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sethhelman

PROFILE

Sethhelman

Over the past year, contributed to the SWU-Karabast/forceteki repository by designing and implementing large-scale card game expansions, introducing new units, events, and mechanics that deepen gameplay and strategic diversity. Leveraged TypeScript and JavaScript to build robust backend logic, event-driven systems, and comprehensive unit tests, ensuring stability and maintainability as the card pool and feature set grew. Enhanced data modeling and mock data generation to support rapid iteration and reliable QA. Addressed critical bugs and edge cases, improved deck validation, and collaborated on asset integration, enabling smoother releases and supporting ongoing balance, player engagement, and future content development for the platform.

Overall Statistics

Feature vs Bugs

92%Features

Repository Contributions

91Total
Bugs
3
Commits
91
Features
33
Lines of code
32,409
Activity Months12

Work History

June 2026

22 Commits • 19 Features

Jun 1, 2026

June 2026 monthly summary for SWU-Karabast/forceteki focused on expanding roster depth, broad unit diversification, and narrative-driven content, while stabilizing core integration. The month delivered a large-scale feature and unit delivery across multiple commits, plus targeted bug fixes to improve reliability and consistency in gameplay contexts. Business value was increased through richer play options, deeper faction mechanics, and more compelling content hooks that support longer engagement and monetization opportunities.

May 2026

8 Commits • 2 Features

May 1, 2026

May 2026: Delivered a feature-rich Core Gameplay Enhancements release and expanded testing data for forcetek. The release adds new cards, events, and mechanics, enabling healing bases, damage, token creation, and initiative-based actions. Highlights include Coruscanti Spy, Fiery Alliance, Darksaber upgrades, Home One and Turning the Tide, Protectorate Fighter, Thrawn leader, Foundling Rescue, Grogu encounters, and more. Also introduced extensive mock card data and testing artifacts to accelerate QA. This work strengthens strategic depth, supports upcoming live events, and improves maintainability. Collaborative effort with multiple co-authors and asset integrations.

April 2026

3 Commits • 1 Features

Apr 1, 2026

April 2026 monthly summary for SWU-Karabast/forceteki: Delivered a major card game expansion that adds iconic Star Wars units—Anakin Skywalker and Darth Vader—along with the upgrade card There Is No Conflict, and introduced new gameplay mechanics (Sentinel keyword behaviors and Luke's Jedi Lightsaber interactions) to deepen strategic depth and choice. Expanded the card data model with additional mock entries to diversify characters and abilities (mockdata.js updates). Added Shin, Luke Saber, and Moff Gideon to the card pool with associated artwork/assets; this work was co-authored by Robbie Moyer. Commit history illustrating changes includes eb5e0e5214220ebea49022906e83c87320042052, cf947c3d1b606d250b81b99244c00592b026da59, and b379d8af46adcb3065f7607603e7948a605f08bb. These updates improve gameplay depth, balance testing readiness, and user engagement, supporting longer play sessions and clearer onboarding for new players. Technologies/skills demonstrated include data-driven card definitions, asset integration, and collaborative Git workflows.

March 2026

1 Commits • 1 Features

Mar 1, 2026

2026-03 monthly summary for SWU-Karabast/forceteki: Delivered the Event and Leader Card System introducing new event and leader unit cards enabling unique attack mechanics and trait-based buffs for allies. This feature deepens gameplay, supports future balance and analytics, and provides foundations for card-driven monetization. The work included coordinated contributions (commit ce4432bb138b259fdccc56daec351fad187ec40b) with co-authors BWohldmann and Robbie Moyer. No major bugs documented in the provided scope; prepared groundwork for future balance passes and asset integration. Demonstrated strong collaboration, code quality, and end-to-end feature delivery.

February 2026

19 Commits • 4 Features

Feb 1, 2026

February 2026: Delivered a substantial content expansion, improved card logic reliability, and strengthened testing and deck-management capabilities, driving deeper player strategy and more robust development workflows. The month focused on delivering business value through gameplay depth, reliability, and faster iteration.

January 2026

7 Commits • 1 Features

Jan 1, 2026

January 2026 performance summary for SWU-Karabast/forceteki: Delivered a major content expansion with new cards and mechanics, plus balance upgrades, and resolved critical bugs to improve stability. Key features include Chopper spectre three and Boba Fett; Shipbreaking Yard; The Tree Remembers; Rogue One At Any Cost; Intimidator; Cinta Kaz; Jyn Erso; Scarif Lieutenant; Admiral Motti; Haymaker; Stockpile; Latts Razzi; Patient Hunter; Millennium Falcon; BT-1; 0-0-0; Shadow of Stygeon Prime upgrade; and Crosshair bug fixes. Implemented co-authored contributions and asset integration. Overall impact: expanded player choice, deeper strategy, and more stable gameplay, supporting retention and future content velocity. Technologies/skills demonstrated: cross-team collaboration, Git-based code and asset integration, bug triage, patch packaging, and game-design balance work.

