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Ricardo Sanchez-Saez

PROFILE

Ricardo Sanchez-saez

Worked on expanding Apple platform support in the godotengine/godot repository, delivering foundational features for VisionOS and iOS development. Developed an abstract Apple embedded platform layer in C++ and Objective-C to improve code reuse and maintainability, then unified export templates to streamline workflows across iOS and VisionOS. Modernized the app lifecycle by adopting SwiftUI, reducing boilerplate and aligning with current Apple standards. Enhanced developer experience by introducing user-facing warnings for XR scene configuration and resolving SDK build warnings. The work demonstrated depth in software architecture, 3D graphics programming, and cross-platform mobile development, strengthening Godot’s Apple ecosystem integration and future maintainability.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

7Total
Bugs
1
Commits
7
Features
4
Lines of code
16,544
Activity Months4

Work History

January 2026

3 Commits • 1 Features

Jan 1, 2026

Concise monthly summary for 2026-01 focusing on key accomplishments, business value, and technical achievements.

August 2025

1 Commits • 1 Features

Aug 1, 2025

August 2025: Implemented SwiftUI lifecycle adoption for Apple embedded platforms within the godotengine/godot codebase. Replaced manual UIWindow management with a SwiftUI App entry point, added a Swift builder for Swift file management, and updated minimum deployment targets to reflect current Apple platform requirements. This modernization reduces boilerplate, simplifies lifecycle handling, and prepares the project for smoother future updates on Apple embedded targets.

July 2025

1 Commits • 1 Features

Jul 1, 2025

Month 2025-07: Delivered a unified Apple Embedded Template for iOS and visionOS in godotengine/godot, replacing separate Xcode templates and streamlining the export workflow. This involved new template structures, configuration handling refactors, and project layout adjustments to accommodate the Apple embedded framework. The change reduces platform divergence, enhances compatibility, and lowers maintenance overhead across iOS and visionOS exports. The work improves developer onboarding and speeds up release cycles for Apple-targeted builds.

May 2025

2 Commits • 1 Features

May 1, 2025

In May 2025, delivered foundational Apple Embedded Platform Abstraction and VisionOS Platform Support for Godot (godotengine/godot). Implemented an abstract platform layer to improve code reuse and maintainability, and introduced a VisionOS platform derived from apple_embedded to enable VisionOS development. The work included updates to the display server, export options, and rendering to support VisionOS workflows, broadening target coverage and accelerating platform-specific feature delivery. These changes establish groundwork for broader Apple ecosystem support and future platform integrations.

Activity

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Quality Metrics

Correctness88.6%
Maintainability85.8%
Architecture91.4%
Performance88.6%
AI Usage28.6%

Skills & Technologies

Programming Languages

C++Objective-CPythonSwiftXML

Technical Skills

3D graphics programmingC++C++ DevelopmentC++ programmingCocoa TouchEmbedded SystemsGame DevelopmentObjective-CObjective-C DevelopmentObjective-C programmingSCons build systemSoftware ArchitectureSwiftUIXcodeengine development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

May 2025 Jan 2026
4 Months active

Languages Used

C++Objective-CPythonXMLSwift

Technical Skills

C++ DevelopmentC++ programmingGame DevelopmentObjective-C DevelopmentObjective-C programmingSCons build system