjective-C DevelopmentObjective-C programmingSCons build systemSoftware ArchitectureSwiftUIXcodegame developmentiOS Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

May 2025 Aug 2025
3 Months active

Languages Used

C++Objective-CPythonXMLSwift

Technical Skills

C++ DevelopmentC++ programmingGame DevelopmentObjective-C DevelopmentObjective-C programmingSCons build system