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Valentin Jubert

PROFILE

Valentin Jubert

Val Jub worked extensively on the SWU-Karabast/forceteki repository, delivering over 70 new features and numerous bug fixes across 16 months. He expanded the card game’s content and mechanics, implementing new cards, leaders, and event-driven gameplay while refining backend logic for reliability and maintainability. Using TypeScript and JavaScript, Val standardized data models, improved state management, and enhanced test coverage with robust unit testing. His work included refactoring core systems, strengthening data integrity, and introducing modular design patterns. These efforts resulted in a richer, more stable game experience and accelerated future development cycles through improved code quality and collaborative workflows.

Overall Statistics

Feature vs Bugs

85%Features

Repository Contributions

248Total
Bugs
13
Commits
248
Features
72
Lines of code
63,604
Activity Months16

Work History

February 2026

9 Commits • 3 Features

Feb 1, 2026

February 2026: Delivered three major feature sets for SWU-Karabast/forceteki, focusing on expanding core gameplay, event-driven dynamics, and upgrade mechanics. No major bugs fixed in this period; the emphasis was on feature delivery and integration to raise strategic depth and player engagement. Notable cross-team collaboration enabled by co-authored commits across AMMayberry1 and Robbie Moyer. Overall impact includes deeper tactical depth, new monetizable gameplay loops, and improved modularity for future expansions. Key commits implemented include Governor's Shuttle and related leaders (e.g., 72f9bc23a7c57e83431516382e469ec7c04e17fc; 7dff3e4f33dfaa33437526957738f25cf38890dd), additional cards and defense mechanics (a782b3e2adc0777d94fea6d0fc445da6d7ccca50; d000e0df214c7a8be94ec29941656def37004d2c; 21aa10c2fc9707102c9416c3e06f3678389037fd), windfall and display piece events (1deeaa76d98bf8ff9b2ec8f533e4da0422a8d3b9; 3759b59a59b12a5f93ddc5bc70d46ae0caf2c4c2), and hold-for-questioning plus mastery upgrades (2f3e8d233337534e81e32a626808413f90afcfd0).

January 2026

24 Commits • 5 Features

Jan 1, 2026

January 2026 — Summary: Delivered a major expansion of the card catalog with 9+ new cards and interactions, added January 2026 mockdata fixtures for reliable testing, and broadened deck-building options with new duos, trios, and common-set groupings. Fixed key issues including phantom select behavior and Luke WP token ownership, improving gameplay reliability. Impact: richer, more engaging user experience and faster QA cycles; demonstrated excellence in data modeling, asset management, and collaborative development.

December 2025

16 Commits • 3 Features

Dec 1, 2025

December 2025 (2025-12) — SWU-Karabast/forceteki. Key deliverables this month include a critical bug fix, expansion of gameplay content, and an overall uplift in testing and code quality. 1) Key features delivered: New Cards, Upgrades, and Character Abilities including Jaunty Light Freighter, Han Solo & Zeb Orellios, Leia's Disguise upgrade, Leia Organa character, Jabba's Rancor, and System Shock interactions with Willrow Hood on the Run. 2) Major bugs fixed: Token Upgrade Ownership Fix—corrected ownership logic so the owner is the controller of the attached unit; updated related classes and tests to reflect the new ownership behavior. 3) Enhanced test coverage for Combat Mechanics to ensure robust gameplay, accurate rule enforcement, and better coverage of damage prevention, targeting, nullification, and event-driven interactions. 4) Code quality improvements: Type Narrowing refactor of enum helpers for stronger type safety and clearer card type checks. Impact highlights: improved gameplay correctness and balance, reduced risk of ownership-related regressions, richer content lineup driving engagement, and faster iteration cycles due to stronger tests and safer type usage. Technologies/skills demonstrated: advanced TypeScript type-narrowing techniques, expanded unit/integration testing, and collaborative development with multiple co-authors.

November 2025

10 Commits • 4 Features

Nov 1, 2025

2025-11 Monthly Summary for SWU-Karabast/forceteki: Focused on correctness, observability, test coverage, and maintainability. Delivered targeted gameplay rule fixes, improved debugging clarity, expanded regression tests, bug-report context, and code quality improvements to strengthen stability and player experience.

October 2025

35 Commits • 16 Features

Oct 1, 2025

Monthly performance summary for 2025-10 (SWU-Karabast/forceteki). This report highlights delivered features, critical bug fixes, and the overall impact for business value and product quality. Focused on data expansion, seed data reliability, and quality improvements that strengthen the card database and development/testing workflows.

September 2025

32 Commits • 17 Features

Sep 1, 2025

September 2025 monthly summary for SWU-Karabast/forceteki focusing on feature delivery, stability, and developer efficiency. Key work included a substantial core set expansion, leadership and faction enhancements, new assets across factions, and improvements to the development workflow. The team balanced feature richness with stability, enabling broader gameplay scenarios and faster iteration.

August 2025

4 Commits • 1 Features

Aug 1, 2025

Monthly summary for 2025-08 focused on delivering the SEC Set Expansion and stabilizing core combat mechanics in SWU-Karabast/forceteki. The work enhances play options, data integrity, and test coverage while reducing risk in match outcomes. Key business value includes richer gameplay, up-to-date set data, and improved reliability.