November 2025

1 Commits

Nov 1, 2025

Monthly summary for 2025-11 (SWU-Karabast/forceteki). Focused on stabilizing core gameplay logic, expanding test coverage, and improving edge-case resilience. Delivered a critical bug fix for the Emergency Powers event card and strengthened test coverage to guard against regression.

October 2025

11 Commits • 1 Features

Oct 1, 2025

Monthly performance summary for 2025-10 focusing on SWU-Karabast/forceteki. Delivered a major New Card Set Expansion across factions, introducing dozens of new unit cards, upgrade cards, and event cards, with new mechanics such as token generation, triggers, hand manipulation, and resource exhaustion. Implemented through 12 commits on the feature branch, each targeting specific cards and interactions (e.g., Ambition's Reward, Unauthorized Investigation, Grand Admiral Thrawn, Junior Senator, Corporate Warmongering, Cassian Andor, Lay Low, The Wrong Ride, Diplomatic Immunity, General Grievous, Rex, Nemik's Manifesto, Chairman Papanoida, Scour the Archives, and more). Included extensive unit tests to ensure correctness and stability of new definitions and interactions. The work maintains compatibility with the existing codebase and sets up a robust foundation for future content cadence.

September 2025

7 Commits • 1 Features

Sep 1, 2025

Monthly summary for 2025-09 — SWU-Karabast/forceteki Key features delivered: - Season 2025 Card Expansion: Expanded the card roster with multiple new cards (Budget Scheming, Dismantle the Conspiracy, Taylander Shuttle, ISB Shuttle, Nute Gunray Escaping Justice, Tala Durith, Kylo Ren's Command Shuttle, The Mandalorian, Cleaning Up Nevarro, Colonel Yularen, Nala Se, Crosshair, AAT Incinerator, Emergency Powers, Let's Call It War). - Implemented new mechanics: unit upgrades, captures, token generation, Sentinel keyword, triggered captures, damage, resource management. - Quality assurance: added unit tests for new cards and mechanics; updated mock data and versioning. Major bugs fixed / issues addressed: - Resolved data consistency issues arising from the expansion; refreshed mockdata.js to reflect new cards and mechanics; aligned tests with the expanded roster. Overall impact and accomplishments: - Significantly enhanced game depth and player engagement through a major seasonal expansion. - Strengthened code quality and maintainability via tests and data-driven design. - Prepared the project for subsequent balance passes and releases; demonstrated end-to-end feature delivery from data modeling to tests to version updates. Technologies / skills demonstrated: - Test-driven development and unit testing for complex card interactions. - Data modeling and mock data maintenance for large-scale feature rollouts. - Version control discipline with clear commit messages and incremental delivery. - Feature-driven development and cross-card integration.

June 2025

9 Commits • 1 Features

Jun 1, 2025

June 2025 performance summary for SWU-Karabast/forceteki. Delivered a major Star Wars Card Set Expansion adding new cards across Units, Events, and Upgrades with new mechanics and keywords, paired with unit tests for each addition. The work enhances gameplay depth, provides fresh strategic options, and strengthens future content velocity by expanding test coverage and maintainability.

December 2024

2 Commits • 1 Features

Dec 1, 2024

Monthly work summary for 2024-12 focusing on delivering new gameplay cards for SWU-Karabast/forceteki and strengthening test coverage. Business value centers on expanding player engagement with two new cards and robust validation of card interactions, enabling smoother future balance adjustments and content releases.

November 2024

1 Commits • 1 Features

Nov 1, 2024

Month 2024-11: Delivered the Coruscant Dissident card for SWU-Karabast/forceteki, adding an on-attack ability that readies one resource. Implemented in TypeScript with an accompanying unit test to verify behavior, expanding strategic options and gameplay depth. All changes linked to commit 7fcb48155d3255258dc013e2699a80cf72a09193 (#199 Coruscant Dissident implementation (#239)). Major bugs fixed: none this month. Business value and impact: Enhances player choice and strategic diversity, supports maintainability with test coverage, and strengthens the game's competitive balance with a well-tested feature addition.

Activity

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Quality Metrics

Correctness96.6%
Maintainability90.4%
Architecture93.8%
Performance90.4%
AI Usage24.8%

Skills & Technologies

Programming Languages

JavaScriptTypeScript

Technical Skills

Backend DevelopmentCard Game LogicData ManagementEvent HandlingGame DevelopmentJavaScriptState ManagementTypeScriptTypeScript DevelopmentUnit Testingbackend developmentcard game mechanicsdata modelingevent-driven programminggame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

SWU-Karabast/forceteki

Nov 2024 Jun 2026
12 Months active

Languages Used

JavaScriptTypeScript

Technical Skills

Card Game LogicGame DevelopmentTypeScriptUnit TestingBackend DevelopmentTypeScript Development