
Jordi Llobet Ruiz contributed to TheCenturiaGames/The-Hound-of-Ulster by developing and refining core gameplay systems, focusing on navigation meshes, boss encounter visuals, and prefab-driven scene architecture. He implemented scalable navigation mesh assets and UID-prefab integration in Unity, improving pathfinding reliability and maintainability. Jordi overhauled boss and Mirage sequences, integrating new 3D models, VFX, and audio assets while enhancing animation flow through state machine updates. His work included configuration management using C# and JSON, enabling safer data-driven tuning. By addressing bugs and iteratively polishing scenes, Jordi delivered more immersive gameplay and established robust asset pipelines for future development cycles.
October 2025 performance highlights for TheCenturiaGames/The-Hound-of-Ulster. Delivered a major overhaul of Mirage and Boss sequences, expanded tutorial assets, and resolved critical interaction bugs, resulting in stronger player immersion, reliability, and maintainability. Key groundwork established for upcoming polish and feature iterations.
October 2025 performance highlights for TheCenturiaGames/The-Hound-of-Ulster. Delivered a major overhaul of Mirage and Boss sequences, expanded tutorial assets, and resolved critical interaction bugs, resulting in stronger player immersion, reliability, and maintainability. Key groundwork established for upcoming polish and feature iterations.
September 2025 monthly summary for TheCenturiaGames/The-Hound-of-Ulster. Delivered a focused set of gameplay and visuals enhancements that improve player immersion and combat clarity while strengthening prefab-driven architecture for maintainability. Key work included Mirage visuals and assets integration, boss arena refinements for better combat presentation, water spout mechanics integration in the Boss scene, and Ferdiad combat state machine improvements. These efforts delivered tangible business value through more engaging visuals, smoother boss encounters, and more reliable animation flow across core encounters.
September 2025 monthly summary for TheCenturiaGames/The-Hound-of-Ulster. Delivered a focused set of gameplay and visuals enhancements that improve player immersion and combat clarity while strengthening prefab-driven architecture for maintainability. Key work included Mirage visuals and assets integration, boss arena refinements for better combat presentation, water spout mechanics integration in the Boss scene, and Ferdiad combat state machine improvements. These efforts delivered tangible business value through more engaging visuals, smoother boss encounters, and more reliable animation flow across core encounters.
Month: 2025-08 Key deliverables: Delivered comprehensive Mirage integration in the SCENE_Boss Boss Arena for TheCenturiaGames/The-Hound-of-Ulster, including new Mirage assets, prefabs, and expanded scene/camera layout to enhance boss encounter visuals and gameplay. Implemented extensive Mirage system updates with new objects, prefab UID updates, and scene transforms to support Mirage showcases. Delivered iterative asset/workflow improvements through a series of commits that stabilized the Mirage presence in the boss encounter. Fixed a startup issue by disabling Mirage game objects at scene start to prevent unintended visuals and behaviors. Impact and outcomes: The boss encounter visuals are now richer and more consistent, improving player engagement and perceived polish. The startup bug fix reduces stray visuals and potential confusion during boss engagement, contributing to a more reliable player experience. All changes are scoped to the TheCenturiaGames/The-Hound-of-Ulster repository for August 2025. Technologies/skills demonstrated: Unity scene management, prefab workflows, asset integration, scene transforms, camera/layout updates, and a disciplined commit-based development process. The work showcases strong collaboration between art and engineering teams to deliver a cohesive, visually enhanced boss encounter.
Month: 2025-08 Key deliverables: Delivered comprehensive Mirage integration in the SCENE_Boss Boss Arena for TheCenturiaGames/The-Hound-of-Ulster, including new Mirage assets, prefabs, and expanded scene/camera layout to enhance boss encounter visuals and gameplay. Implemented extensive Mirage system updates with new objects, prefab UID updates, and scene transforms to support Mirage showcases. Delivered iterative asset/workflow improvements through a series of commits that stabilized the Mirage presence in the boss encounter. Fixed a startup issue by disabling Mirage game objects at scene start to prevent unintended visuals and behaviors. Impact and outcomes: The boss encounter visuals are now richer and more consistent, improving player engagement and perceived polish. The startup bug fix reduces stray visuals and potential confusion during boss engagement, contributing to a more reliable player experience. All changes are scoped to the TheCenturiaGames/The-Hound-of-Ulster repository for August 2025. Technologies/skills demonstrated: Unity scene management, prefab workflows, asset integration, scene transforms, camera/layout updates, and a disciplined commit-based development process. The work showcases strong collaboration between art and engineering teams to deliver a cohesive, visually enhanced boss encounter.
June 2025: Performance-focused changes centered on configuration-driven tuning for TheCenturiaGames/The-Hound-of-Ulster. Implemented an extensive Core Game Data/Config Overhaul by updating main.json to enable scalable tuning of core settings and content, establishing groundwork for faster iteration and data-driven adjustments. Subsequently, a rollback was performed to revert the main.json modification and restore established behavior, demonstrating disciplined change management and risk mitigation. Overall impact: improved configuration visibility and governance, preserved user-facing stability, and a clear path to reintroduce the overhaul with safer rollout.
June 2025: Performance-focused changes centered on configuration-driven tuning for TheCenturiaGames/The-Hound-of-Ulster. Implemented an extensive Core Game Data/Config Overhaul by updating main.json to enable scalable tuning of core settings and content, establishing groundwork for faster iteration and data-driven adjustments. Subsequently, a rollback was performed to revert the main.json modification and restore established behavior, demonstrating disciplined change management and risk mitigation. Overall impact: improved configuration visibility and governance, preserved user-facing stability, and a clear path to reintroduce the overhaul with safer rollout.
May 2025 performance summary: Delivered robust navigation mesh enhancements across tutorial and Level 1/2 scenes, advanced per-level navmesh assets, and UID-prefab integration to ensure reliable pathfinding. Completed Level 1 and Level 2 visual polish and scene cleanup to improve gameplay flow and performance. Integrated Windows-specific audio assets (soundbanks) to ensure consistent audio playback for gameplay and tutorials. These efforts improved onboarding, reduced navigation-related issues, and strengthened the Windows audio pipeline, contributing to a smoother player experience and more maintainable content pipelines.
May 2025 performance summary: Delivered robust navigation mesh enhancements across tutorial and Level 1/2 scenes, advanced per-level navmesh assets, and UID-prefab integration to ensure reliable pathfinding. Completed Level 1 and Level 2 visual polish and scene cleanup to improve gameplay flow and performance. Integrated Windows-specific audio assets (soundbanks) to ensure consistent audio playback for gameplay and tutorials. These efforts improved onboarding, reduced navigation-related issues, and strengthened the Windows audio pipeline, contributing to a smoother player experience and more maintainable content pipelines.

Overview of all repositories you've contributed to across your timeline