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Valentin Jubert

PROFILE

Valentin Jubert

Over 21 months, contributed to SWU-Karabast/forceteki by designing and expanding a complex card game system, delivering over 130 new features and numerous bug fixes. Developed and integrated new cards, leaders, and gameplay mechanics, focusing on backend logic, data modeling, and event-driven programming. Enhanced the card catalog and gameplay depth through modular TypeScript and JavaScript code, emphasizing maintainability and robust unit testing. Improved data integrity with mock data generation and systematic refactoring, while collaborating on asset management and test coverage. Prioritized code quality, regression safety, and scalable workflows, enabling rapid iteration and reliable feature delivery for ongoing game development.

Overall Statistics

Feature vs Bugs

87%Features

Repository Contributions

355Total
Bugs
21
Commits
355
Features
135
Lines of code
85,972
Activity Months21

Work History

July 2026

8 Commits • 8 Features

Jul 1, 2026

July 2026 marked a pivotal roster expansion and core mechanic enhancements for forceteki. Key features delivered include 10 new cards across leaders and units, plus a dedicated Millennium Falcon ability, enabling richer strategies and deeper deck-building options. The work lays groundwork for increased player engagement and monetization opportunities by expanding strategic options and replay value. Implemented Millennium Falcon ability with resource management, returning units to hand, and free re-play mechanics, supported by full integration tests. Introduced Anakin Skywalker with defeated and constant abilities, deck-search behavior, and inter-card interaction with Darth Vader; added Princess Leia as leader with draw and deck manipulation tests. Expanded combat mechanics with Boba Fett's death-trigger, The Inquisitor's TIE on-attack discard, and Lando Calrissian's resource return/re-resource, each with tests. Strengthened overall quality and velocity through comprehensive test coverage across all new cards, enabling safer future content iterations and faster delivery.

