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Simon Wittber

PROFILE

Simon Wittber

Simon Wittber focused on enhancing the stability and reliability of the Unity-Technologies/InputSystem repository over a five-month period, addressing six critical bugs that impacted editor workflows and input handling. He improved composite binding accuracy after device resets, safeguarded against exceptions during action map edits, and ensured persistent UI states across sessions. Simon’s work involved deep debugging and editor scripting in C# and XML, leveraging Unity’s UI Toolkit and Input System. By introducing user prompts for unsaved changes and refining serialized property management, he reduced data loss risks and improved developer productivity, demonstrating a thorough, detail-oriented approach to complex system maintenance.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

7Total
Bugs
6
Commits
7
Features
0
Lines of code
342
Activity Months5

Work History

March 2025

1 Commits

Mar 1, 2025

March 2025: Implemented unsaved changes protection when loading a new Input Actions asset into an open Input System editor, introducing a user prompt that asks to Save, Discard, or Cancel to prevent accidental data loss. The change enhances editor reliability and asset workflow safety, with direct traceability to the ISXB-1343 ticket and the associated commit in the repository.

February 2025

2 Commits

Feb 1, 2025

February 2025 monthly summary for Unity-Technologies/InputSystem focusing on key feature fixes and editor UX improvements that deliver business value by ensuring reliable bindings and persistent layouts.

January 2025

2 Commits

Jan 1, 2025

Month: 2025-01 — Focused on stability and reliability improvements for Unity’s Input System. No new user-facing features were shipped. Delivered two critical bug fixes in Unity-Technologies/InputSystem that directly reduce crashes, preserve UI state, and improve editor reliability, enhancing developer productivity and workflow consistency. Key outcomes include preserving tree view state across saves and preventing playmode crashes when domain reload is disabled. These changes lower support burden and provide a more predictable development experience.

November 2024

1 Commits

Nov 1, 2024

November 2024 monthly summary for Unity-Technologies/InputSystem: Delivered robustness improvement by fixing an exception when pasting into an empty action map list. The fix guards against zero-length arrays and invalid binding index retrieval, reducing editor-time failures and improving developer workflow. This change, tracked under commit 6331849de7fa43fc66043d3bdd2b050652e25ced, enhances stability of the paste operation for action maps, reducing downtime and ensuring consistency across action map edits.

October 2024

1 Commits

Oct 1, 2024

October 2024 monthly summary for Unity-Technologies/InputSystem: Focused on stabilizing composite bindings and device-reset behavior to safeguard input fidelity in action handling. Addressed a regression in composite binding after a device reset by reverting a prior fix and ensuring correct evaluation of the composite key presses during an action handler, which fixes IsPressed accuracy. The fix was implemented in commit 43efc3b035f5211394ea2fe36c516be6ee2653b1 (ISXB-1127). This work reduces edge-case input bugs, improves reliability for developers relying on complex bindings, and enhances cross-device consistency during reset scenarios.

Activity

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Quality Metrics

Correctness88.6%
Maintainability82.8%
Architecture82.8%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#XML

Technical Skills

Bug FixingDebuggingEditor DevelopmentEditor ScriptingInput SystemUI ToolkitUnit TestingUnityUnity DevelopmentUnity Input System

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Unity-Technologies/InputSystem

Oct 2024 Mar 2025
5 Months active

Languages Used

C#XML

Technical Skills

DebuggingUnit TestingUnity Input SystemBug FixingEditor ScriptingInput System

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