July 2025

7 Commits • 2 Features

Jul 1, 2025

July 2025 monthly summary for SWU-Karabast/forceteki: Delivered IBH integration with new Unit/Leader Cards and a New Event Cards Set, along with strong data validation and test coverage. No explicit bug fixes reported this month; emphasis on feature delivery, data integrity, and test quality to enable richer gameplay and reduce regression risk.

June 2025

21 Commits • 5 Features

Jun 1, 2025

June 2025: SWU-Karabast/forceteki delivered substantial data and content expansion, strengthening the game's realism and play balance. Key data work focused on mock data generation, card catalog expansion, and data import/reproducibility. Improvements span mock datasets, a broad set of new cards and leaders, and reliability enhancements to core state-tracking components.

May 2025

30 Commits • 7 Features

May 1, 2025

May 2025 monthly performance for forceteki (SWU-Karabast/forceteki): Delivered a major content expansion and data fidelity improvements. Key features added across roster, ships, creatures, powers, and data seeds, paired with targeted testing and a critical data-integrity fix to enforce consistency. This release enhances player choice, strategic depth, and reliability for live service, setting up momentum for upcoming content cycles.

March 2025

13 Commits • 2 Features

Mar 1, 2025

March 2025: Key content expansion, reliability, and maintainability improvements for SWU-Karabast/forceteki. Delivered a substantial New Card Set and Gameplay Enhancements, updated deck validation and card interaction rules, and added comprehensive unit tests for new cards and rules. Fixed Raddus Holdo Final Command sentinel condition bug with targeted tests and improved coverage. Completed a Codebase Refactor to simplify conditional handling by removing unnecessary noAction() calls, improving maintainability and future changes. Business value: deeper strategic options, more robust rule enforcement, faster iteration cycles, and safer releases.

February 2025

17 Commits • 1 Features

Feb 1, 2025

February 2025 (2025-02) delivered a content-rich sprint for SWU-Karabast/forceteki, focusing on a major card-set expansion, system refinements, and targeted bug fixes. The work broadened strategic options with 17 new cards/abilities and token interactions, while stabilizing core gameplay through bug fixes and refactors. The consolidation of February commits significantly enhances deck-building variety, play reliability, and code maintainability for future development.

January 2025

5 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for SWU-Karabast/forceteki: Card Expansion delivered eight new playable cards with full unit tests; data-fetching scripts updated to support the new cards; expanded test coverage and validation to ensure reliability of the new content; committed a series of incremental changes with clear messages to support future maintenance and content expansion. No major defects reported this period; focus was on feature delivery and quality assurance, laying groundwork for upcoming releases.

December 2024

11 Commits • 3 Features

Dec 1, 2024

Monthly summary for 2024-12: Delivered foundational feature expansion for forceteki project in SWU-Karabast/forceteki, focusing on performance value through new playable options, bug fixes, and maintainability improvements. Key outcomes include four major feature families expanded with targeted refactors and a broad card set enhancement, driving richer gameplay and strategic depth while stabilizing ongoing effects logic.

November 2024

12 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 – Card Set Expansion for SWU-Karabast/forceteki delivered a substantial update introducing new cards, leaders, events, and game mechanics to broaden gameplay depth and replayability. Work spanned 12+ commits across the feature set, including high-impact additions such as Krrsantan & Jango, Wolffe, Millennium Falcon (SOR), Han Solo 2, and multiple batches of card expansions (Bunch of cards 5–10). Notable commits include 'defeat resource + entreprising lackeys + wrecker', 'restock', and 'Feature/saw gerrera', reflecting both new mechanics and balance refinements.

October 2024

2 Commits • 1 Features

Oct 1, 2024

October 2024 — Delivered essential data integrity fixes and gameplay expansions for SWU-Karabast/forceteki. Key work included a robust fix for null references in token unit names, defaulting missing data to 'token unit' names for 'clone trooper' and 'battle droid' IDs, and refactoring filtering to include the TWI expansion sets. In addition, we expanded gameplay variety with new cards (units, events, upgrades) and improved maintainability via a refactor of an existing ability limit. These efforts reduced runtime errors, broadened strategic options, and strengthened the project's foundations for future content.

Activity

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Quality Metrics

Correctness97.4%
Maintainability94.4%
Architecture94.8%
Performance94.0%
AI Usage21.6%

Skills & Technologies

Programming Languages

JavaScriptTypeScript

Technical Skills

API DesignAPI DevelopmentAPI developmentBackend DevelopmentCard Game DesignCard Game LogicCode StandardizationData ManagementEvent HandlingFront End DevelopmentFull Stack DevelopmentGame DevelopmentJavaScriptJavaScript DevelopmentMock Data Generation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

SWU-Karabast/forceteki

Oct 2024 Feb 2026
16 Months active

Languages Used

JavaScriptTypeScript

Technical Skills

Backend DevelopmentCard Game DesignGame DevelopmentJavaScriptJavaScript DevelopmentTypeScript