June 2026

26 Commits • 13 Features

Jun 1, 2026

June 2026 monthly summary for SWU-Karabast/forceteki. Focus: key features delivered, major bugs fixed, overall impact and accomplishments, and technologies demonstrated. Business value: expanded catalog content and data fidelity, richer testing data for QA, improved stability for upcoming release, and a scalable data-driven workflow for future card waves. Key features delivered: - Mockdata updates for June 1-2 to populate test data for June runs (commits: 3e5268129bfcadad4cd6ab786e722626e255cc4d; 87bb37e7edf85a7b72fd90da28afed172ec7430a). - Leader cards additions: Moff Gideon (commit ba4dbceb1d79c2319782848d39915724a3be3c79) and Baylan Skoll (commit 089ec1eefcb2dea0dbae4bfa9dd40e63e37b1ce6). - Expanded character/card data: added numerous characters and related data sets, including Follow Me, Morgan Elsbeth, Ryder Azadi, Kelleran Beq, Shin Hati, Qi'ra, Imperial Defector and more (examples from commits: Follow Me (#2473) 7c6222da522a2b34caae042e068444acf4bac75a; Morgan Elsbeth (#2476) 0a6d0022261af2f0b6ea87f4fc5732ef832061ac; 8D8, Rash Action, The Student Guides the Master (#2472) 863fed45ee2296b8e01c4ba9753a6665260ca7a6; Kelleran Beq (#2483) 63c108ecb6dd4a9992489f1bd971194e780e7f26; Shin Hati (#2485) 601ec86678708bcb6553993237ca7dcb56a6cc77; Ryder Azadi (#2503) 1d289df43769ac02d61070608fe952f6b8375404; Qi'ra, Master of Teras Kasi (#2478) 47dcc615ce45f400b72c5f76768e4f4ee66e65dd; Imperial Defector (#2501) 98a5e10d73d219421928b0cb1fc5078225b9a4e6; etc.). - Poe Dameron card added: Poe Dameron (#2511) 6cfaca10908807706bf2b75b7b1658dc0b794a9e. - Grav Charge, Warrior's Legacy & Heightened Awareness cards added: (#2519) e5f1de555d0a971e30f3e59ee04ef7dc19dd6f64. - Bokken Saber, Camtono, DDC Defender cards added: (#2523) c1a52d48fee65643c80d77ae135035451caf9991. - Clan Vizsla Soldier, Knobby White Ice Spider, Onyx Cinder cards added: (#2542) f4d069498b49cecbf387cc0d2d4c6aee0f7ac217. - Choose Your Path card added: (#2486) 54ed1773f3be9e92879fda281ecbeec54d0f7ef0. - Mark My Words, Preparation & Unfettered Ambition cards added: (#2517) 6a505755e0d0dbf7bae0b28d11de9e0c86b26d38. - Amnesty Officer, Captain Pellaeon, Helgait cards added: (#2546) 46336fad79270cfba488b5076a5b825584177563. - Jabba the Hutt card added: (#2554) 1a511f94b906925fd9d57dfad60600fbe0ca0fdc. - Ezra Bridger improvements: (#2580) 73c80a0b6e5c718eabb233aa79e97a0d7a6011d4. - IC27 mockdata for testing: (#2607) 5103542655095c5b5c745ba587b98dc8d798a72a. - Bug fix: use context title for PB & Fett Firespray (#2596) c2e64840726fc79030f65f3da73cb688f874f82e. Major bugs fixed: - Fixed: use context title for PB & Fett Firespray (commit c2e64840726fc79030f65f3da73cb688f874f82e). Technologies/skills demonstrated: - Data-driven content updates and mockdata population for testing environments. - Asset management and CDN-hosted imagery integration for new cards. - Large-scale card data expansion with consistent data structures and co-authored collaboration across multiple teammates. - Robust commit hygiene and cross-feature integration, enabling faster iteration and QA readiness. Overall impact and accomplishments: - Significantly expanded and modernized the card catalog and associated data, enabling richer user experiences and future expansion without heavy refactoring. - Improved testing coverage and data fidelity with IC27 mockdata and June mockdata updates, reducing QA risk and accelerating release readiness. - Enhanced stability and accuracy through a critical bug fix related to context titles on Firespray-related cards. - Demonstrated strong collaboration and workflow discipline across a wide set of contributors, delivering high-quality assets and data with clear ownership. Technologies/skills demonstrated: - Data modeling and content pipelines, CDN-based imagery, and structured commit messages with co-authored acknowledgments. - Cross-functional collaboration, frequent PRs, and end-to-end delivery of new cards and data assets with visible business value.

May 2026

36 Commits • 17 Features

May 1, 2026

May 2026 performance summary for forceteki (SWU-Karabast/forceteki). The month focused on expanding the catalog data and stabilizing UX through targeted bug fixes and test improvements, enabling richer gameplay data and faster feature delivery. Key outcomes include extensive card data and mockdata updates, introduction of new ships and units, and a strengthened testing regime that improves reliability and velocity for future work. Notable deliverables and traceable efforts include: - Bug fixes: Invisible Hand option display and Jod Na Nawood number (#2376, #2377); kit fisto aetherspike choose nothing (#2439); Sabine Masterpiece & Kanan Jarrus interaction error (#2438); Zeb Orellios behavior fix (#2446). - Features and data improvements: The Mandalorian (#2426); Sabine Wren (unit) (#2437); Sabine Leader (#2433); Rukh (#2447); Hera Syndulla (#2444); Mouse Droid (#2450); Get Lost & Sabine's Lightsaber (#2436); Alphabet Squadron U-Wing & Emperor's Messenger (#2454); Mockdata expansions for May 18-29 and related streams (#2399, #2432, #2442, #2451, #2466, #2455, #2450-) and new ships Ferry Droid, Gozanti Assault Carrier, Lep Ratcatcher (#2452); Ready resource for Sundari Palace (#2471). - Testing improvements: Added minor tests for features, enabled autocompletion tests again (#2375, #2429), and tested fleet scenarios such as ambush (#1162). - Mockdata and media: Expanded mockdata entries and card imagery across multiple cards to improve data fidelity and visual consistency for users. Overall, these efforts increase catalog completeness, data accuracy, and user experience, while delivering higher quality, test-covered code to support rapid iteration and future feature work.

