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Jasen

PROFILE

Jasen

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

17Total
Bugs
0
Commits
17
Features
2
Lines of code
8,283,439
Activity Months2

Work History

September 2025

1 Commits • 1 Features

Sep 1, 2025

2025-09 Monthly Summary – PurdueSIGGD/SIGGD-Game-2024 Key features delivered: - Level Accessibility and Spawn Placement Polish: Adjusted the door vertical position in the Medieval level to improve accessibility and updated the Japan level spawn point to prevent enemies from spawning within floor geometry. These tweaks enhance navigation and spawn reliability, contributing to a smoother player experience. Major bugs fixed: - Spawn-placement issue where enemies could spawn inside floor geometry in the Japan level, now corrected to ensure valid spawn locations and reduce unexpected encounters. Overall impact and accomplishments: - Improved player experience through targeted polish in level design and spawn logic, leading to more consistent gameplay and fewer navigation/spawn issues. - Demonstrated disciplined change management with minimal, focused edits that directly address player friction points. Technologies/skills demonstrated: - Level design and playability tuning, basic collision/spawn logic adjustment, and clear commit-driven workflow (see commit 1d46c26b9aea96c0baf4e183d60d08366c6acfdb). - Proficient use of version control to isolate and describe intent of small, targeted changes for maintainability and reviewability.

August 2025

16 Commits • 1 Features

Aug 1, 2025

In August 2025, delivered a substantial Cyberpunk World Expansion and polish for PurdueSIGGD/SIGGD-Game-2024, significantly expanding hub content across multiple scenes with new levels, expanded tile data, updated colliders, spawn points, and enhanced visual/audio polish. The work encompassed a broad sequence of level additions, art/level tweaks, and gameplay refinements across many commits, driving deeper gameplay and improved presentation. The effort also included targeted fixes to level geometry and scene integration to ensure a stable, production-ready experience.

Activity

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Quality Metrics

Correctness78.8%
Maintainability76.4%
Architecture74.2%
Performance73.0%
AI Usage21.2%

Skills & Technologies

Programming Languages

C#UnityUnity SceneUnity Scene DataYAML

Technical Skills

3D modelingAsset ManagementConfiguration ManagementGame DevelopmentGame Level DesignLevel DesignScene OptimizationUnityUnity Enginegame developmentlevel designprefab management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PurdueSIGGD/SIGGD-Game-2024

Aug 2025 Sep 2025
2 Months active

Languages Used

C#UnityUnity SceneUnity Scene DataYAML

Technical Skills

3D modelingAsset ManagementConfiguration ManagementGame DevelopmentLevel DesignScene Optimization

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