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TheBackstabi

PROFILE

Thebackstabi

Over 16 months, thebackstabi engineered and maintained core Rogue class simulation features for the wowsims/mop repository, focusing on accurate DPS modeling, gear progression, and combat mechanics. They delivered iterative improvements to simulation logic, proc systems, and gear presets, using Go and TypeScript to refine backend and frontend components. Their work included implementing a gear upgrade system, balancing specialization modifiers, and enhancing test coverage to ensure reliable projections and maintainability. By consolidating EP weighting, optimizing APLs, and addressing edge-case bugs, thebackstabi enabled data-driven balance decisions and robust end-user analytics, demonstrating depth in simulation programming and game systems engineering.

Overall Statistics

Feature vs Bugs

55%Features

Repository Contributions

152Total
Bugs
40
Commits
152
Features
48
Lines of code
487,509
Activity Months16

Work History

April 2026

3 Commits • 3 Features

Apr 1, 2026

April 2026 – wowsims/mop: Delivered core feature enhancements and critical fixes with measurable business impact. Key initiatives included gear progression via a Gear Upgrade System, targeted balance for Killing Spree T16 specialization, and improved combat metrics visibility for Barbed Assassin Battlegear. Strengthened testing and validation to ensure reliability and faster iteration.

March 2026

3 Commits • 1 Features

Mar 1, 2026

March 2026: Delivered major feature and stability work in wowsims/mop that directly improves DPS/TPS accuracy and modeling reliability for end users and balance teams. Implemented support for proc effects in Combat Mastery, refined proc masks across abilities to reduce incorrect procs, and introduced a Main Gauche flag that clarifies rogue mastery interactions. Fixed a self-proc bug for Main Gauche to prevent unintended procs, improving simulator stability. These changes provide more accurate results for patch balancing, reduce maintenance risk, and demonstrate strong proficiency in feature design, backend proc logic, and code quality.

December 2025

3 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary for wowsims/mop focusing on Rogue class gear and APL optimization updates to improve balance, optimization, and combat accuracy. Key changes include Subtlety specialization item configs, gear set changes affecting DPS/TPS, and refinements to EP weight/presets for accurate simulations. Default presets updated to end-game configurations (T15/P3) to align with typical gearing and improve baseline comparisons. These updates enhance the reliability of DPS projections and support data-driven balancing decisions.

November 2025

2 Commits • 1 Features

Nov 1, 2025

Monthly summary for 2025-11 (wowsims/mop) — Focused Rogue-class simulation improvements that enhance modeling fidelity and balance decision support. This month, I delivered a major overhaul of Rogue Premeditation mechanics, introducing a timeout aura that ties into the combo-point economy and balances DPS across items. The changes refine subtlety rogue gameplay and improve the realism of DPS distributions used for balance analysis. A companion bug fix adds distinct Premeditation checks per finisher (notably Slice and Dice and other damaging finishers) to ensure the timeout logic is correctly applied based on the finisher in use, boosting simulation accuracy for the Rogue class. Both updates shipped with minimal to no observed DPS delta, indicating stability while increasing fidelity. Overall, these efforts improve model reliability, enable more accurate tuning, and demonstrate careful feature vetting and traceable commits.

October 2025

2 Commits • 1 Features

Oct 1, 2025

October 2025 – wowsims/mop focused on Rogue specialization fidelity and test data integrity. Delivered the Rogue Specializations Launch Status Update (UI display of Launched status and migration from Alpha/Phase1 to Launched/Phase2) and Rogue Test Results Update for Balance Changes (DPS/TPS adjustments reflected across Rogue specs). These changes improve simulation accuracy, reliability, and readiness for balance patches, while maintaining a clear audit trail via commit references.

September 2025

7 Commits • 1 Features

Sep 1, 2025

September 2025 (wowsims/mop) monthly summary focused on Rogue class simulation improvements and stability, with targeted bug fixes to align with game mechanics and deliverables that support data-driven balance decisions. Key outcomes include more accurate Rogue DPS/TPS projections, improved test expectations, and clearer pathways for future tuning. Highlights: - Implemented Rogue combat simulation enhancements and balance adjustments: increased accuracy, refined stat balancing, damage/TP tuning, UI cleanup, and alignment of test expectations. Improvements span simulation logic for cooldowns, glyph behavior, assassination spec priorities, and related balancing tweaks. Tests updated post-merge to reflect new logic. - Fixed major logic changes in Rogue builds: Flagging manual APL CDs as queueable; Vendetta glyph logic corrections; Assassin's Resolve adjustment; Bandit's Guile buff; removal of legacy reforging logic. These changes collectively tightened the Rogue balance curve and improved reliability of DPS/TPS estimates. - Main Gauche (MG) poison interaction bug fix: corrected MG interaction so MG cannot proc poisons anymore; DPS/TPS results updated to reflect correct game mechanics. - Resulting impact: more reliable, data-driven Rogue tuning with improved test stability, enabling faster iteration on patches and more credible projections for patch planning. - Technologies/skills demonstrated: Python-based simulation modeling, test-driven development, UI cleanup, test alignment, and rigorous version-control discipline across multiple commits.