April 2026

26 Commits • 23 Features

Apr 1, 2026

April 2026 (2026-04): Major content expansion for the card game with 15+ new cards across TS26, enhanced backing mechanics, and data/mockdata improvements. Key features delivered include Padmé Amidala, Jendirian Valley, and Jedi General cards; Pre Vizsla; Vanquish the Legion; Ruping Rider & Deployed Droideka; Fervor, Secret Marriage & Wartime Refugee; Mechanize & Backed by Black Sun; Relief Frigate & Wartime Profiteer; TS26 Bases; Sith Traditions & Underestimated; Wartime Pirate; Arms Deal & Fearless Attack; Reveal Intentions; The Armorer & Helix Starfighter; Luke Skywalker & Emperor Palpatine; Jango Fett; Leia & R5-D4; Dooku's Solar Sailer; Blade of Talzin & Han Solo; JTL Chewbacca interaction; Executor — plus several additional card updates. Data/mockdata improvements include Twin Suns mockdata; added mockdata from April 23; fixed missing mockdata; and removed mockdata for Twin Suns. Bugs fixed include Fix Eject and other data-rendering stability improvements. This work broadens gameplay options, improves data reliability, and reduces risk for future releases. Strong collaboration with Robbie Moyer across multiple PRs and co-authored commits.

March 2026

11 Commits • 2 Features

Mar 1, 2026

March 2026 (2026-03) highlights a robust feature push and reinforced quality practices in the SWU-Karabast/forceteki repo. The primary delivery was a comprehensive Card and Leader Content expansion that broadens gameplay dynamics and strategic options. This included introducing multiple new cards, leaders, and event cards, with data integration and accompanying tests to ensure correctness and stability. Quality Assurance focused on test coverage for the new card interactions and leader/event combinations to prevent regressions. While no major bugs are reported as fixed this month, the changes reduced risk by enforcing data integrity and regression safety through unit tests and systematic review. Key outcomes include deeper gameplay options for players, improved maintainability through rigorous tests and asset management, and a demonstrated ability to ship cohesive, co-authored releases with AMMayberry1.

February 2026

9 Commits • 3 Features

Feb 1, 2026

February 2026: Delivered three major feature sets for SWU-Karabast/forceteki, focusing on expanding core gameplay, event-driven dynamics, and upgrade mechanics. No major bugs fixed in this period; the emphasis was on feature delivery and integration to raise strategic depth and player engagement. Notable cross-team collaboration enabled by co-authored commits across AMMayberry1 and Robbie Moyer. Overall impact includes deeper tactical depth, new monetizable gameplay loops, and improved modularity for future expansions. Key commits implemented include Governor's Shuttle and related leaders (e.g., 72f9bc23a7c57e83431516382e469ec7c04e17fc; 7dff3e4f33dfaa33437526957738f25cf38890dd), additional cards and defense mechanics (a782b3e2adc0777d94fea6d0fc445da6d7ccca50; d000e0df214c7a8be94ec29941656def37004d2c; 21aa10c2fc9707102c9416c3e06f3678389037fd), windfall and display piece events (1deeaa76d98bf8ff9b2ec8f533e4da0422a8d3b9; 3759b59a59b12a5f93ddc5bc70d46ae0caf2c4c2), and hold-for-questioning plus mastery upgrades (2f3e8d233337534e81e32a626808413f90afcfd0).

January 2026

24 Commits • 5 Features

Jan 1, 2026

January 2026 — Summary: Delivered a major expansion of the card catalog with 9+ new cards and interactions, added January 2026 mockdata fixtures for reliable testing, and broadened deck-building options with new duos, trios, and common-set groupings. Fixed key issues including phantom select behavior and Luke WP token ownership, improving gameplay reliability. Impact: richer, more engaging user experience and faster QA cycles; demonstrated excellence in data modeling, asset management, and collaborative development.

