
Sam Robertson contributed to the ArchieStill/CGD-Game repository by delivering three features focused on lighting, rendering optimization, and editor workflow improvements over two months. He overhauled the lighting pipeline, migrating from Lumen to a simpler rendering path and consolidating configuration to improve build quality and maintainability. Using Unreal Engine Blueprints and UnrealScript, Sam refactored torch lighting, enhanced level visuals, and resolved a UV overlap issue on a large static mesh to stabilize lighting builds. His work included editor configuration cleanup and asset list reorganization, resulting in more reliable lighting, streamlined asset management, and a solid foundation for future visual enhancements.

October 2025 — ArchieStill/CGD-Game (2025-10). Key feature delivered: lighting pipeline overhaul to simplify rendering and improve build quality by removing Lumen reliance, consolidating lighting configuration, and disabling Lightmass-related assets. Major bug fixed: UV overlap issue on a large static mesh addressed to improve lighting quality and stability. Overall impact: more reliable lighting builds, a cleaner and maintainable pipeline, and a solid foundation for future visual refinements, enabling faster iteration and release readiness. Technologies/skills demonstrated: Unreal Engine lighting workflows, asset optimization, project settings management, debugging UVs, and build pipeline stabilization.
October 2025 — ArchieStill/CGD-Game (2025-10). Key feature delivered: lighting pipeline overhaul to simplify rendering and improve build quality by removing Lumen reliance, consolidating lighting configuration, and disabling Lightmass-related assets. Major bug fixed: UV overlap issue on a large static mesh addressed to improve lighting quality and stability. Overall impact: more reliable lighting builds, a cleaner and maintainable pipeline, and a solid foundation for future visual refinements, enabling faster iteration and release readiness. Technologies/skills demonstrated: Unreal Engine lighting workflows, asset optimization, project settings management, debugging UVs, and build pipeline stabilization.
Month: 2025-08 — Focused on delivering visual fidelity upgrades and streamlined editor workflows for ArchieStill/CGD-Game. Delivered a set of lighting and visuals improvements across levels and UI, plus editor configuration cleanup to improve iteration speed and asset management. No major bugs fixed this period. The work enhances player immersion with consistent lighting and visuals while reducing development friction through better editor organization and asset lists.
Month: 2025-08 — Focused on delivering visual fidelity upgrades and streamlined editor workflows for ArchieStill/CGD-Game. Delivered a set of lighting and visuals improvements across levels and UI, plus editor configuration cleanup to improve iteration speed and asset management. No major bugs fixed this period. The work enhances player immersion with consistent lighting and visuals while reducing development friction through better editor organization and asset lists.
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