August 2025

9 Commits • 1 Features

Aug 1, 2025

2025-08 Monthly Summary (wowsims/mop) — Rogue Simulation Tuning and Bug Fixes. Delivered consolidated Rogue tuning across Subtlety and Assassination with updated APLs, gearset results, set bonuses, and accuracy across multiple configurations, improving reliability of DPS/TPS predictions. Fixed key issues across APLs, detection, and meta decisions: Subtlety APL fix; Assassination APL improvements; Shadow Blades fix; T16 adjustments; Venomous Wounds Garrote+Rupture detection; Sang Vein updated to 40%; implemented 4-piece Envenom. Added tests to guard regressions and improve maintainability.

July 2025

7 Commits • 2 Features

Jul 1, 2025

July 2025 monthly summary for wowsims/mop focused on Rogue class balance, pre-raid gearing accuracy, and new PvP/Legendary item bonuses. Delivered balance and tuning adjustments with updated simulation/test results, fixed pre-raid Hit EP weighting, and introduced item-set bonuses with measurable performance metrics. These changes improve early-raid gearing predictions, shorten tuning iterations, and enhance decision support for players during pre-raid content.

June 2025

24 Commits • 5 Features

Jun 1, 2025

June 2025 monthly work summary for wowsims/mop focusing on deliverables, quality, and impact.

May 2025

61 Commits • 19 Features

May 1, 2025

Month: 2025-05 — Mop Rogue module (wowsims/mop) delivered a balanced mix of feature enhancements, stability improvements, and expanded test coverage, driving higher fidelity simulations and faster iteration cycles for balance decisions. Key features delivered: - Move Backstab to Subtlety and FoF proc rate adjustments for level 93 mobs (commit 5d0a9582f9326e17730f0dc5d393034a2e0f0d13). - Envenom and DoT/Damage formula improvements, including splitting Deadly DoT/Hit results, talent integration, and final damage formula updates (commits 737a4a9aa7d7d7bd041b91a2de75fd696cb3421b; 089ef768a2bd7ec0608466e688e80ae3478c177a; 519ec2466c59511bfcf7368289373757cbcf50ac; 38c83d1429dee2c4eff15621338be74d24b80e81). - Subtlety's 50% Rupture damage modifier implemented and tested; Tier 14 bonuses implemented. - Preparation and Shadow Dance cost reductions; Shadow Blades overhaul to override MH/OH swing entirely. - Combat APL updates: Rupture/Ambush integration, new T15/T16 talents, stat weight adjustments, and APL refinements; added tests for new logic (commits d3aa5dabb79b9c82c4fa08c17a484e46912c9894; 3ae8cd8dbfb74c67b22263f899dd36b81436ac9f; 7959a2a775d69669ac7a4ca30a11dcd85eccc55f; 09f9549b262f9d65dfc863964fdce2ecb4706673). - UI enhancements: UI template buttons across specs; presets for talents and buff settings (1f34c44b47d5212ad94d0460bfb0f4b8be45bdac; 0daea93cf5fea8086263438b03a2bd0041e1451a). - Anticipation aura rework and related fixes; GlanceBlock backend integration; Rogue test suite updates; added tests (a38d11365c4d11c1773e5cae537b88ab55b853e2; 8541fdffe56263a1e543148134e269b6a628917d); b18ad1c2e64b8e21e3133bf37b39c31ade31d40e; 74a0627f8a2ee9dae7e650ec65a9ff9fdafa3ae3). Major bugs fixed: - Poisons handling and damage formulas corrections to prevent poisons from always being active and to align with Poisons/Assassination damage formulas (de02776ea5d1bc8e2a8715311ecd066f44a7cccf; 313ab83a57da447349196984853eff13951b2838; 03c7fdada477c4a62c81d0c874512c7b054fdf78). - Rogue Cold Blood removal and dagger checks updated for Assassination spells (2f406c7c8bece3383f9d504b43217f464161b2b5; b3f5dbed7f8b3b6e035fc6bcede12e439ec15487). - AR GCD reduction and related mechanic fixes; stability across specs (4056275fbff5b4e21c6f3b5f751027a3e19588dd; 33d09e55fcb37da4b067ea0abd5181ab5e5c0ed9). - Reverts and merge hygiene: beta-level cap change reverts and related revert fixes (a547c63f640c9babd4dce3200842af1942d303ed; 41df0bf84a02e29ee650a9269227aaaf3ea9241b; 59bbde621c2b98de543bb497621b445263bf94fd; acff07b5d9ef35f368068af85967b90972e66575; 384b068d1899ff90a0894b66d75fcd41d52f632f). - Timeline and UI correctness: Finishers timeline, bleeding crits, Rupture damage mod; CT hit outcome; Deadly Poison icon/tooltip; additive stacking removal (52e5e9e1270396639975cde1e7dd0832ef6c2b2c; ac7371b37021bb52956324af5f19528dfec232dc; 4c0e7ff036d3aa5e800a09072539d6e6dfa80c85; b6dfa2f57c4b5415aa8155a5cd1697aea6e84fb5). - Additional fixes: Auto attack checks, ranged dodge improvements, bandits guile binding fix, merge cleanup (15361052b7429d86a1f357790cc8f8a75102b3bc; 31afaff76bc1814594523f046b6d948435cded1b; 2506470e8dbe4ce324315c99a8fbe79582448c99; 59bbde62..., acff07b5..., 384b068d...). Overall impact and accomplishments: - Substantial uplift in simulation fidelity, stability, and test coverage for Rogue, enabling more reliable DPS projections and faster balance iterations. - Improved developer efficiency through UI/UX enhancements, talent presets, gear phase handling, and automated tests. - Strengthened back-end observability and metrics integration (Enemy Attack Table metrics, GlanceBlock backend), supporting data-driven decisions. Technologies and skills demonstrated: - Advanced damage model engineering (Poisons, Envenom, Rupture, FoF), Lua-based patching and APL design. - Test-driven development with new Rogue tests and test suites; readability and PR feedback improvements. - Backend metrics integration and UI enhancements; gear/preset engineering for faster tuning.