December 2025

16 Commits • 3 Features

Dec 1, 2025

December 2025 (2025-12) — SWU-Karabast/forceteki. Key deliverables this month include a critical bug fix, expansion of gameplay content, and an overall uplift in testing and code quality. 1) Key features delivered: New Cards, Upgrades, and Character Abilities including Jaunty Light Freighter, Han Solo & Zeb Orellios, Leia's Disguise upgrade, Leia Organa character, Jabba's Rancor, and System Shock interactions with Willrow Hood on the Run. 2) Major bugs fixed: Token Upgrade Ownership Fix—corrected ownership logic so the owner is the controller of the attached unit; updated related classes and tests to reflect the new ownership behavior. 3) Enhanced test coverage for Combat Mechanics to ensure robust gameplay, accurate rule enforcement, and better coverage of damage prevention, targeting, nullification, and event-driven interactions. 4) Code quality improvements: Type Narrowing refactor of enum helpers for stronger type safety and clearer card type checks. Impact highlights: improved gameplay correctness and balance, reduced risk of ownership-related regressions, richer content lineup driving engagement, and faster iteration cycles due to stronger tests and safer type usage. Technologies/skills demonstrated: advanced TypeScript type-narrowing techniques, expanded unit/integration testing, and collaborative development with multiple co-authors.

November 2025

10 Commits • 4 Features

Nov 1, 2025

2025-11 Monthly Summary for SWU-Karabast/forceteki: Focused on correctness, observability, test coverage, and maintainability. Delivered targeted gameplay rule fixes, improved debugging clarity, expanded regression tests, bug-report context, and code quality improvements to strengthen stability and player experience.

October 2025

35 Commits • 16 Features

Oct 1, 2025

Monthly performance summary for 2025-10 (SWU-Karabast/forceteki). This report highlights delivered features, critical bug fixes, and the overall impact for business value and product quality. Focused on data expansion, seed data reliability, and quality improvements that strengthen the card database and development/testing workflows.

September 2025

32 Commits • 17 Features

Sep 1, 2025

September 2025 monthly summary for SWU-Karabast/forceteki focusing on feature delivery, stability, and developer efficiency. Key work included a substantial core set expansion, leadership and faction enhancements, new assets across factions, and improvements to the development workflow. The team balanced feature richness with stability, enabling broader gameplay scenarios and faster iteration.

August 2025

4 Commits • 1 Features

Aug 1, 2025

Monthly summary for 2025-08 focused on delivering the SEC Set Expansion and stabilizing core combat mechanics in SWU-Karabast/forceteki. The work enhances play options, data integrity, and test coverage while reducing risk in match outcomes. Key business value includes richer gameplay, up-to-date set data, and improved reliability.

July 2025

7 Commits • 2 Features

Jul 1, 2025

July 2025 monthly summary for SWU-Karabast/forceteki: Delivered IBH integration with new Unit/Leader Cards and a New Event Cards Set, along with strong data validation and test coverage. No explicit bug fixes reported this month; emphasis on feature delivery, data integrity, and test quality to enable richer gameplay and reduce regression risk.

June 2025

21 Commits • 5 Features

Jun 1, 2025

June 2025: SWU-Karabast/forceteki delivered substantial data and content expansion, strengthening the game's realism and play balance. Key data work focused on mock data generation, card catalog expansion, and data import/reproducibility. Improvements span mock datasets, a broad set of new cards and leaders, and reliability enhancements to core state-tracking components.

May 2025

30 Commits • 7 Features

May 1, 2025

May 2025 monthly performance for forceteki (SWU-Karabast/forceteki): Delivered a major content expansion and data fidelity improvements. Key features added across roster, ships, creatures, powers, and data seeds, paired with targeted testing and a critical data-integrity fix to enforce consistency. This release enhances player choice, strategic depth, and reliability for live service, setting up momentum for upcoming content cycles.