April 2025

2 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for wowsims/mop focusing on Rogue Premeditation stealth integration and robustness improvements. Implemented stealth-aware casting enhancements to ensure Premeditation can be used during Shadowmeld without breaking stealth, and added a dedicated flag to guard OnCastComplete behavior. These changes improve simulation fidelity for Rogue scenarios and stabilize stealth interactions under edge cases.

March 2025

3 Commits • 2 Features

Mar 1, 2025

March 2025 (wowsims/mop) delivered key Rogue-related enhancements, fixed a critical poison application bug, and expanded gear-swap capabilities to support 4P Tier 12 snapshotting for Rogue specs. These changes improve simulation accuracy, reliability, and decision-support for gear and rotation optimization, delivering business value to players and maintainers. Demonstrated skills in refactoring, correctness fixes, and feature extension across simulation logic and gear modeling.

February 2025

10 Commits • 3 Features

Feb 1, 2025

February 2025 performance summary for wowsims/mop: Delivered targeted Rogue-focused updates, improved simulation accuracy, and expanded end-to-end Rogue support with Phase 4 readiness. Implemented critical bug fixes, launched Rogue class simulation coverage for all specs, and refined gearing presets and pre-raid itemization to accelerate reliable DPS projections and gear optimization.

January 2025

4 Commits • 2 Features

Jan 1, 2025

January 2025 (2025-01) monthly summary for wowsims/mop: Delivered targeted Rogue optimization work that improves DPS planning and gearing decisions. Key features include Subtlety Rogue Mastery refactor into SpellMod and Mastery Pre-Pull APL with improved test results across gear/setups, plus EP weight recalibration for Rogue across Combat and Assassination covering pre-legendary and legendary presets, including Vial of Shadows integration and Reforge Optimizer compatibility. Additional emphasis on test coverage and stability to ensure reliability across gear configurations. Business impact includes faster, more reliable DPS optimizations and a scalable foundation for future Legendary presets.

December 2024

2 Commits • 1 Features

Dec 1, 2024

December 2024: Completed targeted refinements to Rogue combat simulation in wowsims Mop, focusing on EP weight tuning and gear preset interactions to improve predictive accuracy and gearing recommendations. Implemented a critical bug fix for auto EP selection and enhanced gearset logic to correctly trigger bonuses and select T13 EP presets based on gear, including high-item-level items such as Vestments of the Dark Phoenix and Blackfang Battleweave. This work directly improved the reliability of Rogue simulations and the quality of in-game gearing guidance.

November 2024

10 Commits • 4 Features

Nov 1, 2024

2024-11 monthly summary for wowsims/mop focusing on Rogue DPS modeling and gearing improvements. Delivered Rogue-centric gearing and stat modeling updates to boost simulation fidelity and decision-making. Key features include pre-raid Rogue gear presets across specs with P4 presets, Tier 13 set bonuses and Legendary Dagger effects, and race-based main-hand bonuses for Humans/Orcs. Consolidated EP/Stat weights with dynamic defaults and new presets, including dynamic EP selection for combat reforging. Refreshed simulation test data to reflect new gear configurations and outcomes, and cleaned test suite by removing outdated Pre-Raid tests.

Activity

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Quality Metrics

Correctness86.4%
Maintainability86.4%
Architecture81.8%
Performance81.8%
AI Usage20.8%

Skills & Technologies

Programming Languages

BinaryC++GoHTMLJSONJavaScriptLuaN/AProtocol BuffersPython

Technical Skills

API DesignAPI DevelopmentAPI IntegrationAPI developmentAbility ImplementationAbility MechanicsBackend DevelopmentBalance AdjustmentsBalancingBuff ImplementationCharacter AbilitiesCharacter OptimizationCharacter SimulationCharacter Stat OptimizationClass Balancing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

wowsims/mop

Nov 2024 Apr 2026
16 Months active

Languages Used

GoJSONTypeScriptC++LuaresultsN/AProtocol Buffers

Technical Skills

Backend DevelopmentCharacter OptimizationCombat MechanicsData AnalysisData ManagementFront-end Development