March 2025

13 Commits • 2 Features

Mar 1, 2025

March 2025: Key content expansion, reliability, and maintainability improvements for SWU-Karabast/forceteki. Delivered a substantial New Card Set and Gameplay Enhancements, updated deck validation and card interaction rules, and added comprehensive unit tests for new cards and rules. Fixed Raddus Holdo Final Command sentinel condition bug with targeted tests and improved coverage. Completed a Codebase Refactor to simplify conditional handling by removing unnecessary noAction() calls, improving maintainability and future changes. Business value: deeper strategic options, more robust rule enforcement, faster iteration cycles, and safer releases.

February 2025

17 Commits • 1 Features

Feb 1, 2025

February 2025 (2025-02) delivered a content-rich sprint for SWU-Karabast/forceteki, focusing on a major card-set expansion, system refinements, and targeted bug fixes. The work broadened strategic options with 17 new cards/abilities and token interactions, while stabilizing core gameplay through bug fixes and refactors. The consolidation of February commits significantly enhances deck-building variety, play reliability, and code maintainability for future development.

January 2025

5 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for SWU-Karabast/forceteki: Card Expansion delivered eight new playable cards with full unit tests; data-fetching scripts updated to support the new cards; expanded test coverage and validation to ensure reliability of the new content; committed a series of incremental changes with clear messages to support future maintenance and content expansion. No major defects reported this period; focus was on feature delivery and quality assurance, laying groundwork for upcoming releases.

December 2024

11 Commits • 3 Features

Dec 1, 2024

Monthly summary for 2024-12: Delivered foundational feature expansion for forceteki project in SWU-Karabast/forceteki, focusing on performance value through new playable options, bug fixes, and maintainability improvements. Key outcomes include four major feature families expanded with targeted refactors and a broad card set enhancement, driving richer gameplay and strategic depth while stabilizing ongoing effects logic.

November 2024

12 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 – Card Set Expansion for SWU-Karabast/forceteki delivered a substantial update introducing new cards, leaders, events, and game mechanics to broaden gameplay depth and replayability. Work spanned 12+ commits across the feature set, including high-impact additions such as Krrsantan & Jango, Wolffe, Millennium Falcon (SOR), Han Solo 2, and multiple batches of card expansions (Bunch of cards 5–10). Notable commits include 'defeat resource + entreprising lackeys + wrecker', 'restock', and 'Feature/saw gerrera', reflecting both new mechanics and balance refinements.

October 2024

2 Commits • 1 Features

Oct 1, 2024

October 2024 — Delivered essential data integrity fixes and gameplay expansions for SWU-Karabast/forceteki. Key work included a robust fix for null references in token unit names, defaulting missing data to 'token unit' names for 'clone trooper' and 'battle droid' IDs, and refactoring filtering to include the TWI expansion sets. In addition, we expanded gameplay variety with new cards (units, events, upgrades) and improved maintainability via a refactor of an existing ability limit. These efforts reduced runtime errors, broadened strategic options, and strengthened the project's foundations for future content.

Activity

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Quality Metrics

Correctness98.0%
Maintainability93.4%
Architecture94.6%
Performance93.2%
AI Usage23.0%

Skills & Technologies

Programming Languages

JavaScriptTypeScript

Technical Skills

API DesignAPI DevelopmentAPI developmentBackend DevelopmentCard Game DesignCard Game LogicCode StandardizationData ManagementData ModelingEvent HandlingFront End DevelopmentFull Stack DevelopmentGame DevelopmentJavaScriptJavaScript Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

SWU-Karabast/forceteki

Oct 2024 Jul 2026
21 Months active

Languages Used

JavaScriptTypeScript

Technical Skills

Backend DevelopmentCard Game DesignGame DevelopmentJavaScriptJavaScript DevelopmentTypeScript